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Jinzo7

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Everything posted by Jinzo7

  1. Thanks to a friend, I managed to make the Water Ball skill work outside of water, but it is too strong, and I would like to nerf it a little if possible. Can anyone tell me how I can reduce the number of hits of this skill? From 25 to 10 or 5? Below I send the code that made it work out of water: case WZ_WATERBALL: // Check if there are cells that can be turned into waterball units if (!sd || map_getcell(src->m, ux, uy, CELL_CHKWATER)) { break; // There is no water to create the skill } // Allows the skill to be activated on top of SA_DELUGE and NJ_SUITON without consuming cells if ((map_find_skill_unit_oncell(src, ux, uy, SA_DELUGE, nullptr, 1)) != nullptr || (map_find_skill_unit_oncell(src, ux, uy, NJ_SUITON, nullptr, 1)) != nullptr) { // The cell contains Deluge or Suiton, so the skill is activated, but the cell is not consumed // It just allows you to continue without the cell removal mechanic continue; } // Normal cell consumption process (otherwise) unit = map_find_skill_unit_oncell(src, ux, uy, WZ_WATERBALL, nullptr, 0); i f (unit) skill_delunit(unit); // Remove the Waterball cell only if it is not Deluge or Suiton
  2. I would like to add a level penalty to my pre-renewal server, or at least guarantee a bonus, when the character eliminates a monster stronger than him.
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