Jump to content

mingzamak

Members
  • Posts

    1
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    bangkok
  • Github: Mingza

mingzamak's Achievements

Poring

Poring (1/15)

  • One Month Later
  • Conversation Starter
  • Week One Done
  • Dedicated

Recent Badges

0

Reputation

  1. This skip is credit to the owner in the skip. But I tried it and it was very good. I like it very much. But there is a problem. 1. Can't walk far away, the distance should be about 3 squares. Too far away, I will stand still. 2. When entering the warp, I can't enter the warp after changing the map. 3. Want to change the rent to cash or zeny. 4. Can set the rent time. I hope someone will be kind enough to fill me in. Thank you. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // NPC - Elemental Master: AI Summon for Helping Player // // NPC - Elemental Master: ÁË¡ÃÃÁ¡ÃЪҡ¤Í AI ÁÒªèÇÂàÃÒà¡çºàÅàÇÅ // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Written By HIME_meaw // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //=-=-=-=-=-=-=-=-=-=-=-=-=-=Ver 1.04=-=-=-=-=-=-=-=-=-=-=-=-=-= // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // V.1.00 // - àÃÔèÁà¢Õ¹ʤÃÔ»µì à·Êà¾×èÍËÒºÑê¡áÅÐàµÃÕÂÁá¡éä¢ // V. 1.01 // - á¡éä¢Êèǹ¢Í§µÑÇàÅ×Í¡ãËÁè ãªéà»ç¹ Switch-Select á·¹àÁ¹Ù»¡µÔ // V.1.02 // - á¡é Script ÊÕ·Õ躡¾ÃèÍÁ // - á¡éºÑê¡àÁ¹ÙäÁèËÒÂàÇÅÒ¡´ÅÒ¡¤Í AI ÍÍ¡ÁÒ // V.1.04 // - á¡é Code ºÒ§Êèǹ·Õè·ÓãËéµÔ´ºÑê¡ // - á¡é Script ÊÕãËÁè ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // For : Eathena Svn 12000+ / ÃͧÃѺÁ͹㹠Nydhorgg ´éÇÂÂÔè§´Õ // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // áçºÑ¹´ÒÅ㨠: // ¤¹à¢Õ¹ʤÃÔ»µì¢Õéà¡Õ¨à¡çºàÅàÇŤèÐ ÍÂÒ¡ä´éÅÙ¡¹éͧÁÒªèǵÕẺºÍÊÁ͹ÊàµÍÃì àÅÂà¢Õ¹ʤÃÔ»ì¢Öé¹ÁÒ // àÍÒäÇé·ÓÍÐäà : // äÇé·ÓãËéà«Ô¿áŤ¤èÐ(ÅéÍàÅ蹤èÐ) à¹×èͧ¨Ò¡àÃÕ¡µÑÇà´ÔÁæ«éÓæÍÍ¡ÁÒä´é àÍÒä»à´Ô¹¡èÍÁçͺã¹áÁ»áçæàÅè¹ä´é¤èÐ // áµè¨ÃÔ§æ à»éÒËÁÒÂËÅѧ¤×Íãªé AI ·ÕèÍØµÊèÒËìÅÒ¡¤ÍÍÍ¡ÁÒ ¨Ò¡Ê¤ÃÔ»µìÁÒªèÇÂà¡çºàÅàÇÅÁÒ¡¡ÇèÒ¤èÐ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Element - NPC ·Õè¨ÐÅÒ¡¤ÍÍÍ¡ÁÒàÁ×èÍàÅ×Í¡ Property ¹Ñ鹿 // Fire - Lord Knight Seyren // Wind - Sniper Shecil // Water - Ktullanux // Earth - Master Smith Harward // Shadow - Nidhoggr's Shadow // Undead - Dark Lord // Holy - High Priest Magaleta // Spiritual - High Wizard Katrinn // Poision - Assasin Cross Eremes // Normal - RSX-0806 // - NPC ·ÕèÅÒ¡ÍÍ¡ÁÒ á¡µÒÁÃкº¸ÒµØã¹à¡Á¹Ð¤Ð ã¤ÃÍÂÒ¡á¡éä»á¡éàÍÒàͧ¤èÐ // ·Ñé§ËÁ´¨Ðà»ç¹ºÍÊ MVP ¢Í§à¡Á ·ÓãËé¾Åѧ¤ÇÒÁà¡ÃÕ¹áÅФÇÒÁÍÖ´Ê٧˹èÍ // Êèǹ·ÕèÁ͹à¡Ô¹¤ÃÖè§à»ç¹ MVP ã¹ Lhz. Dun03 Áѹà¡Ô´¨Ò¡¤ÇÒÁªÍºÊèǹµÑǢͧ // ¤¹à¢Õ¹¤èÐ ¨ÃÔ§æ ÁÕ MVP ·Õèà¡è§¡ÇèÒÍÂÙè áµè¤¹à¢Õ¹ªÍºàÅÂÍѴŧä»ãËé¤ÃºÍÐÅÐ // - ª×èÍ NPC áÅÐÃÙ»á¡éä´éµÒÁʺÒ äÁè¡ÃзºÊ¤ÃÔ»Í×è¹á¹è¹Í¹ äÁèÁÕàª×èÍÁ¢éÒÁʤÃÔ» / - NPC µÑǹÕé¡ÃЪҡ¤Í AI ÍÍ¡ÁÒ¿ÃÕ¤èÐ ¶éÒàÍÒä»ãªé à¾ÔèÁ¤èÒºÃÔ¡ÒôéÇ¡ç´Õ¹Ð¤Ð // - "ËéÒÁ" àÍÒà¤Ã´ÔµÍÍ¡¤èÐ ã¤ÃàÍÒà¤Ã´ÔµÍÍ¡ÍÂèÒä´é¼Ø´ä´éà¡Ô´ ·ÓÍÐäÃãËéÅèÁËÁ´ // - NPC µÑǹÕé¡ÃЪҡ¤Í AI ÍÍ¡ÁÒ¿ÃÕ¤èÐ ¶éÒàÍÒä»ãªé à¾ÔèÁ¤èÒºÃÔ¡ÒôéÇ¡ç´Õ¹Ð¤Ð // -=-=-=-=-=-=-=-=- ÊèǹÊÓËÃѺà¾ÔèÁ¤èÒºÃÔ¡Òà -=-=-=-=-=-=-=-=- //ªØ´º¹¹Õé àÍÒä»ÇÒ§·Ñº¨Ø´·Õè¾ÔÁ¾ìÇèÒ // Paste Price àÅ [¡´ Ctrl+S ä´é] //set @SumPrice,- ÃÒ¤Ò¤èÒºÃÔ¡Òà -; //mes "[ ^3AA32CAnxerous^000000 ]"; //mes "©Ñ¹¤Ô´¤èÒºÃÔ¡ÒÃà»ç¹à§Ô¹ "+@SumPrice+" Zeny ¹Ð µ¡Å§äËÁ"; //menu "^FF0000•^000000 µ¡Å§",-,"^FF0000•^000000 äÁèÅÐ",cls; //next; //if(Zeny< @SumPrice) goto Nom; //set Zeny,Zeny -@SumPrice; // //ªØ´ÅèÒ§¹Õé àÍÒä»ÇÒ§·Ñº¨Ø´·Õè¾ÔÁ¾ìÇèÒ //Paste Nom àÅ [¡´ Ctrl+S ä´é] //Nom: //mes "[ ^3AA32CAnxerous^000000 ]"; //mes "¤Ø³ÁÕà§Ô¹äÁè¾Í¹Õè¹Ò äÇ館³ÁÕà§Ô¹¾ÍàÁ×èÍäÃËè¤èÍ¡ÅѺÁÒãªéºÃÔ¡ÒáѺ©Ñ¹áÅéǡѹ"; //close; ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// morocc.gat,144,101,5 script Anxerous 971,{ mes "[ ^3AA32CAnxerous^000000 ]"; mes "ÊÇÑÊ´Õ, ^80FF00"+strcharinfo(0)+"^000000 ©Ñ¹¤×Í˹Öè§ã¹ Elemental Master ·ÕèÊÒÁÒöàÃÕ¡ Guardian »ÃШӸҵصèÒ§æÁÒªèǧ¤Ø³ä´é"; next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "ʹ㨨ÐàÃÕ¡ Guardian ÁÒªèÇÂäËÁÅèÐ ?"; next; menu "^FF0000•^000000 ʹã¨",-,"^FF0000•^000000 äÁèÅÐ",cls; next; // Paste Price mes "[ ^3AA32CAnxerous^000000 ]"; mes "ʹ㨠Guardian ¢Í§ Property ÍÐäÃÅÐ ?"; switch (select("^FF0000•^000000 ^FF6600Fire^000000 Property","^FF0000•^000000 ^9ACD32Wind^000000 Property","^FF0000•^000000 ^4876FFWater^000000 Property","^FF0000•^000000 ^8B5A2BEarth^000000 Property","^FF0000•^000000 ^5D478BShadow^000000 Property","^FF0000•^000000 ^FFC125Holy^000000 Property","^FF0000•^000000 ^8B1A1AUndead^000000 Property","^FF0000•^000000 ^9F79EESpiritual^000000 Property","^FF0000•^000000 ^CD00CDPoision^000000 Property","^FF0000•^000000 ^4F4F4FNatural^000000 Property","^FF0000•^000000 ¡àÅÔ¡")) { case 1: //Lord Knight Seyren next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "ä¿à»ç¹ÊÔè§·ÕèÍÂÙè¤Ùè¡ÑºÁ¹ØÉÂìÁÒªéÒ¹Ò¹ à»ç¹ÊÔè§·ÕèÁÕ¾ÅѧÂÔè§ãË­èà¡Ô¹¡ÇèÒÁ¹ØÉÂìµÑÇàÅç¡æÍÂèÒ§àÃÒ¨Ðà¢éÒ㨠à»ç¹¢ØÁ¾ÅѧÍѹàÃèÒÃé͹¢Í§Á¹ØÉÂì"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Fire ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "Lord Knight Seyren",1646,10000000; close; case 2: close; } case 2: //Sniper Shecil next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "ÅÁà»ç¹Ë¹Öè§ã¹ 4 ¸ÒµØËÅѡ㹸ÃÃÁªÒµÔ·ÕèÊǧÒÁ¡ÇèÒ·Ø¡¸ÒµØ à»ç¹ÊÑ­Åѡɳì¢Í§¤ÇÒÁÇèͧäÇáÅÐÍÒÃÁ³ì¼è͹¤ÅÒ à»ç¹¸ÒµØ·ÕèÁÕ¤ÇÒÁ§´§ÒÁ"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Wind ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "Sniper Shecil",1650,10000000; close; case 2: close; } case 3: //Ktullanux next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "¹éÓà»ç¹¾ÅѧÍѹÂÔè§ãË­è·Õèà¤Õ§¤Ùè·Ø¡¼Ù餹ÁÒà»ç¹àÇÅÒªéÒ¹Ò¹ËÅÒªÑèÇÍÒÂØ¤¹ à»ç¹¾Åѧ¸ÃÃÁªÒµÔ·ÕèÊǧÒÁÁÒ¡ÁÒÂà¡Ô¹¡ÇèÒÁ¹ØÉÂìµÑÇàÅç¡ÍÂèÒ§àÃÒ¨ÐÃѺäËÇ"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Water ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "Ktullanux",1779,10000000; close; case 2: close; } case 4: //Master Smith Harward next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "´Ô¹à»ç¹¸ÒµØ¸ÃÃÁªÒµÔ·ÕèÂÔè§ãË­èäÁèá¾é¸ÒµØÍ×è¹æ à»ç¹ÊÑ­Åѡɳì¢Í§¡ÒáèÍ¡Óà¹Ô´áÅФÇÒÁà¢éÁá¢ç§·Õèá½§ä»´éǤÇÒÁ¹ØèÁ¹ÇÅ áÅÐàµçÁä»´éǤÇÒÁʧº"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Earth ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "Master Smith Harward",1648,10000000; close; case 2: close; } case 5: //Nidhoggr's Shadow next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "à§Òà»ç¹ÊÑ­Åѡɳì¢Í§¤ÇÒÁÁ×´ à»ç¹ÊÔè§·ÕèäÁèÁÕÁ¹ØÉÂ줹ã´Ë¹Õä´é¾é¹ áÅÐà»ç¹ÊÔè§·ÕèÁ¹ØÉÂì¹éͤ¹¨Ðà¢éÒ㨠ËÒ¡à»Ô´ã¨ÂÍÁÃѺÍÂèÒ§¾Í´Õ ¤ÇÒÁÁ×´ÂèÍÁà»ç¹¡ÓÅѧãËé¼Ùé¹Ñé¹ä´é"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Shadow ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "Nidhoggr's Shadow",2022,10000000; close; case 2: close; } case 6: //High Priest Magaleta next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "¤ÇÒÁÈÑ¡´ÔÊÔ·¸ÔìáÅÐáʧÊÇèÒ§à»ç¹¢Í§¤Ùè¡Ñ¹ ÊÑÁ¼ÑÊä´é¶Ö§¾ÅѧÍѹ§´§ÒÁ¢Í§¡ÒÃÃÑ¡ÉÒàÂÕÂÇÂÒáÅФÇÒÁʧºã¨ä´éËÒ¡¤Ø³»ÃÒö¹Ò"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Holy ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "High Priest Magaleta",1649,10000000; close; case 2: close; } case 7: //Dark Lord next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "àÃ×èͧÃÒÇáÅеӹҹ¢Í§¤ÇÒÁÍÁµÐÍÂÙè¤Ùè¡ÑºÁ¹ØÉÂìÁÒªéÒ¹Ò¹ à»ç¹Ë¹Öè§ã¹ÂÍ´»ÃÒö¹Ò¢Í§Á¹ØÉÂìµÑÇàÅç¡ÍÂèÒ§àÃÒáÅÐÍÕ¡ËÅÒÂæ¤¹"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Undead ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "Dark Lord",1272,10000000; close; case 2: close; } case 8: //High Wizard Katrinn next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "ÇÔ­­Ò³ÍÂÙè¤Ùè¡ÑºàÃ×èͧÅÖ¡ÅѺ ÊÑÁ¼ÑÊÊÔè§ÅÖ¡ÅѺ㹻ÃÔÁÒ³·ÕèàËÁÒÐÊÁ¨Ðà»ç¹¾ÅѧãËé¡Ñº¤Ø³ä´éäÁèá¾éÂÒ´ÕÃÒ¤Òá¾§áÁéáµè¹éÍÂ"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Spiritual ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "High Wizard Katrinn",1651,10000000; close; case 2: close; } case 9: //Assasin Cross Eremes next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "ÂÒ¾ÔÉÁÕËÅѧ°Ò¹ã¹»ÃÐÇѵÔÊÒʵÃìÁ¹ØÉÂìÁÒªéÒ¹Ò¹ à»ç¹·Ñé§ÊÔè§·ÕèãË館³ÅÐâ·É¡ÑºÁ¹ØÉÂìÁÒ¡ÁÒ à»ç¹ä´é·Ñé§·Ò§àÅ×Í¡·Õè§´§ÒÁ·ÕèÊØ´ áÅзҧàÅ×Í¡·ÕèÂèÓáÂè·ÕèÊØ´"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Piosion ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "Assasin Cross Eremes",1647,10000000; close; case 2: close; } case 10: //RSX-0806 next; mes "[ ^3AA32CAnxerous^000000 ]"; mes "¤ÇÒÁ»¡µÔà»ç¹ÊÔè§·ÕèÁ¹ØÉÂìà¡ÅÕ´·ÕèÊØ´ áÅлÃÒö¹Ò·ÕèÊØ´ à»ç¹¾Åѧ·ÕèáÁé¨ÐàÃÕº§èÒ áµè¡çªèÒ§Âҡ㹡Ò÷ӤÒÁà¢éÒã¨ÍÂèÒ§ÅÖ¡«Ö駡ѺÁѹ"; mes "á¹èã¨äËÁÇèÒ¨ÐÍÑ­àªÔ­ Guardian Property Natural ÍÍ¡ÁÒªèǤس"; switch (select("^FF0000•^000000 µ¡Å§","^FF0000•^000000 ¡àÅÔ¡")) { case 1: summon "RSX-0806",1623,10000000; close; case 2: close; } case 11: close; } //Paste Nom cls: close; }
×
×
  • Create New...