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dexter

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Posts posted by dexter

  1. On 13/05/2015 at 9:34 PM, Tokei said:

    Yes, the color component can be modified :

    
    foreach (var action in act) {
        foreach (var frame in action) {
            foreach (var layer in frame) {
                if (layer.Color == "#760ED1F4") {
                    layer.Color = "#763D0EF4";
                }
            }
        }
    }

    You could also go for...

    
    foreach (var action in act) {
        foreach (var frame in action) {
            foreach (var layer in frame) {
                var c = layer.Color;
                layer.Color = GrfColor.FromHsv(0.76f, c.Saturation, c.Brightness, c.A);
            }
        }
    }

    On a side note, this is Act Editor, not Actor ;O.

    Hello everyone, sorry do revive this topic but how can i make this into a lua script for actor?

  2. The sprites are 100% ripped off from MY server that dates back from 2007, named , (www.nnfro.net), i also have another server online (www.nro.nnfro.net) with custom maps, bijuu sprites, mob sprites, hair sprites, EVERYTHING, those sprites he showed i personally know the spriters, they were made from the spriters i hired back in 2007/2008, think im lying? google nnfro and check the dates.

  3. So im trying to find out why my map-server is crashing, and im trying to use GDB mode, and i've seen that i need to use this to make the core be generated correctly:

     

    ./configure --enable-debug=gdb



    Or compile like this:
     

    ./configure --with-debug=gdb && make && make sql

     

    But on both cases i get this:



    checking whether make sets $(MAKE)... yes
    checking for gcc... gcc
    checking for C compiler default output file name... a.out
    checking whether the C compiler works... yes
    checking whether we are cross compiling... no
    checking for suffix of executables...
    checking for suffix of object files... o
    checking whether we are using the GNU C compiler... yes
    checking whether gcc accepts -g... yes
    checking for gcc option to accept ANSI C... none needed
    checking how to run the C preprocessor... gcc -E
    checking whether byte ordering is bigendian... no
    checking whether pointers can be stored in ints (old code)... yes (with -m32)
    checking whether gcc supports -Wno-unused-parameter... yes
    checking whether gcc supports -Wno-pointer-sign... yes
    checking whether gcc supports -Wno-switch... yes
    checking for setrlimit... yes
    checking for inflateEnd in -lz... no
    configure: error: zlib library not found or incompatible, please specify the correct path with --with-zlib=DIR... stopping
     
     
    I do have zlib installed, And i dont get this error when i compile (./configure --enable-64bit) in 64 bits, but i can't get the command right for using those 2
     
    I've tried this:

    ./configure --enable-64bit-with-debug=gdb

     


    And it doesn't work either, does anyone know how to use these commands with 64 bits?

  4. I have a annoying error that whenever the guild leader logs, he gets all buggy, his equips don't show and doesn't see any npcs, when he walks a bit and a npc or mob gets in his vision, then he can use @refresh and it will fix, but is there any way to fix this?

    Yes i have some snippets in my source and if anyone is willing to help me i'll post my source files here.

  5. Edit:

    Ok, i think i got it now, part of it was my fault, i had 2 entries in the acheivement_db but only one of them was in the other db's (explore,mob etc) and that was making my map-server crash, i deleted the other one and i worked, any other bugs i'll report here. Very great mod Jonne!

    Edit2:

    I did get this though...

    [Error]: delete_timer error : function mismatch 0053CF40(connect_check_clear) !=

    00545DA0(achievement_delete_cutin_timer)

  6. Ok so i updated and all, but now when i complete a achievment, my map-server crashes XD, no errors, and only happens when i complete it, im pretty sure it has to do with the cutin, since i used to use a script to make a cutin with news appear evertime someone logged, and with your mod i kept getting map-server crashes untill i figured that out and disabled my script, do you think its possible to fix it or make the cutin not appear?

    Edit:

    I think its important to say that before this last update, the cutin from when i completed an achievment was normal, it appeared and i was not getting any map-server crashes

    And also did you get to read what i said about those filters? they aren't anywhere and they are needed to setup mob and item achievments

  7. No problem, i dont think you saw my last edit so i'll just leave it here

    And last but not least xD
    "See description of Mobkill Achievements. There are numbers in brackets for each filtering type"

    Im sorry but no where did i find this and without it i cant set up item or monster achievments :D

    And like i said, everytime i relog, without even using the @achieve i complete the achievment, i only use it once and keep completing it everytime i relog on the explore map

    Once again great job on this, and have a happy new year :D

  8. No trouble at all, but... Now its another error

    [Error]: delete_timer error : function mismatch 0053CF40(connect_check_clear) !=

    00545DA0(achievement_delete_cutin_timer)

    [Error]: cutin duration timer: 25 != 29

    And this

    [Warning]: Unknown setting 'achievement_cutin_duration' in file conf/battle/misc

    .conf

    And also, i dont know if its related but everytime i relog on one of the explore achievements i complete it again and also get the prizes, also when i use the @achieve command, when i use it i automatically complete the achievment without doing anything ( i only tested explore acheivments and i not at the map on the time, its with any map, lets say the map is prontera, if i give the achievment on lets say morocc, i automatically complete it there)

    And just a small thing but when someone completes the achievment it shows ???? on the screen.

    And last but not least xD

    "See description of Mobkill Achievements. There are numbers in brackets for each filtering type"

    Im sorry but no where did i find this and without it i cant set up item or monster achievments :D

  9. First of all, great job, although i got a few errors, not while compiling but after, first i tried out @reloadachievement and it didnt work, its like it doesnt exist, and also i got this

    [Error]: delete_timer error : function mismatch 0062BF20(pc_invincible_timer) !=00545DA0(achievement_delete_cutin_timer)[Error]: cutin duration timer: 23 != 27[Warning]: Unknown setting 'achievement_cutin_duration' in file conf/battle/misc.conf [Warning]: Unknown setting 'achievement_cutin_duration' in file conf/battle/misc.conf

    And yes i have the achievement_cutin_duration in my misc.conf in the battle folder.

    If you can help me out i'll really be grateful

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