Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/12/25 in Posts

  1. This feature enhances the standard MVP death mechanic by replacing the generic "Tomb" label with the **actual name of the MVP** that was defeated. When an MVP dies on the map, a tombstone NPC appears at the exact spot of death, and instead of showing a generic label, it dynamically displays the **name of the boss** (e.g., "Phreeoni", "Ifrit", "Baphomet"). **How it works for players:** - When an MVP is killed, a tombstone spawns on the map. - The tomb now shows the name of the MVP, not just “Tomb”. - This helps MVP hunters and players identify what boss was recently defeated, even if they arrived late. - It improves both visual clarity and overall immersion in the game. I created a demo video showcasing how this behaves in-game. **Note to fellow developers:** After completing this feature, I discovered that someone had already created a similar concept before me. However, I had no knowledge of that existing implementation during development and did not reference or use any of their code. This version was built independently from scratch based on how I personally wanted it to function. While the **concept is similar**, the **implementation and behavior may differ** between our versions. I still believe this showcases a useful quality-of-life addition for MVP-related mechanics, and I hope it can serve as inspiration or a base for others who wish to implement their own version. Feel free to check out the demo video and let me know your thoughts!
    1 point
  2. Hello, this is a SRC edit and custom sprite of MVP monsters. It just uses the frame where they appear dead. This is actually a great idea adding a small tomb next to the MVP. Thanks for the suggestion!
    1 point
  3. That is because the client now uses bodystyle to display job sprites instead of job. Run a query script in your database table "char" to copy the job column into the body column. Before 2023 clients, bodystyle's only used up to value 1 for alternate costumes. Now they can be filled with whatever the job ID and the sprite will display that. Your previous chars were still using bodystyle 0 or 1 -- which are Sprite ID of Novice and Swordsman UPDATE `char` SET body = class; Run this in query.
    1 point
×
×
  • Create New...