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Strong but Light

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Posts posted by Strong but Light

  1. On 3/12/2013 at 5:48 PM, Olrox said:

     

    thumb-a292613a379ba7b31a9a04844cfd6bc4-ufc_2.png

     

     

     

    File Name: UFC Strikeforce PvP Arena

    File Submitter: Olrox

    File Submitted: 12 Mar 2013

    File Category: Maps & 3D Resources

    Video:

    Content Author: Olrox

     

     

    Join my facebook: https://www.facebook.com/OlroxMaps

    ta1.png

    < -- For Video of this Map Click Me-->

    Important: if you use 2012 clients, you must beware that animation is not supported to these clients yet. To avoid an error, please install the files in 2012 directory inside the pack and the map will run just normal, but without animation.

    UFC Strikeforce Arena is, a small arena designed for pvp events 1vs1, (just as the real UFC), although you can use it for more people if you want.

    The whole octagon was a model and the textures were made by me (although I used some metal patterns in PS and real life photos to make for example, the corner bags) The white octagon area has a trick, to be possible to iluminate it it was necessary to not make it as a model (since models can't be iluminated) so, a set of custom textures with magenta present did the trick!

    This arena is very nice. However, the most particular feature it has, is the TV Screen since it is Animated and it shows different images of Ragnarok and Real UFC images in different sequences.

    Anyone interested in this map can change those images with particular adds of his server, or, lets say: players of the month/guild of the month, top ranked players, or important server announcements. It is easy, just to replace some images file.

    IMPORTANT

    This map comes with 2 versions in the same pack. One with spectators walkable cells enabled, and another one with only the pvp arena walkable cells enabled. It is up to your choice!

    The list of images you can edit to show your own server art is listed below:

    *data/texture/ta1.bmp (...) ta4.bmp

    *data/texture/tb1.bmp (...) tb4.bmp

    *data/texture/tc1.bmp (...) tc4.bmp.

    *data/texture/td1.bmp (...) td4.bmp.

     

    Click here to download this file

    Hello, sorry please, I need your help.
    Can you help me with the missing files?

    Spoiler

    ufc_pvp.rsw

    ufc_tv_a1.rsm
        oct1.bmp
        ta2.bmp
        ta1.bmp
        ta3.bmp

    ufc_tv_b1.rsm
        oct1.bmp
        tb2.bmp
        tb1.bmp
        tb3.bmp

    ufc_tv_c1.rsm
        oct1.bmp
        tc2.bmp
        tc1.bmp
        tc3.bmp

    ufc_tv_c1.rsm
        oct1.bmp
        td2.bmp
        td1.bmp
        td3.bmp

    ufc_pvp2.rsw

    ufc_tv_a1.rsm
        oct1.bmp
        ta2.bmp
        ta1.bmp
        ta3.bmp

    ufc_tv_b1.rsm
        oct1.bmp
        tb2.bmp
        tb1.bmp
        tb3.bmp

    ufc_tv_c1.rsm
        oct1.bmp
        tc2.bmp
        tc1.bmp
        tc3.bmp

    ufc_tv_c1.rsm
        oct1.bmp
        td2.bmp
        td1.bmp
        td3.bmp

    ufc_tv_screen.rsm
        oct1.bmp
        ta2.bmp
        ta1.bmp
        ta3.bmp

    I really hope for your help.

  2. I really need help with the missing files for this map.

    map prontera

    Resource Error : Can't find the file prontfan/prontfan1.bmp

    Resource Error : Can't find the file prontfan/prontfan2.bmp

    Resource Error : Can't find the file prontfan/prontfan3.bmp

    Resource Error : Can't find the file prontfan/prontfan4.bmp

    Resource Error : Can't find the file prontfan/prontfan5.bmp

     

    prontera.png

    prontera.png

  3. On 7/5/2018 at 2:21 AM, w0wZukuBg said:

    Probably my most ambitious and personal project. I often met on my way
    interesting places in the world of RO, to which it was impossible to get.
    Then I began to find such places with the help of the BrowEdit program
    and make them available for visiting. As the project expanded,
    I decided to allow shooting and use skills from the hills on the maps,
    where this feature was disabled, add plants and trees, create comfortable climbs and so on.
    I suggest you watch a promo video that clearly explains my idea.

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
    there is a reserve for many other locations. Since the appearance of the video, there have been
    some changes, so the final result may be different. Below I attach screenshots from BrowEdit
    "before" and "after" and gif files with changes of territories on the finished mini-maps.

    Some screenshots of my work:

      Reveal hidden contents

    GHFsiA9.png

    SwUFwak.png

    de9iVmS.png

    ZMRhDYe.png

    aKuR5s5.png

    hwTm9ds.png

    1WyIKH8.png

    From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the alternative entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.

    Mini-maps changes (if any map is missing, it means everything is fine with it):

    Ygai3lZ.gifGgbYzZ4.gifput9Hik.gifPbJXno9.gifH3qRFgR.gify8Gqq2p.gifM6wwCng.gif4Noxcx1.gifC6bq8Hq.giffEcm8zo.gifZgaPp9Y.gif9nQnKwe.gif

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    0VPp6Dl.gifLI3J4mc.gifSDjG8vn.giffThCYyT.gifQ97VYUP.gifcdjwRbQ.gif7PwZoe6.gif19Xj1SV.gifyFpA2Os.gifSyLT7rH.gif

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    CM4nXy9.gif4c52tpz.gifNvu7PBW.gifVIBDlQp.gif

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    nWBp0sJ.gif2zQedNT.gifnceXR7U.gifDyQ2o8R.gif6xrIeIN.gifdrmeeWn.gif

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    Mkur2tg.gifhQF1uAK.gifpNOU2OA.gifmPUouG8.gifkdNBEl7.gifMxxTfD9.gif0qZeIIs.gifRDNH0By.gifCrhGn5t.gifydHpbeX.gifRXsSeJO.gif

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    6D1Tu7X.gif1tBYdXw.gifsFdDcGS.gifakVcRS0.gif9obNiPb.gif

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    AmTUDvv.gifRBHZxfT.gif

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    pm8DXsz.gif

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    nnNCKoY.gifN4u6o7J.gif

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
    P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
    a small comic video showing progress in its honor:

      Reveal hidden contents

     

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

    CODE: Warps lines below:

    //===== eAthena Script =======================================
    //= New Warps for AMP
    //===== By: ==================================================
    //= w0wZukuBg
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: =====================================
    //= eAthena SVN
    //===== Description: =========================================
    //= New Warps for AMP
    //===== Additional Comments: =================================
    //= The NPC's were born. [w0wZukuBg]
    //============================================================
    
    //=======================================================
    // ein_fild
    //=======================================================
    
    ein_fild02,134,123,0	warp	newein01	1,1,ein_fild02,118,134
    ein_fild02,121,131,0	warp	newein02	1,1,ein_fild02,137,123
    
    ein_fild02,223,137,0	warp	newein03	1,1,ein_fild02,223,148
    ein_fild02,223,145,0	warp	newein04	1,1,ein_fild02,220,137
    
    ein_fild02,186,226,0	warp	newein05	1,1,ein_fild02,204,224
    ein_fild02,201,224,0	warp	newein06	1,1,ein_fild02,183,229
    
    ein_fild04,385,181,0	warp	newein07	1,1,ein_fild05,36,185
    ein_fild05,33,185,0	warp	newein08	1,1,ein_fild04,382,181
    ein_fild05,35,167,0	warp	newein09	1,1,ein_fild04,382,181
    
    ein_fild05,120,292,0	warp	newein10	1,1,ein_fild05,120,300
    ein_fild05,120,297,0	warp	newein11	1,1,ein_fild05,120,289
    
    ein_fild06,231,81,0	warp	newein12	1,1,ein_fild06,231,67
    ein_fild06,231,70,0	warp	newein13	1,1,ein_fild06,231,84
    
    ein_fild03,245,55,0	script	Lift-E02	139,2,2,{
    	OnTouch:
    	mes "Lift up?";
    	next;
    	if(select("Yes","Stay")==1)
    		warp "ein_fild03",201,41;
    	close;
    }
    
    ein_fild03,204,43,0	script	Lift-E01	139,2,2,{
    	OnTouch:
    	mes "Lift down?";
    	next;
    	if(select("Yes","Stay")==1)
    		warp "ein_fild03",248,53;
    	close;
    }
    
    //=======================================================
    // ra_fild
    //=======================================================
    
    ra_fild09,362,76,0	warp	newra01	1,1,lhz_fild01,15,79 
    lhz_fild01,12,79,0	warp	newra02	1,1,ra_fild09,359,76
    
    //=======================================================
    // ra_fild -> ein_fild
    //=======================================================
    
    ein_fild03,19,181,0	warp	newraein01	1,1,ra_fild06,374,223;
    ra_fild06,377,223,0	warp	newraein02	1,1,ein_fild03,22,181;
    
    //=======================================================
    // hu_fild
    //=======================================================
    
    hu_fild02,378,244,0	warp	newhu01	1,1,hu_fild03,22,253
    hu_fild03,19,253,0	warp	newhu02	1,1,hu_fild02,375,244
    
    hu_fild02,378,194,0	warp	newhu03	1,1,hu_fild03,22,205
    hu_fild03,19,205,0	warp	newhu04	1,1,hu_fild02,375,194
    
    hu_fild02,375,303,0	warp	newhu05	1,1,hu_fild03,22,308
    hu_fild03,19,308,0	warp	newhu06	1,1,hu_fild02,372,303
    
    hu_fild02,378,125,0	warp	newhu07	1,1,hu_fild03,22,129
    hu_fild03,19,129,0	warp	newhu08	1,1,hu_fild02,375,125
    
    //=======================================================
    // ve_fild
    //=======================================================
    
    ve_fild03,327,294,0	warp	newve01	1,1,ve_fild04,34,322
    ve_fild04,31,322,0	warp	newve02	1,1,ve_fild03,324,294
    
    ve_fild03,316,251,0	warp	newve03	1,1,ve_fild04,42,295
    ve_fild04,39,295,0	warp	newve04	1,1,ve_fild03,312,251
    
    //=======================================================
    // einbroch
    //=======================================================
    
    einbech,50,223,0	warp	neweinb01	1,1,einbech,50,230
    einbech,50,227,0	warp	neweinb02	1,1,einbech,50,220
    
    einbech,37,223,0	warp	neweinb03	1,1,einbech,37,230
    einbech,37,227,0	warp	neweinb04	1,1,einbech,37,220
    
    //=======================================================
    // veins
    //=======================================================
    
    veins,296,335,0	warp	newve05	1,1,veins,290,342
    veins,293,342,0	warp	newve06	1,1,veins,275,352
    veins,278,352,0	warp	newve07	1,1,veins,296,332
    
    //=======================================================
    // lighthalzen
    //=======================================================
    
    lighthalzen,241,163,0	warp	newlhzs01	1,1,lighthalzen,265,163
    lighthalzen,262,163,0	warp	newlhzs02	1,1,lighthalzen,238,163
    lighthalzen,282,327,0	warp	newlhzs03	1,1,lhz_fild01,278,19
    lhz_fild01,278,16,0	warp	newlhzs04	1,1,lighthalzen,282,324
    
    //=======================================================
    // juperos_
    //=======================================================
    
    juperos_01,96,220,0	warp	newjup01	1,1,juperos_01,152,183
    juperos_01,149,185,0	warp	newjup01-1	1,1,juperos_01,93,217
    
    //=======================================================
    // jawaii
    //=======================================================
    
    jawaii,138,182,4	script	Stairs#ja1	111,{
    	mes "[Stairs]";
    	mes "Want to go up or go down?";
    	next;
    	switch(select("Up","Down")) {
    		case 1:
    			warp "jawaii",136,183;
    			close;
    		case 2:
    			warp "jawaii",140,180;
    			close;
    		}
    	close;
    }

     

    Very surprised, very good job, thank you.

  4. On 4/4/2012 at 11:19 PM, Olrox said:

    Briefing & Concept

    Hi.

    So, here we are again. Bringing this old prontera edition that I did on the 2009 - 2010 year. This was my first map, and this is the third improvement of this map that, I'm sure most of you allready known.

    Some days ago, I was talking with one guy, that told me that my Prontera edit, is used among a lot of servers around actually. I was checking the downloads, and, I was really glad by seing the amount of downloads of this prontera edit.

    Also seems like I'm on the top Authors in --> http://rathena.org/board/files/ when I saw that I just say to me "Holy crap Mercurial is so close!" so I said, I must release something.

    On the other hand, I just noticed that actually there are a lot of free releases around. The most ones are since Syouji is into the Graphic Moderators team (That, I must give him my congratulations, he certainly deserves that job for helping a lot of guys around)

    So for all those reasons I decided to do 2 releases. This is the first, and the second is on the way.

    To all my actual customers that might read this topic... Don't take me wrong, I just worked in some small free times with this one. Your requests are on the way.

     

    Video of This map

    youtube_logo.png

     

    Watch it in HD 720p!

     

     

     

    • Edition of my past Dark Garden Prontera. More garden style.
    • Map in daymode, but with night tones. Black Shadows I know, this is intentional
    • It is a Garden Map, but with an occultist essence/i]
    • Added Ivys and leaves in almost all the structures: houses, walls, buildings, statues..
    • Added gardens, in south area, north area, swordman guild, and church
    • New design on the north plaza
    • Removed tree in south plaza. I though that the map was so overcharged with 3 big trees. Better to keep only one, to have a better cam vision.

     

    Center Overview

    dg_new_9.png

    South Area

    dg_new_1.png

    Houses. With the Ivy Textures

    dg_new_2.png

    Passages. With Dark Garden Statues and Ivy Textures

    dg_new_3.png

    Center. Custom Leaves on tree + new floor texture

    dg_new_4.png

    North passage

    dg_new_5.png

    New North Plaza

    dg_new_6.png

    Church

    dg_new_7.png

     

     

     

    You can consider to post, or say something to this topic. A rating, a like, a comment. Like the good reception of the first map, Please people don't download only and say nothing. You can allways contribute with a comment.

    Remember that I'm allways busy with paid requests, as also that in another situation, I would sell this map easily. It is hard to me to do free time, to offer something for free ... but ... I understand the priority of doing free releases to keep the community alive. All the mappers should make at least, one free release for me.

    So please, in exchange, share, comment, rate. I will really really appreciate that!.

    Bye, and thanks in advance! and happy download.

    Can someone share the download?

  5. On 4/11/2013 at 2:37 PM, Candy Crush said:

    rA 17223 [Error]: chrif_authok: Data size mismatch! 3752 != 69288

     

     

    2error on compiling
     
    char.c: In function âparse_frommapâ:
    char.c:4271: warning: large integer implicitly truncated to unsigned type
     
     
    chrif.c: In function âchrif_saveâ:
    chrif.c:315: warning: large integer implicitly truncated to unsigned type
     
    [solve] my mistake i edit Max storage><

    https://rathena.org/board/topic/73707-chrif_authok-data-size-mismatch/?do=findComment&comment=427813

  6. On 5/15/2020 at 7:11 PM, Sloth said:

    Askald


    Askald

    This mas is public so don't try to sell it or make it your property.

    It is my first map, i am pretty happy with the result and i will probably make some more.

     

    Contact

    You can found me on discord : Sloth#6226

    Github : https://github.com/SlothBM/

     

    Crédit

    I would like to thank the Borf discord community for helping me with a few issues.

     

    Want to support my work ?

    paypal_donate_button_by_iyadahmed2001_dbfb7yy-fullview.png.3b880e3b63db85f8571e2c90161270cb.png


     

    Help me please ! Gravity Error !

    Downloads https://github.com/SlothBM/Maps.git 

    https://mega.nz/file/xwxjHJRB#dpDJTl73Ge3jGLREomVk0q-oE77KXmMQ4XFiuP05s-k

    2010-07-30aRagexeRE.exe

    Module Name: E:\Excellent Ragnarok\Client\Excellent RO.exe
    Time Stamp: 0x4c52288f - Fri Jul 30 03:19:11 2010


    Exception Type: 0xc0000005

    0x00402564    E:\Excellent Ragnarok\Client\Excellent RO.exe
    0x0040190e    E:\Excellent Ragnarok\Client\Excellent RO.exe
    0x0042ac41    E:\Excellent Ragnarok\Client\Excellent RO.exe
    0x0054a9d2    E:\Excellent Ragnarok\Client\Excellent RO.exe
    0x005263a2    E:\Excellent Ragnarok\Client\Excellent RO.exe
    0x769cfcc9    C:\Windows\System32\KERNEL32.DLL
    0x77a57c5e    C:\Windows\SYSTEM32\ntdll.dll
    0x77a57c2e    C:\Windows\SYSTEM32\ntdll.dll

    eax: 0x4a086034    ebx: 0x17db9c2c
    ecx: 0x00000005    edx: 0x00000008
    esi: 0x4a086034    edi: 0x00000014
    ebp: 0x13fbffec    esp: 0x13fbffe4

    stack 13fbffe4 - 13fc03e4
    13FBFFE4 : FF FF FF FF 26 8C A7 77 00 00 00 00 00 00 00 00 
    13FBFFF4 : 30 63 52 00 50 95 72 10 00 00 00 00 00 00 00 00 
    13FC0004 : 00 00 00 00 FF FF FF FF 21 00 00 00 05 00 00 00 
    13FC0014 : C7 FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 
    13FC0024 : 00 00 00 00 21 00 00 00 21 00 00 00 FE FF FF FF 
    13FC0034 : DA FF FF FF 00 00 00 00 10 00 00 00 E4 EF 81 20 
    13FC0044 : E4 EF 81 20 21 00 00 00 21 00 00 00 05 00 00 00 
    13FC0054 : C9 FF FF FF 00 00 00 00 10 00 00 00 E4 EF 81 20 
    13FC0064 : E4 EF 81 20 21 00 00 00 21 00 00 00 05 00 00 00 
    13FC0074 : CA FF FF FF 00 00 00 00 10 00 00 00 E4 EF 81 20 
    13FC0084 : E4 EF 81 20 21 00 00 00 21 00 00 00 05 00 00 00 
    13FC0094 : C8 FF FF FF 00 00 00 00 10 00 00 00 E4 EF 81 20 
    13FC00A4 : E4 EF 81 20 21 00 00 00 21 00 00 00 05 00 00 00 
    13FC00B4 : C7 FF FF FF 00 00 00 00 10 00 00 00 E4 EF 81 20 
    13FC00C4 : E4 EF 81 20 21 00 00 00 21 00 00 00 05 00 00 00 
    13FC00D4 : C9 FF FF FF 00 00 00 00 10 00 00 00 E4 EF 81 20 

    Launch Info 
    03CE 03CE 00A4 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 

    Job : Novice
     

    Askald 20100730.png

  7. On 10/21/2013 at 8:03 PM, K e o u g h said:

    index.php?app=downloads&module=display&section=screenshot&id=3042

    File Name: Stream Prontera [FREE MAP]
    File Submitter: K e o u g h
    File Submitted: 21 Oct 2013
    File Category: Maps & 3D Resources
    Content Author: Keough

    To use this with the new walking path, please re install the prontera on your Mapcache.dat by using weemapcache tool

    for map requests and some of premade map preview contact me here

    Skype: keough_99
    MSN: [email protected]

    Like my Page in FB: https://www.facebook.com/Keough.Maps

    Thank you!

    Click here to download this file

     

     

    ADDED MISSING TEXTURE DOWNLOAD THE ATTACH FILES BELOW :)

     

     

    data.zip 169.04 kB · 599 downloads

    Missing texture files:

    luca\ground_22

    luca\ground_16

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