XoXoX
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Posts posted by XoXoX
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how can i make the script, ask for all the gems to be recovered for the reward
instead of one by one~
Meaning, Right now the script is
Ex:
Finish quest 1 with GEM = Prize
quest 2 GEM = Prize
etc...
i want it like...
All gems need to be recovered for the prize
Ex:
1st gem quest
2nd
3rd
4th
etc...
mes Oh you got all of them, sweet Heres your daily quest prize
getitem......
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prontera,155,180,5 script dksfsdfkb 100,{ mes "select which skill you want to be copy, your existing one will be overwrite"; next; set .@menu, select(.menu$) -1; if ( getskilllv(.skill$[.@menu * 3 +1]) ) { mes "you already copied that skill"; close; } mes "are you sure you want to copy "+ .skill$[.@menu * 3] +"?"; mes "you'll need to relogin again"; next; if ( select ( "Yes", "No" ) == 2 ) close; .@text$ = atoi( .skill$[.@menu * 3 +2] ) > 1 ? "-" + .skill$[.@menu * 3 +2] : "" ; mes "choose a level (1" + .@text$ + ")"; if ( input( .@input, 1, ( atoi( .skill$[.@menu * 3 +2] ) > 1 ? atoi( .skill$[.@menu * 3 +2] ) : 1 )) != 0 ) { mes "wrong level"; close; } set CLONE_SKILL, atoi( .skill$[.@menu * 3 +1] ); set CLONE_SKILL_LV, .@input; atcommand "@kick "+ strcharinfo(0); end; OnInit: setarray .skill$, // "< Remove >", 0, 0, "Fire Bolt", 19, 10, "Cold Bolt", 14, 10, "Lightning Bolt", 20, 10; set .@skillsize, getarraysize(.skill$); for ( set .@i,0; .@i < .@skillsize; set .@i, .@i +3 ) set .menu$, .menu$ + .skill$[.@i] +":"; end; }
Possible to add last skill menu, Last skill the player has copied?
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Not bad.
Thank you man, Much Appreciated
nice design! can I have it for free? haha
& actually you can... I'm gonna finish 2 more designs and actually release them free to the community. It's time for me to give back, rAthena has helped me and guided me pretty well!
Btw it will only be PSD Designs cause Idk how to code a patcher yet
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Feel Free to rate my first design
All of people thoughts could be positive or negative
itll still help me progress so all are welcome :3
I'll keep updating this same post with more Designs :3 -
Anyone has a freebie npc that only gives the freebie per account,
so one freebie per each account
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if( Job == Job_Whitesmith ) // only whitesmith
if( BaseClass == Job_Merchant ) // all merchant classes, include blacksmith/whitesmith/creator
Firgured it out just incase anyone had the same trouble
(Class == Job_Whitesmith) // Only White Smith (BaseClass == Job_Merchant) // Family Tree Classes
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certain class = Class
if( Class == JobWhiteSmith ){ bonus }
Neither does this and its basic not sure if its a database problem
{ bonus bAllStat,3; bonus bSpeedRate,5; },{},{}
Didnt work that way neither
{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,2; if( BaseClass == JobWhitesmith ) { bonus bBaseAtk,5; } else dispbottom "Sorry +5 Atk only Works for WhiteSmith Class"; },{},{}
i guess its cause of the job itself cause it worked for mage
{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,2; if(BaseClass == Job_Mage) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus2 bMagicAddRace,RC_DemiHuman,15; } else dispbottom "Sorry Bonus Reduce Casting Time only Works for Mage Classes"; },{},{}
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try use BaseClass instead of BaseJob
BaseClass - The character's 1-1 'normal' job, regardless of Upper value. For example, this will return Job_Acolyte for Acolyte, Priest/Monk, High Priest/Champion, and Arch Bishop/Sura. If the character has not reached a 1-1 class, it will return Job_Novice.
This actually ended up working
{ if(BaseClass == Job_Archer) { bonus bHit,5; bonus bDex,4; bonus bLuk,4; bonus bVit,3; bonus bAspdRate,12; } else dispbottom "Not Stats Because of your Job"; },{},{}
Thanks for fixing my headache been at it for a hour already trying to figure out why wouldnt it link
try use BaseClass instead of BaseJob
BaseClass - The character's 1-1 'normal' job, regardless of Upper value. For example, this will return Job_Acolyte for Acolyte, Priest/Monk, High Priest/Champion, and Arch Bishop/Sura. If the character has not reached a 1-1 class, it will return Job_Novice.
Now im having this problem idk why everything else works perfectly fine but with the WhiteSmith Job it just doesnt gets it atk bonus
{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,2; if(BaseClass == Job_Whitesmith) { bonus bBaseAtk,5; } else dispbottom "Sorry +5 Atk only Works for WhiteSmith Class"; },{},{}
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if( condition ){ <--- curley missing },{},{}
another curley missing.
The top script has the other curley on there and still didnt work
i also tried (Class == Job_Archer_High) but it only works just for the class its self
i want it to work for all the classes that fall under like (Example: Knight ---->Lord Knight & Crusader)
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I was trying to do scripted sets per class but nothing shows when i put them on.
Tried everything in my Knowledge to get it working, but i cant seem to find the reason why it doesnt work.
Did i write anything wrong?
{ if(BaseJob == EAJ_SWORDMAN) { bonus bBaseAtk,5; bonus bStr,4; bonus bDex,4; bonus bLuk,3; bonus bVit,2; bonus bAspdRate,8;} },{},{} { if(BaseJob == EAJ_ARCHER) bonus bHit,5; bonus bDex,4; bonus bLuk,4; bonus bVit,3; bonus bAspdRate,12; else dispbotton "stats not applied";} },{},{} { if(BaseJob == EAJ_THIEF) bonus bHit,5; bonus bBaseAtk,3; bonus bStr,4; bonus bLuk,4; bonus bDex,3; bonus bVit,1; bonus bAspdRate,8; else dispbotton "stats not applied";} },{},{} { if(BaseJob == EAJ_MAGE) bonus bMatk,5; bonus bVit,5; bonus bInt,5; bonus bAllStat,2; else dispbotton "stats not applied";} },{},{} { bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,2; if(BaseJob == EAJ_MAGE) bonus bCastrate,-5; bonus bDelayRate,-5; bonus2 bMagicAddRace,RC_DemiHuman,15; else dispbotton "stats not applied";} },{},{} { if(BaseJob == EAJ_ALCHEMIST) bonus bMatk,5; bonus bVit,5; bonus bInt,5; bonus bStr,3; else dispbotton "stats not applied";} },{},{} {bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,2; if(BaseJob == EAJ_WHITESMITH) bonus bBaseAtk,5; else dispbotton "stats not applied";} },{},{}
Any Clue guys?
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Hi i wanted to know how can i set up one castle for woe.
Since my server has a low population. Im pretty confused about the agit template and woe controller.
Can anyone help me with this?
Thanks in advanced!
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Im kinda confused on how to implement new pets to my server.
Does anyone know how to add pets to a server? A tutorial or something.
Cause this is being a pain right now.
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I would like to use this if its possible?
& where do i put it? Will it work on eAthena?
read this Adding_a_Script
I know how to add it! i just asked the question because.. i added it and it did not work. So i asked if it works on eathena servers
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i removed it thats why im asking for it again
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Anyone has a starting grounds script. The script where newbies start and they have a few quest to do before they even enter the game?
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bump!
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Own map? Do you have the map?
Was just planning to use a castle that no one ever uses for WoE, was Hoping you guys new any.
Really dont have a map that can be put as a woe castle_ Dont really wanna make one/or add one
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I would like to use this if its possible?
& where do i put it? Will it work on eAthena?
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Will this work on eAthena servers?
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Hi im trying to request a script about WoE but a custom way!
I want it to be a never ending woe with its own map.
Any guild can break defend etc.. Like normal woe but just never ends just for entertainment!
I would like it to have its own flags, Like the ones infront of the castle where the emperium is and 1 in prontera.
with the working guild emblem picture.
I kinda would like if the flag from prontera, What ever guild conqured it they can warp from that prontera
map to the pre-emp of that castle. Same like normal woe but the flags that can warp u are the one infront of the
castle. ill would like all the flags of this (never ending WoE) To be a warper for the remaining guild members
who have the castle.
if you need more detail upon my request just ask. But im pretty sure you guys know where im going with this.
Btw i use eAthena, idk if thats gonna be a problem.
But i thought i should put it out there!
Thanks in advanced- Happy new year
PS: sorry for the bad english.. tried my best <3
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I would love to use this script, But it seems to not work with my server.
Npc loads but when you click it doesnt do nothing.
Iam guessing script error or maybe is because i use a eAthena server?
Editing a Instance?
in Scripting Support
Posted
so i wanted to create christmas instance, but ive never done one before
so i decided to re-edit the octopus cave instance and make it in to mine!
but with out having relation to the two... so far i havent had any errors at all.
but the part
does not continue the instance nor does it even start it to go to the next
part of the instance!
heres the full script, Well the parts ive edited so far ~
can anyone give me any pointers or tell me exactly what im doing wrong
when it comes to taking a instanced structure to make my own?
~ Thank you in advance