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AndrossiS

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  1. Oh, yes I'm aware. I put spaces here for the sake of showing the problem since I can't currently upload screenshots. The actual NPC has tabs.
  2. I tested Emistry, but it didn't work (and I admit I was very confused with all those currencies). Error is:
  3. The title is pretty self explanatory. I've tried using dynamic shops and the multi currency shop, but they all give me errors or don't work at all. Can someone help me out? Basically, it'd open like a normal NPC shop, but it'd trade vanity hats (I already have a list) for a number of poring coins (varies depending on the hat). Thanks in advance and my apologies for being so stupid.
  4. I did this but it still doesn't work. Do I need to recompile or patch anything? I'm using the latest revision.
  5. Works perfectly, thanks for all the help, everyone.
  6. It's not a problem per see. The NPC works wonderfully, if not for the timer. Instead of saying 300 seconds left, it says 60 seconds left, and just does it 5 times. So players are a bit confused "wait, it said 60 seconds 60 seconds ago! and now it says it again!". But other than that, great job and I'm very thankful.
  7. Hello and thank you for all your help. The NPC now counts down, but only 60 and downwards. If there's longer than 60 seconds left, it'll just keep looking 60 seconds each minute.
  8. I tried this, but for some reason it does not work. Yes, I did relocate the NPC. Thanks for your hardwork regardless. edit: Ah, I added "script" between the name and the position and now it works. But it doesn't display a chatbox or anything, just says "X seconds." in the regular chat. X being the time since you last used the NPC.
  9. Greetings! I'm requesting a healer that'd act as usual, unless the player was level 70 or above. In the event the player is level 70 or above, it'd only do a 100% HP and SP every 5 minutes. If the player is below level 70, it'd be just a regular healer. Thanks in advance.
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