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Intermary

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Posts posted by Intermary

  1. On 5/11/2019 at 5:46 AM, EIysium said:

    You can enable in db/pre-re or re/skill_db.txt

    16 inf3 (skill information 3):

    0x000010 - skill that could hit emperium

     

    Search

    
    434,9,6,1,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0,	SG_HATE,Hatred of the Sun Moon and Stars

    replace:

    
    434,9,6,1,0,0x1,0,3,1,yes,0,0,0,magic,0,0x10,	SG_HATE,Hatred of the Sun Moon and Stars

     

    How to enable it now on skill_db.yml?

  2. lhz_dun03,236,81,4	script	Lighthalzen Tomb Guardian	640,{
    if(lhz_lhz >=1) goto L_warps1;
    if(lhz_lhz < 1)
    {
    mes "[ Guardian ]";
    mes "To enter the tomb you need to prove your strength to me";
    mes "You need to kill";
    mes "200 Seyren Windsor.";
    mes "200 Kathryn Keyron.";
    mes "200 Howard Alt-Eisen";
    next;
    mes "200 Margaretha Sorin.";
    mes "200 Eremes Guile.";
    mes "200 Cecil Damon";
    next;
    mes "Are you up for the challenge?";
    menu "Yes",-,"Nope",N_ono;
    next;
    if(SeyrenKills < 100) goto l_nokills;
    if(KathrynKills < 100) goto l_nokills;
    if(HowardKills < 100) goto l_nokills;
    if(MargarethaKills < 100) goto l_nokills;
    if(EremesKills < 100) goto l_nokills;
    if(CecilKills < 100) goto l_nokills;
    if(SeyrenKills >= 100) goto l_fullkill;
    if(KathrynKills >= 100) goto l_fullkill;
    if(HowardKills <>= 100) goto l_fullkill;
    if(MargarethaKills >= 100) goto l_fullkill;
    if(EremesKills >= 100) goto l_fullkill;
    if(CecilKills >= 100) goto l_fullkill;
    close;
    
    L_warps1:
    mes "[ Guardian ]";
    mes "Do you wan to enter the tomb?";
    menu "Yes",-,"Nope",N_ono;
    next;
    if (countitem(7876) < 1) {
    	dispbottom "Sorry, but you need the Lighthalzen Tomb Key to Enter";
    	end;
    }
    warp "lhz_dun_n",96,203;
    end;
    }
    
    l_nokills:
    mes "[ Guardian ]";
    mes "You didn't kill enough monsters!";
    close;
    
    l_fullkill:
    mes "[ Guardian ]";
    mes "You have proven your strength to me now go";
    mes "and be careful";
    getitem 7876,1;
    set lhz_lhz,1;
    close;
    
    N_ono:
    mes "[ Guardian ]";
    mes "Okay, talk to me later.";
    close;
    
    
    OnNPCKillEvent:
    if(killedrid == 1634) //Seyren
    {
    dispbottom "You have killed monster Seyren +1 , Total Killed : [ "+#SeyrenKills+" ] ";
    set SeyrenKills,SeyrenKills + 1;
    }else if (killedrid == 1639) //Kathryn
    {
    dispbottom "You have killed monster Kathryn +1 , Total Killed : [ "+#KathrynKills+" ] ";
    set KathrynKills,KathrynKills + 1;
    }else if (killedrid == 1636) //Howard
    {
    dispbottom "You have killed monster Howard +1 , Total Killed : [ "+#HowardKills+" ] ";
    set HowardKills,HowardKills + 1;
    }else if (killedrid == 1637) //Margaretha
    {
    dispbottom "You have killed monster Margaretha +1 , Total Killed : [ "+#MargarethaKills+" ] ";
    set MargarethaKills,MargarethaKills + 1;
    }else if (killedrid == 1635) //Eremes
    {
    dispbottom "You have killed monster Eremes +1 , Total Killed : [ "+#EremesKills+" ] ";
    set EremesKills,EremesKills + 1;
    }else if (killedrid == 1638) //Cecil
    {
    dispbottom "You have killed monster Cecil +1 , Total Killed : [ "+#CecilKills+" ] ";
    set CecilKills,CecilKills + 1;
    }
    end;
    }

    Help with this script i cant get it working any advice will help thanks.

  3. // By Jimmy Ubung ===============|

    //-Kill a Poring, Save a Lunatic=|

    //===============================|

    //===============================|

    //========= The Waper ===========|

    //_______________________________|

    prontera.gat,164,176,9 script Gold Room 108,{

    mes "[Rich Man]";

    mes "Hi do you to go Gold Room";

    mes "And earn some extra cash?";

    next;

    menu "Yeah, Why Not",yes,"No, I Wouldn't",no;

    close;

    yes:

    mes "[Rich Man]";

    mes "Remeber use @go to return";

    mes "Back to me!, or you could always";

    mes "Just die :)";

    close2;

    warp "jupe_core2.gat",0,0;

    end;

    no:

    mes "[Rich Man]";

    mes "ohhh too bad";

    mes "Stay poor then";

    close;

    }

    //=====================\\

    //===Monster Spawner===\\

    //=====================\\

    jupe_core2.gat,0,0,0,0 monster Gold Poring 3500,2000,0,0,4

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