Princess_anne
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Posts posted by Princess_anne
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Do you have a plain file called item_db.txt? xxxx/db/import/item_db
I had the same problem too, and it was fixed by using that item_db
For example this is what i used in my item_db
29000,Kimono_Ribbon,Kimono Ribbon,5,20,,500,,0,,4,0xFFFFFFFF,63,2,1,,0,0,1004,{ bonus bAllStats,25; },{},{}
then make sure to CLEAN and BUILD again : ) then run server
I used higher numbers so I won't conflict with anything else. 29000
My view ID is also high, in case RO needs to update it won't steal that spot. 1004
Good luck!
Thanks im gonna try this.. i hope it works.
Thank u guys but my problem isn't resolved yet..
@stapo, when i do @changelook 688 i had an sprite error. and yes I added a different sprite to my grf.
ACCESSORY_costume_thunderstorm = 1811,
item_db2.txt
20000,costume_thunderstorm,Costume Thunderstorm,5,20,,50,,1,,0,0xFFFFFFFF,7,2,1024,,1,0,1811,{},{},{}
/sob
who is stapo?
if you got error, means you made mistake when add a sprite to your client, try to solve this
there are 2 kind of sprite inside client
this is for item icon sprite
data\sprite\¾ÆÀÌÅÛ
and this for item view (male & female)
data\sprite\¾Ç¼¼»ç¸®\¿©
data\sprite\¾Ç¼¼»ç¸®\³²
if you can't solve this step you won't able to add a custom sprite
oh sorry. Kichi rather. lol I am referring to adding costume.. Ive been adding customs before and it works. but now when i add items to costume slots it just not working.. but i will still review maybe ive done something wrong. thank u
if i equipped it as an upper headie, it shows on my character. But if i put it on Costumes, it doesnt appear.
btw, im using eAthena.
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Thank u guys but my problem isn't resolved yet..
@stapo, when i do @changelook 688 i had an sprite error. and yes I added a different sprite to my grf.
ACCESSORY_costume_thunderstorm = 1811,
item_db2.txt
20000,costume_thunderstorm,Costume Thunderstorm,5,20,,50,,1,,0,0xFFFFFFFF,7,2,1024,,1,0,1811,{},{},{}
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Hi winz! Thanks for the response. i deleted the my accountid from the list of admins but still the same. nothing has changed. Upper headgear costume doesn't appear on my character.
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yes sir, i did.
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hi! Thanks for the fast response! i've already changed accessoryid.lua
ACCESSORY_costume_thunderstorm = 688,
and it didn't changed. thanks
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i was trying to add a costume headie for my server but it doesn't show on my character.
I dunnow what went wrong. this is my 1st time to add costume.
client: eathena
item_db2.txt
20000,costume_thunderstorm,Costume Thunderstorm,5,20,,50,,1,,0,0xFFFFFFFF,7,2,1024,,1,0,1811,{},{},{}
Thank u in advance!
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Pls help... there's no pop up message in dew_fild01 with 2 men talking
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<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}
Map name is the name of the map the monsters will spawn on. x,y are the
coordinates where the mob should spawn. If xs and ys are non-zero, they
specify the 'radius' of a spawn-rectangle area centered at x,y.
Putting zeros instead of these coordinates will spawn the monsters randomly.
Note this is only the initial spawn zone, as mobs random-walk, they are free
to move away from their specified spawn region.
Monster name is the name the monsters will have on screen, and has no relation
whatsoever to their names anywhere else. It's the mob id that counts, which
identifies monster record in 'mob_db.txt' database of monsters. If the mob name
is given as "--ja--", the 'japanese name' field from the monster database is
used, (which, in rAthena, actually contains an English name) if it's "--en--",
it's the 'english name' from the monster database (which contains an uppercase
name used to summon the monster with a GM command).
Amount is the amount of monsters that will be spawned when this command is
executed, it is affected by spawn rates in 'battle_athena.conf'.
Delay1 and delay2 control monster respawn delays - the first one is the fixed
base respawn time, and the second is random variance on top of the base time.
Both values are given in milliseconds (1000 = 1 second).
Note that the server also enforces a minimum respawn delay of 5 seconds.
You can specify a custom level to use for the mob different from the one of
the database by adjoining the level after the name with a comma. eg:
"Poring,50" for a name will spawn a monster with name Poring and level 50.
Event is a script event to be executed when the mob is killed. The event must
be in the form "NPCName::OnEventName" to execute, and the event name label
should start with "On". As with all events, if the NPC is an on-touch NPC, the
player who triggers the script must be within 'trigger' range for the event to
work.
There are two optional fields for monster size and AI. Size can be 0 (medium),
1 (small), or 2 (big). AI can be 0 (default), 1 (attack/friendly), 2 (sphere),
3 (flora), or 4 (zanzou).
Alternately, a monster spawned using 'boss_monster' instead of 'monster' is able
to be detected on the map with the SC_BOSSMAPINFO status (used by Convex Mirror).
your_map,0,0,0,0%TAB%monster%TAB%your_mob%TAB%1234,100,10000,20000,0;
I dont get it.. sorrry im a noob. can u explain it further and simpler pls
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can somebody help me how to restrict an item to a certain map like maya and gtb card and berries.. thanks
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the picture in inventory.. http://ratemyserver.net/index.php?iname=Savage+BBQ&page=item_db&quick=1&isearch=Search
it should look like that
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im going to open a new map on my server. 1 town, field and dungeon. the problem is, field and dungeon doesnt have monsters on it. and i would like to make this map active and filled with monsters. Thanks for your quick response!!!
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Thank you!!!! it works
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this script is working
OnPCLoginEvent: if(Class == Job_Novice && !BaseExp) { announce strcharinfo(0)+ "has joined server RO! Welcome to the server!",0; set BaseExp,1; } end; }
but my prob is... i wanna put some colors on that text.. i tried, but it didnt work lol... can someone help me again?BTW, thanks for responding -
i need your help.. plss
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HiIt tries with this
if(Sex == 0) announce "* Welcome Girl " +strcharinfo(0) + "It has begun his adventure.*",bc_all,0xFC99D1; else announce "* Welcome Boy " +strcharinfo(0) + "It has begun his adventure.*",bc_all,0x87CEFA;
Good luckHi Zikoziz! Should i make a new.txt? Thanks
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Thank u Nostafu & Ares... gonna try it now
it didnt work haha
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Can someone help me pls...
i got this script from Emistry
OnPCLoginEvent: if(Class == Job_Novice && !BaseExp){ announce " "+strcharinfo(0)+" joined server.",0; set BaseExp,1; } end; }
but i dunnow how to use that :'(Thanks in Advance -
thank u guys
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im having a hard time explaining
grrrrr i suck at this thing
Thanks for answering thou. really appreciate it.
my old patcher is THOR. and i hired someone to make a patcher for me. then he gave me the files and everything in my plist have been edited and changed accordingly. and now my problem is i have no idea what to do next. I got the files for my patcher, everything is already updated on the plist, but when I click my old patcher still the same patcher.
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I need your help... I already have the files.. my problem is i dont know how to change my old patcher to this new one :'(
issue with Costume
in Client-side Support
Posted
I can still see the lower costume even if it's not equipped
pls help.. Thanks