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Kater

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Everything posted by Kater

  1. Hi guys, could you help me change the maximum number of items in the inventory? I made the change in the src and it didn't work, I wanted to validate if it's correct. Also, is there any change in the client, because I tried to edit in nemo and it's not accepting it. 2018-09-19aRagexe
  2. Hi friend, I had actually made that change. Now how do I manage to walk and use another skill? When I use the skill I get stuck.
  3. Hello my friends, how are you? How do I edit the src so that the BD_ROKISWEIL skill does not need requirements to be used, leaving it free to use at any time. Requirement: Group with another artist
  4. It doesn't make sense, it's set up like this but the class has high HP, level 999 - Jobs: Knight: true Knight2: true Lord_Knight: true Lord_Knight2: true Baby_Knight: true Baby_Knight2: true BaseHp: - Level: 1 Hp: 40 - Level: 2 Hp: 48 - Level: 3 Hp: 58 - Level: 4 Hp: 69 - Level: 5 Hp: 82 - Level: 6 Hp: 96 - Level: 7 Hp: 112 - Level: 8 Hp: 129 - Level: 9 Hp: 148 - Level: 10 Hp: 168 - Level: 11 Hp: 190 - Level: 12 Hp: 213 - Level: 13 Hp: 238 - Level: 14 Hp: 264 - Level: 15 Hp: 292 - Level: 16 Hp: 321 - Level: 17 Hp: 352 - Level: 18 Hp: 384 - Level: 19 Hp: 418 - Level: 20 Hp: 453 - Level: 21 Hp: 490 - Level: 22 Hp: 528 - Level: 23 Hp: 568 - Level: 24 Hp: 609 - Level: 25 Hp: 652 - Level: 26 Hp: 696 - Level: 27 Hp: 742 - Level: 28 Hp: 789 - Level: 29 Hp: 838 - Level: 30 Hp: 888 - Level: 31 Hp: 940 - Level: 32 Hp: 993 - Level: 33 Hp: 1048 - Level: 34 Hp: 1104 - Level: 35 Hp: 1162 - Level: 36 Hp: 1221 - Level: 37 Hp: 1282 - Level: 38 Hp: 1344 - Level: 39 Hp: 1408 - Level: 40 Hp: 1473 - Level: 41 Hp: 1540 - Level: 42 Hp: 1608 - Level: 43 Hp: 1678 - Level: 44 Hp: 1749 - Level: 45 Hp: 1822 - Level: 46 Hp: 1896 - Level: 47 Hp: 1972 - Level: 48 Hp: 2049 - Level: 49 Hp: 2128 - Level: 50 Hp: 2208 - Level: 51 Hp: 2290 - Level: 52 Hp: 2373 - Level: 53 Hp: 2458 - Level: 54 Hp: 2544 - Level: 55 Hp: 2632 - Level: 56 Hp: 2721 - Level: 57 Hp: 2812 - Level: 58 Hp: 2904 - Level: 59 Hp: 2998 - Level: 60 Hp: 3093 - Level: 61 Hp: 3190 - Level: 62 Hp: 3288 - Level: 63 Hp: 3388 - Level: 64 Hp: 3489 - Level: 65 Hp: 3592 - Level: 66 Hp: 3696 - Level: 67 Hp: 3802 - Level: 68 Hp: 3909 - Level: 69 Hp: 4018 - Level: 70 Hp: 4128 - Level: 71 Hp: 4240 - Level: 72 Hp: 4353 - Level: 73 Hp: 4468 - Level: 74 Hp: 4584 - Level: 75 Hp: 4702 - Level: 76 Hp: 4821 - Level: 77 Hp: 4942 - Level: 78 Hp: 5064 - Level: 79 Hp: 5188 - Level: 80 Hp: 5313 - Level: 81 Hp: 5440 - Level: 82 Hp: 5568 - Level: 83 Hp: 5698 - Level: 84 Hp: 5829 - Level: 85 Hp: 5962 - Level: 86 Hp: 6096 - Level: 87 Hp: 6232 - Level: 88 Hp: 6369 - Level: 89 Hp: 6508 - Level: 90 Hp: 6648 - Level: 91 Hp: 6790 - Level: 92 Hp: 6933 - Level: 93 Hp: 7078 - Level: 94 Hp: 7224 - Level: 95 Hp: 7372 - Level: 96 Hp: 7521 - Level: 97 Hp: 7672 - Level: 98 Hp: 7824 - Level: 99 Hp: 7978
  5. Hi friends, I would like to know where I can change the HP of the Lord Knight class, currently it is taking more HP from the Paladin class. My server has a high rate of 999
  6. Yes, it has been recompiled. /// Comment to disable the job base HP/SP/AP table (job_basepoints.yml) #define HP_SP_TABLES
  7. I can't increase the HP of the classes - Jobs: Supernovice: true Super_Baby: true Super_Novice_E: true Super_Baby_E: true
  8. I would like to know how I can increase the HP of a specific class, in this case it would be the super apprentice.
  9. I'm a poor guy who tried and failed. The idea was that the attack of someone with full DEX would be lower than that of someone with STR.
  10. Yes, the weapon attack was set to 0 In my file it is like this. unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status, int level) { int flag = 0, str, dex, dstr; #ifdef RENEWAL if (!(bl->type&battle_config.enable_baseatk_renewal)) return 0; #else if (!(bl->type&battle_config.enable_baseatk)) return 0; #endif
  11. Hi, friend! How do I remove the asura skill from the ifrit ring?
  12. Okay, But where do I make this adjustment?
  13. Where do I balance ATK based on DEX using a musical instrument? Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher. STR DEX
  14. Hi friends, I have item Balmung (ID: 1161) and when it is equipped it is decreasing the aspd... do you know how to fix it? - Id: 1161 AegisName: Balmung Name: Balmung Type: Weapon SubType: 2hSword Buy: 20 Weight: 1000 Attack: 250 Range: 1 Locations: Right_Hand: true WeaponLevel: 4 EquipLevelMin: 48 Refineable: true Script: | bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; With the item equipped:
  15. Hi, I have an NPC that I found on the forum that when I use it for physical damage skills, it takes away the miss even though it resets without any attributes. Do you know how I can solve it? prontera,150,150,6 script Plagiarist 125,{ if (Class != Job_Rogue && Class != Job_Stalker) { mes "You cannot plagiarize!"; mes "Only ^FF0000Rogues/Stalkers^000000 can use the plagiarist™."; close; } mes "Hello, ^339966" + strcharinfo(0) + "!!^000000"; mes "I am the ^FF0000magic plagiarist for Stalkers^000000"; next; mes "Let me explain further"; mes "I have a list of various spells that can be ^FF0000copied^000000"; mes "Just choose a spell, and I will plagiarize it for you."; next; mes "Which skill do you need to copy?"; set .@SkillID, select(implode(.SkillName$, ":")) - 1; mes "Selected: " + .SkillName$[.@SkillID]; close2; unitskilluseid(getnpcid(0), .SkillID[.@SkillID], .SkillLv[.@SkillID], getcharid(3)); end; OnInit: setarray .SkillID[0], 62, 254, 251, 79, 263, 14, 19, 20, 90, 84, 89, 537, 540, 89, 83, 536, 534; // Added Asura Strike (272) and Mortal Strike (268) setarray .SkillLv[0], 10, 10, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 5, 10; setarray .SkillName$[0], "Tyr's Impact", "Crux Magnum", "Shield Boomerang", "Magnus Exorcismus", "Triple Combo", "Ice Spear", "Fire Lance", "Lightning Bolt", "Stone Curse", "Jupiter Thunder", "Lord of Vermilion", "Freezing Spear", "Wind Blade", "Blizzard", "Meteor Storm", "Explosive Dragon", "Flaming Petals"; // Added "Asura Strike" and "Mortal Strike" end; }
  16. Hi friends, how are you? How do I increase the HP % of some specific classes? Thanks for your help
  17. Hi friends, Today the ST_REJECTSWORD skill works as follows: Grants a chance to reduce damage from opponents who attack with daggers or swords by 50%. The other half of the damage will be reflected back to the attacker. How do I add a weapon, for example the bow, when the person uses it the damage is reflected
  18. I understand, in relation to putting the delay in the skill in the AfterCastActDelay option, it already works, the problem is when you put kiel the delay is 0ms. I'm going to give an example of a skill, I would like the HT_POWER skill to have a delay, so today I did this to add the delay... AfterCastActDelay: 500 AfterCastWalkDelay: 500 - Id: 499 Name: HT_POWER Description: Beast Strafing MaxLevel: 1 Type: Weapon TargetType: Attack Flags: IsSpirit: false AlterRangeVulture: false Range: -9 Hit: Multi_Hit HitCount: 2 Element: Weapon AfterCastActDelay: 500 AfterCastWalkDelay: 500 Duration1: 100 Requires: SpCost: 12 Weapon: Bow: false But when you equip the card kiel the delay is 0 ms
  19. Friends, Where do I configure that the card kiel does not remove the delay from some skills, as I added delay to some skills, but if you equip 4 card kiel the delay disappears. But there are skills that I want to remove the delay with the kiel card.
  20. Hi friends, I would like an anti mob script for pvp. When someone is 1x1, the players cannot attack
  21. Hi friends, Would it be possible to create a weapon with a sacred element effect, and that effect would be applied to the magical attack class? If so, could anyone help me with the bonus script? Example: The Stalker class with Esma skill with holy element when equipping the weapon.
  22. Friend, I thought I had solved it... but when I use an element and place an elemental weapon, the element interferes with the effect of the elemental weapon. Is there a way to configure it to remove the element if you remove both weapons? Or just the damage hand weapon?
  23. Commenting and recompiling the emulator.
  24. The current emulator code is different, but it helped a lot in this section. Just commit the line and compile
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