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Rhymaestro

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Posts posted by Rhymaestro

  1. Spoiler
    On 8/24/2023 at 6:48 PM, Winterfox said:

    For the modification of Ragnarok itself, you will only need C++ and rAthena Script (the language NPCs are written in).
    For C++ you could get some books or look online for tutorials. As resources for rAthena Script, you have the documents I linked you
    in my previous post. Personally I think, the best way to learn a programming language is by reading how the language
    works and then using that basis to do own small projects and to read and modify other peoples programs to steady your knowledge.

     

    The headgear list is a list of existing headgear sprites in the game. It only shows a picture representation of the sprite from the front.

     

    A Client is a software that connects to another software to request things from it.

    The Server is a software that accepts connections and handles requests from Clients. (The Server >serves< the Clients.) It processes requests and sends back the answers to the Clients.

    An emulator is a software that tries to exactly reproduce the behavior of another software.

    In the Client Server sense it would be like this:
    If the Server isn't the original software, but behaves like the original in that it serves the same results to the Clients the original would, it is an emulation.

     

    The essentials are

    • rAthena
    • Full Client
    • Unpacked and patched exe
    • Translation Patch
    • GRF Editor

     

    You go into your client's folder, search for the data.grf and open it.
    Then you will see a list of folders.
    From there, you can search for the files you are interested in.
    Sprite files end with .spr and are most of the time paired with an .act file. They base sprites are stored in data/sprite.
    Model files end with .rsm or rsm2. You can find them at data/model.

    Here you can see what most of the folders in the grf mean to help you navigate through it a bit better: https://github.com/rathena/rathena/wiki/Data-Folder

     

    Hi, I just got back to continue on this passion endeavor. Gonna heed your advice and guides

  2. Yes all of us here  so enjoy modding(idk if that's the right term to use) Ragnarok Online, But is there other software you are indulging in while in game making also?

    I used to dabble abit with RPG Maker, I'm thinking of giving it a go again, you know, to wet my feet in architectural game design..but I think Godot, Coco and Unity deserve a go too.

    Unreal's way too demanding in size..

  3. For me, for now by far it would be Final Fantasy Tactics. The sheer amount of combat and magic amongst its character jobs really make good use of roleplay and plotplay.

    You can become a monk who summons a dragon.

    Or a ninja who uses a gun.

    Or a magic swordsman who can teleports.

    It was just an amazing game! I remember pouring myself hours upon hour upon it, to the point that I manage to equip all of my squad with the legendary sword Ragnarok. 

    I would wish I wanna make a game like that too.

  4. Alright, makes sense a lil more now, thank you, m'lady

     

    Hi, @Winterfox

    Let's say, if I want to, and were to, make a new "Ragnarok Online", completely from the ground up, without relating it to the franchise source and the what, how do I begin? 

    I'm getting response elsewhere that I need to use Microsoft Visual Studio 2022, and Visual Studio Code. 

    But I don't even know how to use cmd or git, there's a lot that I do not know and understand..

  5. Hi friends! I've been wondering.

    To steer the ship, one needs to know and master and muster the navigation and resources and tools to go to desired lands across the seas.

    I am trying to learn how to make my own private server. But I'm thinking about posting a game development thread on this forums, to share ideas from my GDD(game design development), and hence got feedback and help from friends around this forum.  So that I have directions, and so that when I'm feeling like quitting I would look at my thread and say to myself, "No! Don't you freaking dare to quit!"

    Is it alright for me to do so?

    Or only the technical stuffs are allowed in here, and no worldbuilding at all?

     

    Cheers, Rhymaestro

     

     

  6. Thank you for providing so many links to much-needed resources and tools!

    I'm overwhelmed by your warmth and kindness ^^

    I am reading your reply top to bottom over and over again 

    I don't have programming skills, but I'm going to pour my joy into this endeavours.

    How do I learn programming, where to start, and is C++ the only language I need to learn?

    Which clients at 4144 should  I download 

    How do I download the headgears on nn.ai4rei?

    the headgears from nnai4rei isnt not in the form of rotatable sprite sheets...

    whats the difference between, server, client and emulator??

    hmm seems like the grf editor is one of the most essentials

    how do i use grf editor to extract sprites and 3D models

  7. I'm a guy on mission to make Ragnarok Online great again! 

    Hi, friends!

    Like a man on a mission, I'm interested in revamping the most, if not all, of the Ragnarok Online game. Almost two decades ago, I used to write down and draw on my sketch books on how I would like Ragnarok Online, or MMORPG based on my taste, to fare as. In my early draft GDD(Game Design Document), I've designed and listed down more than 200 jobs. I'm eager to have my own version of this world of Ragnarok built and presented to everyone. There's so much to do, so many passion to savour!

    My artskills back in the year 2007-2008 were impeccable and beautiful, but I've grown rusty for not practising it almost a decade. So I need to improve my arts again, while also building my own MMORPG/Ragnarok Online version.

    I'm currently building upon the world and lores. and I'm going to lurk around, and interact, as to inquire and contribute, on how to modify Ragnarok Online. I hereby request, please, guide me 🙂

     

     Cheers!

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