dexter
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Posts posted by dexter
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The sprites are 100% ripped off from MY server that dates back from 2007, named , (www.nnfro.net), i also have another server online (www.nro.nnfro.net) with custom maps, bijuu sprites, mob sprites, hair sprites, EVERYTHING, those sprites he showed i personally know the spriters, they were made from the spriters i hired back in 2007/2008, think im lying? google nnfro and check the dates.
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So im trying to find out why my map-server is crashing, and im trying to use GDB mode, and i've seen that i need to use this to make the core be generated correctly:
./configure --enable-debug=gdb
Or compile like this:
./configure --with-debug=gdb && make && make sqlBut on both cases i get this:
checking whether make sets $(MAKE)... yeschecking for gcc... gccchecking for C compiler default output file name... a.outchecking whether the C compiler works... yeschecking whether we are cross compiling... nochecking for suffix of executables...checking for suffix of object files... ochecking whether we are using the GNU C compiler... yeschecking whether gcc accepts -g... yeschecking for gcc option to accept ANSI C... none neededchecking how to run the C preprocessor... gcc -Echecking whether byte ordering is bigendian... nochecking whether pointers can be stored in ints (old code)... yes (with -m32)checking whether gcc supports -Wno-unused-parameter... yeschecking whether gcc supports -Wno-pointer-sign... yeschecking whether gcc supports -Wno-switch... yeschecking for setrlimit... yeschecking for inflateEnd in -lz... noconfigure: error: zlib library not found or incompatible, please specify the correct path with --with-zlib=DIR... stoppingI do have zlib installed, And i dont get this error when i compile (./configure --enable-64bit) in 64 bits, but i can't get the command right for using those 2I've tried this:./configure --enable-64bit-with-debug=gdb
And it doesn't work either, does anyone know how to use these commands with 64 bits? -
Hello, i want to know if it is possible for a client (hexed 2010-11-24) to make the map server crash, because when i summon a monster and it attacks me, the map-server crashes, and no error messages appear when i compile the emulator
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Im trying to use that exact code, and im getting the same errors, any help on declaring those variables?
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It doesnt work on players
Edit, it does while holding shift
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http://www.mediafire...s5y2isb1lvm2kpv
There it is, im pretty sure its in this file (clif.c)
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Im using a very old client, and this problem only happened after i put in alot of snippets, its from 2009 i think (the client), its not the client im sure of it, its something in the source files.
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I have a annoying error that whenever the guild leader logs, he gets all buggy, his equips don't show and doesn't see any npcs, when he walks a bit and a npc or mob gets in his vision, then he can use @refresh and it will fix, but is there any way to fix this?
Yes i have some snippets in my source and if anyone is willing to help me i'll post my source files here.
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I have another question xD
What happens if there are two achievements with the same monster for example, will it count for both when you kill the monster?
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Yea, i actually want to use those points, thats why i want to know where they are kept xD
Like a way to count how many achievements the player has already done
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I see, glad to see its working now xD
Small question, where do the points that are set in the achievement_db go?
And you also forgot to post the sql file in the attachment
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Edit:
Ok, i think i got it now, part of it was my fault, i had 2 entries in the acheivement_db but only one of them was in the other db's (explore,mob etc) and that was making my map-server crash, i deleted the other one and i worked, any other bugs i'll report here. Very great mod Jonne!
Edit2:
I did get this though...
[Error]: delete_timer error : function mismatch 0053CF40(connect_check_clear) !=
00545DA0(achievement_delete_cutin_timer)
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Ok so i updated and all, but now when i complete a achievment, my map-server crashes XD, no errors, and only happens when i complete it, im pretty sure it has to do with the cutin, since i used to use a script to make a cutin with news appear evertime someone logged, and with your mod i kept getting map-server crashes untill i figured that out and disabled my script, do you think its possible to fix it or make the cutin not appear?
Edit:
I think its important to say that before this last update, the cutin from when i completed an achievment was normal, it appeared and i was not getting any map-server crashes
And also did you get to read what i said about those filters? they aren't anywhere and they are needed to setup mob and item achievments
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Thanks alot, are the changes already updated? and if not asking too much, were do i change so i dont have to do everything all over ( i manually patch)
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No problem, i dont think you saw my last edit so i'll just leave it here
And last but not least xD"See description of Mobkill Achievements. There are numbers in brackets for each filtering type"Im sorry but no where did i find this and without it i cant set up item or monster achievments
And like i said, everytime i relog, without even using the @achieve i complete the achievment, i only use it once and keep completing it everytime i relog on the explore map
Once again great job on this, and have a happy new year
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No trouble at all, but... Now its another error
[Error]: delete_timer error : function mismatch 0053CF40(connect_check_clear) !=
00545DA0(achievement_delete_cutin_timer)
[Error]: cutin duration timer: 25 != 29
And this
[Warning]: Unknown setting 'achievement_cutin_duration' in file conf/battle/misc
.conf
And also, i dont know if its related but everytime i relog on one of the explore achievements i complete it again and also get the prizes, also when i use the @achieve command, when i use it i automatically complete the achievment without doing anything ( i only tested explore acheivments and i not at the map on the time, its with any map, lets say the map is prontera, if i give the achievment on lets say morocc, i automatically complete it there)
And just a small thing but when someone completes the achievment it shows ???? on the screen.
And last but not least xD
"See description of Mobkill Achievements. There are numbers in brackets for each filtering type"Im sorry but no where did i find this and without it i cant set up item or monster achievments
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First of all, great job, although i got a few errors, not while compiling but after, first i tried out @reloadachievement and it didnt work, its like it doesnt exist, and also i got this
[Error]: delete_timer error : function mismatch 0062BF20(pc_invincible_timer) !=00545DA0(achievement_delete_cutin_timer)[Error]: cutin duration timer: 23 != 27[Warning]: Unknown setting 'achievement_cutin_duration' in file conf/battle/misc.conf [Warning]: Unknown setting 'achievement_cutin_duration' in file conf/battle/misc.confAnd yes i have the achievement_cutin_duration in my misc.conf in the battle folder.
If you can help me out i'll really be grateful
Help Actor switch color ?
in Graphics Support
Posted
Hello everyone, sorry do revive this topic but how can i make this into a lua script for actor?