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Kyunhee

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Everything posted by Kyunhee

  1. I have solved it. I do not delete the post in case someone else solves the doubt when saving the bmp put IMAGE>MODE>INDEX so the data.grf (Photoshop) will read it
  2. This has burned us with my brother, we have made a skill called SM_VANGUARD, it was only for the concept of creating a skill to know how it worked, the point is that the skill works but the image it shows is that of am_berserkpitcher We have inserted the files corresponding to the skill in the folders data/sprite/¾ÆÀÌÅÛ Here we have put the Act and Spr and in data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item We have put the BMP The error is always the same, we have made these changes both in the data.grf and in the Rathena.grf, I have also created the same routes in the folder where the client is and gives the same error, even with everything simultaneously gives the error, something is missing? What are we doing wrong? The worst thing is that the skill works, we can level up and even fulfills its function, but the first time you open the skill tree the error is the same PLEASE HELP
  3. We will work with it, I will update if it gives us results! We have solved it in another way, although somewhat more complicated but we will leave it here in case anyone is interested. What has had to be done is to create a dummy passive skill that levels up every time the action is performed , then resets to 0 , it is much easier to manipulate skill levels , although you have to implement a variety to prevent them from stacking with other items that give these bonuses. but that is already balancing and it will be our problem. In any case, thank you very much for your help as it helped us learn new things!
  4. first of all thanks. Just now we have tried to do the tests but nevertheless it gives this error, and crash, we couldn't find the syntax error
  5. With my brother we have a local server and we wanted to implement a stack system, I give an example of the bonus description When you perform "SW_BASH" you gain a stack of "bash mastery" which will increase the damage of "SW_BASH" (10%) for 10 seconds, you can get up to 3 stacks, each charge has an independent duration / at the end of 10 seconds, you lose all charges This system would be interesting to implement "combo" we want to give the bonus to cards/items Something like this was done, but it doesn't work as we thought, what are we doing wrong? .@d = 0; autobonus3 "{ bonus2 bSkillAtk,"SM_BASH",.@d; }",1000,10000,"SM_BASH","{.@d +=10;}"; Thanks in advance
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