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Earthlingz

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Posts posted by Earthlingz

  1. it says that the table 652 doesnt exist in accname.. that is because your spelling of accessory is wrong...

    buf 652 is ACCESSORY_BERET= 652, from accessoryid... notice that the accessory spelling here is right

    [ACCESSORY_IDs.ACCESORY_BERET] = "_ÇرºÀǺ£·¹¸ð", <<< --- from accname the accessory spelling is wrong. so it cannot find it... check the others too i found some typos in your accname.... be sure to match the names in accessoryid.

  2. the shadowtables is causing only errors in the client starting @:

    they don't are linked with Quagmire, etc..

    @Offtopic

    are you doing something? in your lua proyect (?)

    I see probably some packet changes that makes it crash...

    nope there was nothing much exciting changes in most of the lub files from kRO so it will still be on hold. Also non has cracked the later version of .exe file yet so pointless to add new lub files =)

    i think the shadowtable.lub is not included on your svn sir.

    yes because it comes after my last commit patch date. that's why i asked them if is it necessary for me to decompile it but seems it isnt needed to.

  3. Kind of out of topic

    Since i didnt announce it to public that we still have a way to use .txt files, but with some modifications to etcinfo.txt, i had it commited to repository long ago.

    See:

    http://svn6.assembla.com/svn/ClientSide/Translation_Project/Dev/

    there were no notes but in order for the text files to work etcinfo.txt must has the line event#1# also some old .txt files are totally removed to the client so they are remained in System/iteminfo.lub

    http://svn6.assembla.com/svn/ClientSide/Translation_Project/Dev/System/itemInfo.lub <-- this has only slots, unidentified and identified item names.

  4. I want my minimap back huhuhu...

    /sob

    Hmm I found 2712 NPCs in my navi_npc_krsak.lua

    If I'm not mistaken, that file is the one that responsible in showing NPC's name in Navigation window only.

    It is a long list

    Yes it is... /meh

    And... 1146 of the NPC hasn't been translated yet. (That's 42.26% of the current NPC!)

    yes most of it were not translated since those untranslated NPCs are not in rAthena yet or some NPCs doesnt match the exact coordinates of kRO's NPCs.. since my translations are only based on rAthena current NPCs.

    @Peopleperson49

    be sure that Towninfo.lua is in lub extension... rename it or it wont be read by the client. (diffing with read lua before lub wont work in System folders)

    • Upvote 1
  5. changing maxlevel based on job is possible by editing the "-- Function #3 GetSkillInfo" in skillinfo_f.lua to check if the job is this or that then set the MaxLv by assuming that index 1 is another job and index 2 and so on are different jobs so with that you will just have to call skillInfo.MaxLv[1] = other jobs, skillInfo.MaxLv[2] = this job, and skillInfo.MaxLv[3] = that job...

    with that you will have to convert MaxLv to Array in skillinfolist.lua

    quite easy to do =)

    • Upvote 1
  6. Newer 2012 clients use the ClassNum field because you have to indicate the view ID of the equipment that you're adding in. If it's for cards, usable, or etc. items, you don't need it. But for equipment and robes, you need to add the ID.

    thats false

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