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marcosfelipe3322

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Posts posted by marcosfelipe3322

  1. 10 hours ago, Tokei said:

    The quadtree isn't meant for something like that; it's a bandaid for BrowEdit 1 that didn't build the quadtree properly (related to black square issues). Though that's long been fixed by now. There's no such feature to convert to Blender or other common 3D formats from GRF Editor. Your best bet would be to look at BrowEdit 3 (https://github.com/Borf/BrowEdit3/releases), though... I don't think such a feature is available there either? Either way, GRF Editor is quite bare-bone and unoptimized as far as managing 3D assets goes.

    You may want to look into these projects:

    Thanks, I'll take a look at those projects. But how did you manage to display these 3d models in the GRF Editor UI? Was it using some specific C# library or something?

  2. 4 minutes ago, Tokei said:

    Heya,

    I've removed the GRF Editor sources from public view a long time ago, but I don't mind adding them back now. You'll have to set the startup project to GrfCL, you can find the project here:

    Wow, thats amazing,Thank you very much, it will help me a lot in my project. By the way, is there any function to generate the complete map, in 3D with all the assets, like we can see in the GRF Editor UI? I used the "-rQuad" command to generate the QuadTree from the .rsw files, but I have no idea how to open them or convert them to some format that I can open in Blender for example or display it with Three. js. If there is no such function, can you tell me how or with which tool I can do this?

  3. Hello,I am using the GrfCL and in the "Readme.txt" file you said that "This tool can be further customized with your own commands if you wish; the software is open source and you can therefore edit any function you want. Simply download the GRF Editor sources and look for the project named "GrfCL" ", but where are this GRF Editor sources? Thanks, you've done an awesome job with the GRF Editor.

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