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Kater

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    MG
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    New RO

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Kater's Achievements

  1. Recently, I noticed that KRO has several interesting NPC sprites that I would like to implement in my server. I have already extracted the data from KRO and copied the sprites contained in the folder corresponding to the NPCs. Given this, I would like to know what additional steps are necessary to integrate these sprites into my server.
  2. Hi guys, could you help me change the maximum number of items in the inventory? I made the change in the src and it didn't work, I wanted to validate if it's correct. Also, is there any change in the client, because I tried to edit in nemo and it's not accepting it. 2018-09-19aRagexe
  3. Hi friend, I had actually made that change. Now how do I manage to walk and use another skill? When I use the skill I get stuck.
  4. Hello my friends, how are you? How do I edit the src so that the BD_ROKISWEIL skill does not need requirements to be used, leaving it free to use at any time. Requirement: Group with another artist
  5. It doesn't make sense, it's set up like this but the class has high HP, level 999 - Jobs: Knight: true Knight2: true Lord_Knight: true Lord_Knight2: true Baby_Knight: true Baby_Knight2: true BaseHp: - Level: 1 Hp: 40 - Level: 2 Hp: 48 - Level: 3 Hp: 58 - Level: 4 Hp: 69 - Level: 5 Hp: 82 - Level: 6 Hp: 96 - Level: 7 Hp: 112 - Level: 8 Hp: 129 - Level: 9 Hp: 148 - Level: 10 Hp: 168 - Level: 11 Hp: 190 - Level: 12 Hp: 213 - Level: 13 Hp: 238 - Level: 14 Hp: 264 - Level: 15 Hp: 292 - Level: 16 Hp: 321 - Level: 17 Hp: 352 - Level: 18 Hp: 384 - Level: 19 Hp: 418 - Level: 20 Hp: 453 - Level: 21 Hp: 490 - Level: 22 Hp: 528 - Level: 23 Hp: 568 - Level: 24 Hp: 609 - Level: 25 Hp: 652 - Level: 26 Hp: 696 - Level: 27 Hp: 742 - Level: 28 Hp: 789 - Level: 29 Hp: 838 - Level: 30 Hp: 888 - Level: 31 Hp: 940 - Level: 32 Hp: 993 - Level: 33 Hp: 1048 - Level: 34 Hp: 1104 - Level: 35 Hp: 1162 - Level: 36 Hp: 1221 - Level: 37 Hp: 1282 - Level: 38 Hp: 1344 - Level: 39 Hp: 1408 - Level: 40 Hp: 1473 - Level: 41 Hp: 1540 - Level: 42 Hp: 1608 - Level: 43 Hp: 1678 - Level: 44 Hp: 1749 - Level: 45 Hp: 1822 - Level: 46 Hp: 1896 - Level: 47 Hp: 1972 - Level: 48 Hp: 2049 - Level: 49 Hp: 2128 - Level: 50 Hp: 2208 - Level: 51 Hp: 2290 - Level: 52 Hp: 2373 - Level: 53 Hp: 2458 - Level: 54 Hp: 2544 - Level: 55 Hp: 2632 - Level: 56 Hp: 2721 - Level: 57 Hp: 2812 - Level: 58 Hp: 2904 - Level: 59 Hp: 2998 - Level: 60 Hp: 3093 - Level: 61 Hp: 3190 - Level: 62 Hp: 3288 - Level: 63 Hp: 3388 - Level: 64 Hp: 3489 - Level: 65 Hp: 3592 - Level: 66 Hp: 3696 - Level: 67 Hp: 3802 - Level: 68 Hp: 3909 - Level: 69 Hp: 4018 - Level: 70 Hp: 4128 - Level: 71 Hp: 4240 - Level: 72 Hp: 4353 - Level: 73 Hp: 4468 - Level: 74 Hp: 4584 - Level: 75 Hp: 4702 - Level: 76 Hp: 4821 - Level: 77 Hp: 4942 - Level: 78 Hp: 5064 - Level: 79 Hp: 5188 - Level: 80 Hp: 5313 - Level: 81 Hp: 5440 - Level: 82 Hp: 5568 - Level: 83 Hp: 5698 - Level: 84 Hp: 5829 - Level: 85 Hp: 5962 - Level: 86 Hp: 6096 - Level: 87 Hp: 6232 - Level: 88 Hp: 6369 - Level: 89 Hp: 6508 - Level: 90 Hp: 6648 - Level: 91 Hp: 6790 - Level: 92 Hp: 6933 - Level: 93 Hp: 7078 - Level: 94 Hp: 7224 - Level: 95 Hp: 7372 - Level: 96 Hp: 7521 - Level: 97 Hp: 7672 - Level: 98 Hp: 7824 - Level: 99 Hp: 7978
  6. Hi friends, I would like to know where I can change the HP of the Lord Knight class, currently it is taking more HP from the Paladin class. My server has a high rate of 999
  7. Yes, it has been recompiled. /// Comment to disable the job base HP/SP/AP table (job_basepoints.yml) #define HP_SP_TABLES
  8. I can't increase the HP of the classes - Jobs: Supernovice: true Super_Baby: true Super_Novice_E: true Super_Baby_E: true
  9. I would like to know how I can increase the HP of a specific class, in this case it would be the super apprentice.
  10. I'm a poor guy who tried and failed. The idea was that the attack of someone with full DEX would be lower than that of someone with STR.
  11. Yes, the weapon attack was set to 0 In my file it is like this. unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status, int level) { int flag = 0, str, dex, dstr; #ifdef RENEWAL if (!(bl->type&battle_config.enable_baseatk_renewal)) return 0; #else if (!(bl->type&battle_config.enable_baseatk)) return 0; #endif
  12. Hi, friend! How do I remove the asura skill from the ifrit ring?
  13. Okay, But where do I make this adjustment?
  14. Where do I balance ATK based on DEX using a musical instrument? Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher. STR DEX
  15. Hi friends, I have item Balmung (ID: 1161) and when it is equipped it is decreasing the aspd... do you know how to fix it? - Id: 1161 AegisName: Balmung Name: Balmung Type: Weapon SubType: 2hSword Buy: 20 Weight: 1000 Attack: 250 Range: 1 Locations: Right_Hand: true WeaponLevel: 4 EquipLevelMin: 48 Refineable: true Script: | bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; With the item equipped:
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