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iAmRiki

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Posts posted by iAmRiki

  1. if(select("Warp to quest location...:Close")==1) warp .map$,0,0;
    close;
    OnInit:
    set .map$,<map name>;
    monster .map$,0,0,"Golem",1040,<amount>,strnpcinfo(0)+"::OnGolem";
    end;
    OnGolem:
    getitem 7227,1;
    monster .map$,0,0,"Golem",1040,1,strnpcinfo(0)+"::OnGolem";
    end;
    

    Thanks sir.

  2. I request 1 npc quest item spot like this.

    - that npc warp the player to the quest spot.

    -the player hunt the item at the spot to get quest item..example kill golem and get TCG.

    Anyone can help me for this script?

    Thanks and sorry my bad english.

    Thanks.

  3. my problem is when the player lvl 99 cloaking then others player can see the player aura when he cloaking. anyone can help me?

    should i edit this sir?

    // 0 = doesn't check for walls

    // 1 = Check for walls

    // 2 = Cloaking is not cancelled when attacking.

    // 4 = Cloaking is not cancelled when using skills

    player_cloak_check_type: 1

    monster_cloak_check_type: 4

  4. @iamriki

    eroces already told you how to do it at post#2...

    that mean i need to change this sir?

    /// renewal cast time

    /// (disable by commenting the line)

    ///

    /// leave this line to enable renewal casting time algorithms

    /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.

    /// example:

    /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a

    /// "fixed cast time" which can only be reduced by specialist items and skills

    ///#define RENEWAL_CAST

    disable the renewal_cast sir?

  5. Well you have 2x45% = 90% (unsure if that even works because I think you couldn´t stack castrate items/cards)

    Lets say your instant cast dex is at 170.

    You have 120 dex and -90% cast.

    That way you would have (if you are using pre-re cast) about 1/3 rd of your normal casttime.

    Now with the -90% you would still have a casttime of 10% from 1/3rd wich ofc isn´t instant.

    If you are using renewal cast:

    You have 80% variable cast time wich can be reduced by dex.

    And 20% fix cast wich can only be reduced by items.

    Total cast = fix+var

    i dont understand sir. can explain more complex? mean where can i edit it sir? im using renewal. but i didnt open the 3rd job. my server 2nd job but use renewal.

  6. /// renewal cast time

    /// (disable by commenting the line)

    ///

    /// leave this line to enable renewal casting time algorithms

    /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.

    /// example:

    /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a

    /// "fixed cast time" which can only be reduced by specialist items and skills

    #define RENEWAL_CAST

    i already use this. but its still same when i use 2 berzebub and add some dex its still casting.

    Anyone can help me about the renewal cast edit :(

  7. How to uncast in renewal? i already edit berzebub card.

    4145,Berzebub_Card,Berzebub Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,-45; },{},{}

    When i use 2 berzebub card and i add some dex , its still got cast.

    Then i edit at trunk/conf/battle/skill.conf

    // The rate of time it takes to cast a spell (Note 2, 0 = No casting time)

    casting_rate: 100

    // Delay time after casting (Note 2)

    delay_rate: 100

    // Does the delay time depend on the caster's DEX and/or AGI? (Note 1)

    // Note: On Official servers, neither Dex nor Agi affect delay time

    delay_dependon_dex: yes

    delay_dependon_agi: yes

    Then its still same. anyone can solve this sir?

    Thanks and sorry my bad english.

  8. i already edit it. but nothing happen :(( can help me

    groups: (

    {

    id: 0 /* group 0 is the default group for every new account */

    name: "Player"

    level: 0

    inherit: ( /*empty list*/ )

    commands: {

    /* informational commands */

    commands: true

    /* no commands by default */

    }

    anyone please help me :((

  9. Someone can help me how to edit commands in renewal. i already edit at @atcommand_athena.conf . then ingame already @reloadatcommand. Then nothing happen. i mean the player cant use @commands

    Someone can help me? im using renewal.

    Thanks and sorry my bad english.

  10. Don't know if there's a source mod out to calculate MVP coordinates and respawn times, other than malufett's Tombstone system (and Convex Mirror, of course). So you could use "mobcount" to check for MVPs, but that's all, really.

    This the screenshot that i take from 1 server.. i really need this mvp script. Can help me sir? Thanks.

    1111.jpg

  11. Can anyone share me some mvp script with warper that warp at the mvp spot? example. Doppelganger at geffen dungeon, then player A click the warper then go warp to doppelganger spot. If the mvp died the warper will tell that MVP already died and need to wait for respawn time. Anyone can share this scipt? thanks and sorry my bad english.

  12. Time Stamp: 0x4c52288f - Fri Jul 30 09:19:11 2010
    
    Exception Type: 0xc0000005
    0x0041d863 LowRate.exe
    0x0045ea8c LowRate.exe
    0x004fe1e4 LowRate.exe
    0x00507815 LowRate.exe
    0x00610892 LowRate.exe
    0x00610348 LowRate.exe
    0x007030f3 LowRate.exe
    0x0071762d LowRate.exe
    0x7c817077 kernel32.dll
    eax: 0x0ed58648 ebx: 0x00000000
    ecx: 0x00000000 edx: 0x00000000
    esi: 0x0fcb2020 edi: 0x000000ec
    ebp: 0x0012f5f0 esp: 0x0012f5f0
    stack 0012f5f0 - 0012f9f0
    0012F5F0 : 74 FB 12 00 8C EA 45 00 00 00 00 00 00 00 00 00
    0012F600 : C0 AB 7D 00 20 20 CB 0F B0 50 CB 0F 00 00 00 00
    0012F610 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F620 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F630 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F640 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F650 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F660 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F670 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F680 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F690 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F6A0 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    0012F6B0 : D8 5F F1 77 D0 F6 12 00 AC 5F F1 77 E0 0A 4E 14
    0012F6C0 : D8 79 CB 0F C0 79 CB 0F 00 00 00 00 00 00 00 00
    0012F6D0 : 18 F7 12 00 AA 3A 40 00 77 09 01 C8 00 00 00 00
    0012F6E0 : 14 00 00 00 C0 79 CB 0F 3F 00 00 00 28 00 00 00
    Launch Info
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    Job : |00Novice
    

    My client got some error when reset hairtsyle in website can some one help me? Please.. Thanks.

  13. Emistry forgot to put the 3rdJobItems == 1. xDD Try this one

    it is the same...whether i put or not put..it is the same...

    because before you take the items...

    the value stored in that variable is zero..

    if a variable is checking...and a number is not given for checking..

    it mean the variable have a value and not equal to zero...

    @riki

    check for any possible error that might shown

    i already @reloadnpc this script then npc cant click. i already check if got some error, i think dont have any error but npc cant click.. can help me to solve this?

    BUMP.. please help :D

  14. try this

    prontera,155,181,5 script Sample 757,{
    if( 3rdJobItems ){
    mes "You have gained the Item before.";
    }else{
    switch( BaseJob ){
     Case Job_Knight: set .ItemID,7539; break;
     Case Job_Priest: set .ItemID,7539; break;
     Case Job_Wizard: set .ItemID,7539; break;
     Case Job_Blacksmith: set .ItemID,7539; break;
     Case Job_Hunter: set .ItemID,7539; break;
     Case Job_Assassin: set .ItemID,7539; break;
     Case Job_Crusader: set .ItemID,7539; break;
     Case Job_Monk: set .ItemID,7539; break;
     Case Job_Sage: set .ItemID,7539; break;
     Case Job_Rogue: set .ItemID,7539; break;
     Case Job_Alchemist: set .ItemID,7539; break;
     Case Job_Bard: set .ItemID,7539; break;
     Case Job_Dancer: set .ItemID,7539; break;
     default:
      mes "Nothing you can take..";
      close;
    }
    getitem .ItemID,1;
    mes "You have gained 1 "+getitemname( .ItemID )+".";
    set 3rdJobItems,1;
    }
    close;
    }

    i cant click this npc.. seem got some error

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