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Photons

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Posts posted by Photons

  1. info = get_atcommandinfo_byname(atcommand_checkalias(command + 1));
    if (info == NULL) {
    + // if (pc_get_group_level(sd) == 0) // TODO: remove or replace with proper permission
    + // return false;
    
    
    sprintf(output, msg_txt(sd,153), command); // "%s is Unknown Command."
    clif_displaymessage(fd, output);
    atcommand_get_suggestions(sd, command + 1, is_atcommand);
    return true;
    }

    I just edited this line in atcommand.c i just put // but the gm command still shows in public chat

    ex

    @item

    @recall

    #item

  2. I have recently added my new skill Greedy Parry and it is working fine. 
    Here is my skill.db
    2100,0,6,4,0,0x1,0,10,1,no,0,0x8,0,weapon,0,0x0, WS_GREEDYPARRY,Greedy Parry

     

    I have change the 12slot number  into 0x8 to make it appear when soul link. 

     

    But the problem is i dont know why it doesnt appear. Src modification problem i guess, but i dont know where to copy the code like when you link the alchemist, they have new skills(ALCHEMY TWILIGHT,ALCHEMY TWILIGHT I etc etc) Can you kindy please help me? T_T btw, i want to put the mod on SL_BLACKSMITH. 

  3. Need help

     

    Yung instacast po diba 150 dex? Pwede po bang pa help about dun kasi po gusto ko p mangyare, yung trans skill like (storm gust,dangerous soul collect, LOV) instant cast then yung 3rd job skill like jackfrost naka apply yung fixed time cast pano po ba ayusin yun.

  4. I can use sonic blow using any weapon, I'm using renewal but changed it to pre-re 

     

    This is my skill_Require_db.txt

     

    136,0,0,16:18:20:22:24:26:28:30:32:34,0,0,0,16,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SONICBLOW

     

    and if i change number 16 to other number for example 10 for staff, it still uses sonic blow.

  5. Hello I need help about costume

     

    I successfully modified the source and Costume is running normally but I noticed one time that when i wore Costume and then wore another costume on the same slot the previous costume should be removed right? But on mine the Previous and the new equipped costume still remains.

     

    PS. The previous costume item worn are still there but it was still being worn but not seenable. 

  6. Sir i was planning to, only disabled it when a player uses @afk command and @at only, can I do that?

     

    @edit

     

    You know in this line

    //Check if Vending (normal or @at) can i add @afk?

    or how can i add it in these line ( if(checkvending() >= 1 || checkchatting() == 1) { )

  7. Hello, I just want to ask about my hourly points, it's working perfectly fine and then when i add the command @afk that character is still recieving hourly points how can I disabled the hourly points for people who uses @afk?

     

    thank you.

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