-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by LordAioria
-
-
Gms and users the same!!!
-
It's not the same problem.
SQL is updated.
And there are problems saving some char properties too like : VIt , Agi , Dex etc
-
Hello.
I'm using rathena, with latest version.
The problem that i saw is that i lost some character properties after logout like :
Hp,Sp,Stats,Pets,Homunculus
And if you are using a hat after relogin , nobody see the hat , but if you go to equip window ...you are wearing it .
Please how can i solve this situation???
-
My server is a clean rathena version.Compile without errors , and i have installed gdb and use debug version to use gdb...Login/Char/Map without errors ... now i use my client.... i login .... i choose the character and i see my character in prontera but at map console i see this error :Server received crash signal! Attempting to save all online characters!After using RDB i have obtained this information:
[Debug]: Unsupported langtype '2'. Program received signal SIGSEGV, Segmentation fault. 0x000000000060ce97 in status_base_pc_maxhp.isra.36.21326 (sd=0x6c0d890) at status.c:2257 2257 uint32 val = job_info[pc_class2idx(sd->status.class_)].hp_table[sd->status.base_level-1]; (gdb) (gdb) screen ls Undefined command: "screen". Try "help". (gdb) bt full #0 0x000000000060ce97 in status_base_pc_maxhp.isra.36.21326 (sd=0x6c0d890) at status.c:2257 val = 167837696 #1 0x000000000050a0c0 in status_calc_pc_ (sd=0x6c0d890, first=1 '\001') at status.c:2736 calculating = 1 status = 0x6c0db40 b_skill = {{id = 0, lv = 0 '\000', flag = 0 '\000'} <repeats 3100 times>} b_weight = 0 b_max_weight = 0 b_cart_weight_max = 0 i = 1 index = 1 skill = 0 refinedef = 0 i64 = 0 calculating = 1 #2 0x0000000000504ea2 in status_calc_bl_ (bl=0x6c0d890, flag=SCB_ALL, first=1 '\001') at status.c:4078 b_status = {hp = 0, sp = 0, max_hp = 0, max_sp = 0, str = 0, agi = 0, vit = 0, int_ = 0, dex = 0, luk = 0, batk = 0, watk = 0, watk2 = 0, eatk = 0, matk_min = 0, matk_max = 0, speed = 150, amotion = 0, ---Type <return> to continue, or q <return> to quit--- adelay = 0, dmotion = 0, mode = 0, hit = 0, flee = 0, cri = 0, flee2 = 0, def2 = 0, mdef2 = 0, aspd_rate2 = 0, aspd_rate = 0, def = 0, mdef = 0, def_ele = 0 '\000', ele_lv = 0 '\000', size = 0 '\000', race = 0 '\000', rhw = {atk = 0, atk2 = 0, range = 0, ele = 0 '\000', matk = 0, wlv = 0 '\000'}, lhw = { atk = 0, atk2 = 0, range = 0, ele = 0 '\000', matk = 0, wlv = 0 '\000'}} status = 0x6c0dba4 #3 0x000000000042708b in pc_reg_received (sd=0x6c0d890) at pc.c:1297 i = 0 j = 0 #4 intif_parse_Registers (fd=10) at intif.c:1009 j = 0 p = 13 len = 1 max = 16 flag = 1 sd = 0x6c0d890 reg = 0x6c30b14 qty = 0x6c30b10 account_id = 2100000 char_id = 210000 node = 0x6cd0c98 ---Type <return> to continue, or q <return> to quit--- #5 0x0000000000421292 in intif_parse (fd=10) at intif.c:2233 packet_len = 13 cmd = 14340 #6 0x00000000005f964c in chrif_parse.part.11 (fd=10) at chrif.c:1416 r = 1 packet_len = 1 cmd = 14340 #7 chrif_parse (fd=10) at chrif.c:1388 No locals. #8 0x00000000005d3f6e in do_sockets (next=50) at socket.c:856 rfd = {__fds_bits = {1024, 0 <repeats 15 times>}} timeout = {tv_sec = 0, tv_usec = 49626} ret = 0 i = 10 #9 main (argc=1, argv=0x7fffffffe6b8) at core.c:368 next = 50 (gdb) (gdb) (gdb) exit
Any idea about what happends or how can i solve this ?BRPlease any idea ?
Please any idea about how to solve it ?
Please close it . I have solved by myself.
-
Thanks in advance Ocean
-
Thanks a lot Annie !!!!
-
Thanks but ... read:
You may not inscribe items with arbitrary strings, only with
names of characters that actually exist.
i want to have the option to create any arbitrary string .. is there any possibility ?
Any idea?
-
Hi all,
i see that i can created signed items linked to a char_id (existing character)....
but how can i created for example:
Homer's knife
Blanch's knife
without creating any character called Homer or Blanch?
other point, is how can i ask for this specific item with this specific name at script?
Like :
do you have Homer's knife? Ok, let's continue.....
Thanks in advance
-
SOLVED!!! Thanks for the help
-
Hello, i am using this code :
return (struct house_storage*)idb_get(special_storage_db,special_id);
This is house_storage struct:
struct house_storage { int dirty; int special_id; short storage_status; int storage_amount; struct item items[MAX_HOUSE_STORAGE]; };
and debugging this code, i see that at that moment special_id = 132 ...
and it returns a struct with all fields ok, and all items that are at special_storage_db with special_id=132
.... BUT with special_id = 0 instead of 132....
the question is why????
Please any idea about how to solve it?
-
Hi all,
I have installed visual c++ 2010express with sp1 totally updated.
The process that i follow is:
1. Clean project
2. Rebuild project
This is the output:
========== Rebuild All: 4 succeeded, 0 failed, 0 skipped ==========
Now, i choose Debug menu option -> Options and Settings , at option window , i see Debugging->Symbols and i have checked the option "Microsoft Symbol Servers".
Then i select login-server_sql "subproject", Debug->Start new instance and i see msdos window a few seconds .... after that msdos windows ends and this is the output:
'login-server_sql.exe': Loaded 'C:\RoeR\HD_TRABAJO\trunk\login-server_sql.exe', Symbols loaded. 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\ws2_32.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\nsi.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\RoeR\HD_TRABAJO\trunk\libmysql.dll', Binary was not built with debug information. 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\wsock32.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\cryptsp.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\rsaenh.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\nlaapi.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\NapiNSP.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\pnrpnsp.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\mswsock.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\dnsapi.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\winrnr.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Program Files (x86)\Common Files\microsoft shared\Windows Live\WLIDNSP.DLL', Cannot find or open the PDB file 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\psapi.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\shlwapi.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\IPHLPAPI.DLL', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\winnsi.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\FWPUCLNT.DLL', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\rasadhlp.dll', Symbols loaded (source information stripped). 'login-server_sql.exe': Loaded 'C:\Windows\SysWOW64\WSHTCPIP.DLL', Symbols loaded (source information stripped). The thread 'Win32 Thread' (0xca8) has exited with code 1 (0x1). The thread 'Win32 Thread' (0x111c) has exited with code 1 (0x1). The program '[3668] login-server_sql.exe: Native' has exited with code 1 (0x1)
I have tried :
- Download last rathena trunk version and redo all this process ----> Doesn't work
- Download and install Visual Studio 2012 Premium and redo all this process ----> Doesn't work
Any other idea, please???? Could you help me??
Thanks in advance
- Download last rathena trunk version and redo all this process ----> Doesn't work
-
Any idea about how can i solve it ?
-
Hi thanks for all your help , but i think that maybe i don't explain well the question .....
I'm working on language system ... the thing is that i'm using a clif_disp_onlyself(tsd,atcmd_output,strlen(atcmd_output));
to send to each character that is near to the speaker different messages ..... and example :
You talk : Da
I don't speak russian : I listen : You are ugly!!!
any that speaks russian listen : Da
.... the code is working fine and this behaviour is working .. the only thing is that when i'm using this clif_disp_onlyself it always write the text in green .. instead of white... i don't know why ......
Any idea about how can i modify this function or create a new one to solve it?
Thanks in advance!!!
-
Hi
I'm using a clif_disp_onlyself command when someone talks. This means that i control if one character belongs to a specific race.
The thing is that it works perfect... the unique problem that i have is that the text is in green color ....
I was thinking that maybe the color was a client problem .... but when i am using ShinsDiffPatcher tool i don't see old xray options that i have used to change alliance text colors , guild text colors etc....
sprintf(atcmd_output, msg_txt(799), emisor, message); // %s: %s
clif_disp_onlyself(tsd,atcmd_output,strlen(atcmd_output));
Any idea about how can i solve it ?
This is the normal code at clif_parse_GlobalMessage :
WFIFOHEAD(fd, 8 + textlen);
WFIFOW(fd,0) = 0x8d;
WFIFOW(fd,2) = 8 + textlen;
WFIFOL(fd,4) = sd->bl.id;
safestrncpy((char*)WFIFOP(fd,8), is_fake ? fakename : text, textlen);
//FIXME: chat has range of 9 only
clif_send(WFIFOP(fd,0), WFIFOW(fd,2), &sd->bl, sd->chatID ? CHAT_WOS : AREA_CHAT_WOC);
The thing is that instead of this .. i'm using a map_foreachinarea .....
and then using this clif_disp_onlyself ....
Could you help me ?
THanks in advance
-
I have updated to create a new custom storage:
int storage_storageopen(struct map_session_data *sd) { struct special_storage_data *spStorage; nullpo_ret(sd); ShowError("storage_storageopen %d\n",sd->state.storage_flag); if(sd->state.storage_flag) { return 1; //Already open? } if( !pc_can_give_items(sd) ) { //check is this GM level is allowed to put items to storage clif_displaymessage(sd->fd, msg_txt(246)); return 1; } // Test IF is a special storage. if (sd->specialStorage != 0) { spStorage = special2SpecialStorage(sd->specialStorage, sd->typeStorage); spStorage->storage_status = 1; sd->state.storage_flag = 1; chrif_save(sd, 0); storage_sortitem(spStorage->items, ARRAYLENGTH(spStorage->items)); clif_storagelist(sd, spStorage->items, ARRAYLENGTH(spStorage->items)); clif_updatestorageamount(sd, spStorage->storage_amount, MAX_STORAGE); } else { sd->state.storage_flag = 1; storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); } return 0; }
The thing is that i can see that the storage is opened and it shows the items that i have in spStorage->items ... but there are some problems :
* I cannot close the storage
* If user 1 opens this special storage , and another char tries to open this storage at the same time .... is allowed ... i don't understand why ....
My objective is to have a custom storage in another table ... for example custom_storage ....
Could you help me please?
-
Muy chulas Me han gustado mucho ... sigue asi XD
RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31
in Client Releases
Posted
Hi Airei, one doubt... i am using a client that works 2015-11-04aRagexe ( i can enter into my game and play without problems)
Now i delete "Restore Login Window" patch, i have downloaded the rocred binary.
I have modified the rocred.ini with this:
ExeName=2015-11-04aRagexe_patched.exe
ExeType=1rag1
HashMD5=0
MiscInfo=1
Now when i put the user and password in rocred window .. i was debugging the code with visual studio and i see this:
int login_mmo_auth(struct login_session_data* sd, bool isServer) {
+ userid 0x0157c9c1 "²XêȳÁ©”‹‡R£ßÖóªÅP$Tú£y" char[24]
+ passwd 0x0157c9d9 "87fc94d13ddb2dda476dbdc1b4859f91" char[33]
It seems encrypted .. .isn't it? maybe i lost some step or modifying the source code .... could you help me please?
Thanks in advance