ProjectX
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Everything posted by ProjectX
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this is not working to latest
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I WOULD LIKE TO REQUEST TO ANYONE. 1. ENTRANCE FEE IS OKEY 2. RAMDOM POINT/S 1-3 ONLY FOR GOLDROOM EVERY TIME YOU KILLED A MONTER. 3. 200 POINT/S EXCHANGE TO ITEM LIKE 7227 4. 10 POINT/S EXCHANGE ZENY 10,000,000 prontera,155,180,4 script Gold Room#tst 100,{ mes "What do you want?"; next; switch(select("Enter Gold Room.:Exchange Points:Cancel")) { case 1: @str$ = ""; mes "Make sure to type the strings correctly."; mes "Fee: ^FF0000"+F_InsertComma(.zeny)+" Z^000000"; for( .@i=0; .@i<.strLen; .@i++ ) @str$ += charat(.charSet$, rand(0, getstrlen(.charSet$))); mes "Passcode : ^FF0000"+@str$+"^000000"; next; input .@txt$; if( .@txt$ != @str$ ) { mes "You will be kicked."; close2; atcommand "@kick "+strcharinfo(0); end; } else { if( Zeny < .zeny ) { mes "Sorry, but you can't enter the room."; close; } else { @str$ = ""; Zeny -= .zeny; warp "ordeal_1-1",0,0; end; } } break; case 2: if( !#goldPoint ) { mes "Don't have enough Gold Points to exchange."; close; } mes "You currently have "+F_InsertPlural(#goldPoint, "Gold Point")+"."; mes "Do you want to exchange them all or decide on how many you will exchange?"; next; switch(select("Exchange all of my Gold Points:Decide on how many will I exchange:Cancel")) { case 1: if(!checkweight(969,#goldPoint)) { mes "Sorry, you can't carry these gold bars."; close; } else { getitem 969,#goldPoint; #goldPoint = 0; mes "Here's your gold bars."; mes "You currently have "+F_InsertPlural(#goldPoint, "Gold Point")+"."; close; } break; case 2: mes "Input how many gold points will you get."; next; input .@gpoint,0,30000; if( .@gpoint > #goldPoint ) { mes "Sorry, you don't have enough gold points to exchange."; close; } else { if(!checkweight(969,.@gpoint)) { mes "Sorry, you can't carry these gold bars."; close; } else { getitem 969, .@gpoint; #goldPoint -= .@gpoint; mes "Here's your gold bars."; mes "You currently have "+F_InsertPlural(#goldPoint, "Gold Point")+"."; close; } } break; default: goto L_Quit; break; } close; break; default: goto L_Quit; break; } L_Quit: close; end; OnInit: .charSet$ = "0123456789abcdefghijkmnopqrstuvwxyzABCDEFGHJKLMNOPQRSTUVWXYZ"; .strLen = 10; // Sets how many characters for the generated confirmation code. .zeny = 200000; // Entrance fee for the room end; } ordeal_1-1,150,150,4 script Exit 100,{ mes "Want to go out?"; if( select("Yes:No") == 2 ) close; else { warp "SavePoint",0,0; end; } } - script gold_room -1,{ OnInit: .mob_id = 1002; // Monster ID for the Gold Room mobs monster "ordeal_1-1",0,0,"Golden Peco",.mob_id,100,strnpcinfo(0)+"::OnKilled"; end; OnKilled: .ppk = rand(1,5); // Points per kill #goldPoint += .ppk; dispbottom "-- Gold Point Information --"; dispbottom "You have acquired "+F_InsertPlural(.ppk,"Gold Point")+"."; dispbottom "You have currently have "+F_InsertPlural(#goldPoint,"Gold Point")+"."; monster "ordeal_1-1",0,0,"Golden Peco",.mob_id,1,strnpcinfo(0)+"::OnKilled"; end; OnPCDieEvent: if( strcharinfo(3) == "ordeal_1-1" ) { #goldPoint = 0; dispbottom "Sorry, but all of the Gold Points you have earned has vanished."; } end; } ordeal_1-1 mapflag pvp_noparty ordeal_1-1 mapflag pvp_noguild ordeal_1-1 mapflag nowarp ordeal_1-1 mapflag noreturn ordeal_1-1 mapflag noteleport ordeal_1-1 mapflag noskill
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please change this zeny to 7227 TCG. DressRoom (1).txt
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yes there are no drop when i used mapflag this is the sample
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this is killed by mobs. i mean pvp map after he died.
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when he dies, some of his items and the inventory will automatically drop one . let's say the chance is 25%
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Ghost's Scripts [Latest: Ghost's PvP System v1.3]
ProjectX replied to Ghost's topic in Script Collections
hello to add the location of dead isample name+ kill at prontera -
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thank you very much idol. is now working ?
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- script atcmd_noitem -1,{ OnInit: bindatcmd("item",strnpcinfo(3)+"::OnAtcommand",0,99); setarray .item_restrict,7227,607; end; OnAtcommand: .@itemid = atoi(.@atcmd_parameters$[0]); if(!getgmlevel()){ if(inarray(.item_restrict,.@itemid) != -1){ message strcharinfo(0),"You cannot create this item."; end; } } if(getitemname(.@itemid) != "null"){ .@quantity = atoi( .@atcmd_parameters$[1] ); if ( .@quantity < 1 ) .@quantity = 1; getitem .@itemid,.@quantity; } end; } HELLO TO SCRIPTER. I WOULD LIKE TO REQUEST . IF THE PLAYERS IS LVL 99 HE CAN USE THIS COMMAND. AND IF THE PLAYER 99 BELOW HE CANT USE THIS COMMAND. THANK YOU .
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what I mean is that the npc will show those who have the same as the mvp lists, if there are any, there is no need to type.
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he chooses items whether upper mid or lower that he wants to convert into a costume but there is no effect on the costume
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Good Day to our scripter. i would like to request who have a MVP card to Inventory/Storage/etc.. then the npc show the name of character who have mvp card.