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Deherianna

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Posts posted by Deherianna

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    2013-06-05Ragexe crashes on start now with these diffs applied:(

  2. WoW has it easy there - they don't have to gather loot en masse just to make equips:( While our beloved Grindarok has always been about hoarding stuff because it's easily lost (refines, enchants, slotting), Renewal 3rd jobs have been made especially item-(and therefore mostly drop-)-dependant - almost all Genetic skills, sorc elemental stones, runes, cooking, not to mention quests. Considering the fact that even 50% drop does not actually give you an item every second kill it does vastly add to the joy of not being able to use those for extended periods of time:)

  3. Sure, glad I could help. I myself have been having my share of doubts about turning off drop penalty and pondering about that a lot. Renewal definitely has diversified RO a whole lot, but it also brought along some arbitrary changes, some of them even of the "change for the hell of it" type.

  4. But why penalize your character for getting levels? Seems like this was a countermeasure vs bot influx, mainly. Lower level players don't stay that way for long, unless you intentionally go waste exp on 99%, and what happens when there isn't any steady growth of newcomers? You're stuck with your 150 -160 char and an army of low-level char slots for different areas just because you badly need your Unripe apple\skelbone\whatever, and you have to either delete them or constantly create new ones if they somehow get over the level range. Bad enough you should spend your time grinding for them with usual drop rates, but try to get those 1200 coral reefs from penos with half the drop rate - unless your grandchildren inherit your ro passion, you won't be getting that heartpin headgear any time soon:))

    • Upvote 2
  5. The first and third option are already in the standard script refine.txt - just change the lines in the section Weapon/Armor refiners:

      callfunc "refinemain","<npc name>",0; -> 1
     

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