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nermit

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Everything posted by nermit

  1. Hello, i'm still new to Ragnarok coding and have decided to fiddle with Battlegrounds. The current server im looking at is using modified bg and has a @reportafk command that kicks and afk player. It does work, but the on the kicked-player's client it is black screen/or current BG map with all the NPC's on the main town. below is the code at src/custom/atcommand.inc ACMD_FUNC(reportafk) { map_session_data *pl_sd; nullpo_retr(-1,sd); if( !sd->bg_id ) clif_displaymessage(fd, msg_txt(sd, 2029)); // This command is reserved for Battleground else if( !sd->bmaster_flag && battle_config.bg_reportafk_leaderonly ) clif_displaymessage(fd, msg_txt(sd, 2014)); // This command is reserved for Team Leaders. else if( !message || !*message ) clif_displaymessage(fd, msg_txt(sd, 2030)); // Please enter the AFK player's nick (usage: @reportafk <name>). else if( (pl_sd = map_nick2sd((char *)message,false)) == NULL ) clif_displaymessage(fd, msg_txt(sd,3)); // Character not found. else if( sd->bg_id != pl_sd->bg_id ) clif_displaymessage(fd, msg_txt(sd,2026)); // The player is not part of your Team. else if( sd == pl_sd ) clif_displaymessage(fd, msg_txt(sd,2031)); // You cannot report yourself. else if( pl_sd->state.bg_afk == 0 ) clif_displaymessage(fd, msg_txt(sd,2032)); // The player is not AFK in this Battleground else { // Everytest OK! std::shared_ptr<s_battleground_data> bg = util::umap_find(bg_team_db, sd->bg_id); if(!bg) return -1; bg_team_leave(pl_sd, true, true); clif_displaymessage(pl_sd->fd, msg_txt(sd,2001)); // You have been kicked from Battleground for your AFK status pc_setpos(pl_sd,mapindex_name2id(pl_sd->status.save_point.map),pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_OUTSIGHT); clif_refresh(pl_sd); sprintf(atcmd_output, msg_txt(sd, 2034), pl_sd->status.name); // - AFK [%s] Kicked - clif_broadcast2(&sd->bl, atcmd_output, (int)strlen(atcmd_output)+1, bg->color, 0x190, 20, 0, 0, BG); return 0; } return -1; } A. [Kicked player's Client] B. Kicked player's Client vs Another player's view Any ideas why this is happening? any help will be much appreciated
  2. Hello, im new to scripting (started 2weeks ago) and found the @resist command very helpful in doing pvp/woe builds. With that said, is there a counterpart command/script for this which shows for Race/Element Damage amplification? Ex. When equipping 1 Hydra and 1 Galion 20% Demi/Player Race Damage 5% Water Element Damage
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