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Showing content with the highest reputation on 04/30/25 in Posts

  1. enable Proxy x32dbg proxy.1337
    3 points
  2. ChatRepeat hex! 83 7D 08 02 7C 49 6A 00 7C > EB
    3 points
  3. KRO : https://github.com/hiphop9/ROClient_en 2025-03-19_Ragexe_1742361965(EN) -PATH- @ Bug Fix(Recommended) Add Close Button Custom Window Title Disable 1rag1 Params(Recommended) Disalbe Filename Check(Recommended) Disable Help Message Disable Indoor RSW Disalbe Swear Filter Enable 44khz Audio Enable DNS Suport Enable Multiple GRF(Recommended) Fix NPC Dialog Scroll Increase Zoom Out 75% Read Data Folder First(Recommended) Remove Hard Coded Address & Port(Recommended) Restore Clientinfo.xml(Recommended) Restore Old Login Packet(Recommended) externalsettings Korea patch Show Replay Button Skip License Screen Translations client EnableWho EnableShowName AlwaysAscii CallKoreaClientInfo PlainTextDesc HideBuildInfo TranslateClient NoGGuard CustomItemInfoLub CustomAchieveLub CustomTownInfoLub CustomTipboxLub CustomMapInfoLub CustomOngQuestInfoLub CustomRcmdQuestInfoLub NoNagle OpenToServiceSelect GuildBrackets NoGravityAds NoGravityLogo FixLatestNCWin This is distributed for testing purposes only. Please do not request additional patches!! I am not a seller!! Therefore, if you plan to operate or commercialize a server, do not contact me!!
    2 points
  4. For hex editing: Find = 00 00 F0 43 00 00 Example: Zoom 75% = 00 00 4C 44 00 00 Zoom 50% = 00 00 FF 43 00 00 How to change Zoom 75% to default And Indoor RSW Disalbe to default Thank you Skylove.  For hex editing: Find = 00 00 F0 43 00 00 Example: Zoom 75% = 00 00 4C 44 00 00 Zoom 50% = 00 00 FF 43 00 00 And Indoor RSW Disalbe to default In the hex editor, search for the string ndoorRswTable.txt (hex: 00 6E 64 6F 6F 72 52 73 77 54 61 62 6C 65 2E 74 78 74) and replace it with indoorRswTable.txt (hex: 69 6E 64 6F 6F 72 52 73 77 54 61 62 6C 65 2E 74 78 74)
    2 points
  5. Hey Folks, Just passing by to show you an ongoing project, but on a very good state already: Ragnarok Rebirth It's also a new server I'm working on, full progressive, but the reason I'm coming here today is for the website itself: A fully progressive DB and Simulator - The database has support for all pre-renewal episodes starting in Episode 5.0 - The simulator is still ongoing, in which I'm finalizing support for all effects - The database also supports official or private servers (and the idea is for this to become the single, most powerful database that has ever existed) That being said, I come here with request for the community and to ask for help - Whoever is willing to register themselves and try the website, you are more than welcomed, there's also a discord link in which you could let me know about any error in the database you come upon or improvements/ideas you would love to see implemented - I tried my very best to get the correct database for each episode, applying the changes from whatever I found in iRO and bRO websites. The problem is that these websites only mention mob/maps/equipment changes, but not overall items. I also might have missed something. So if you see any issue, let me know and I will fix it for us - My goal is to also support all renewal episodes. The simulator already takes into consideration calculation changes in renewal, "all I need is the database". So to make it clear, two files from rathena that I need: item_db.yml and mob_db.yml And this is my main help request from the community: Does anyone have these two files episode based (starting from Episode 13.3 : El Dicastes?) Any help is highly appreciated. In case that you do wanna see the website updated with renewal episodes as well and are willing to help, I'd love it! That's all for now, thanks for everything until now
    1 point
  6. Summary A flexiable job change script that is heavily inspired by the job system of final fantasy 14. This script allows the creation of diffrerent job templet, and allows player to freely change their job . Player can swap the following data based on the templet: Job Status Base level/Job level Skill tree (the script will remember which skill is allocated and what lvl it is) Unspent points The script menu There are three main function of the script. Change Class: Use this to swap to different class templet. It will not saved the current job info before swaping, if the player does not save their current job first, they might lost their skill, level, status, .etc. Store current class Use this to saved the current job. Every job can only have one templet (Each job_id can only have one entry in the db). If the current job level/base level is lower than the stored one, the system will give a warning and asks the user if they wish to overwrite. Change to novice Change the player into a 1/1 novice with Give the player the ability to muti class by making them novice, so they can choos other class The system will also grant a 24h 300% exp buff to the player, to help them level up faster (this can be changed if you don't want it) Download https://github.com/Someguy324/JobStone Importance The download file only contains the function it self, if you want to use it, you need to implement it youself (Adding it to a npc, or a item). This is my first script, and it is mainly used by mysel on a local server. I do not guarantee it will be bug free, or have great security. Additionaly, the way I implement skill tree storage is really junky ( every templets have their skill tree stored as individual entry in the db, EVERY ALLOCATED SKILL IS A ENTRY). So, PLEASE BE CAUTIOUS if you want to used it on a public server. You are welcom to modify my code in any way you want, I write some comment beside the code, so it might be easier understand how the code work. Please report any bug down below, I will take a look when I'm free jb_changer.txt
    1 point
  7. After the fixes: Before (for reference): There's ~72 images in the current zip for ~20 buttons. The buttons are not perfect but more consistent than the original ones, that had random *** spacing, font size, and shadows. Installation: add to Data or GRF (can technically be used on a skin, but Quest UI seems to only be modifiable via data/GRF) data.zip
    1 point
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