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Showing content with the highest reputation on 01/19/25 in Posts

  1. Friends, do the following open the file \db\re\item_db_equip.yml copy the code of the desired item. Then open the \db\pre-re\item_db_equip.yml file, paste it and restart the server. There is no error, I just tested it. The pet file may be missing from the data
    1 point
  2. Apparently my forum account is now 1 year old, which means it's also been a year since I started working on my server. I actually haven't made a ton of big changes since the last post, mostly small tweaks like bug fixes and the occasional new item or enemy. Still, I wanted to put up some sort of update, so I decided to make a video showing some gameplay of the past area. I've thought about doing a video before but I've held off on it because Gravity is apparently pretty aggressive with takedowns, so it's unlisted (and all of my videos are unmonetized anyway). I still may not leave it up forever, so enjoy a brief look at past gameplay (make sure to set the video to 1080p in case it doesn't do that automatically).
    1 point
  3. Another small update, but no less time-consuming. I got my hands on the GRF file with the information from the beta, and I was able to harvest the last removed map, etc_cave01. This map did not initially load properly as its textures are looking at some nonexistent location, but hex editing the GND file easily allowed these to be replaced. It seems to use the same textures as Dungeon001, so I've added it to the game as another floor to that dungeon. There's a few new enemies here, like Papare and that Black Bat enemy. I found a new item I wanted the black bat to drop, the Black Devil Mask. It's a neat-looking mask that covers one eye. However, there's a big problem with it! If you turn in certain directions, the eye that it covers changes! This looks super stupid and I wasn't willing to put it in the game like that. So, because I'm way too picky about stuff like this, I decided to see if I could fix the sprite myself. There's a pretty good tool that can be used to do this called Act Editor which I used a little bit before for editing enemy sprites. A naive person (ie, me before I did this) would probably think that because the character can be displayed from 8 directions, this will only require 2 new sprites (only 2 directions are messed up). Oh no. The game manually specifies the position of the headgear for every possible animation frame the character can have. I'm sure there's probably some automatic way to update this but I didn't find it, I just did them all manually by calculating how much the sprite moved each frame. There are also different sprites for male and female characters since they have different animations. This took a while. Since I was already spending my whole evening on this, I decided to see if I could fix the Kitty Band as well, which has a strange issue where the inside of the ear always faces outward regardless of which direction you face, causing people on my server to joke about it being the worst headgear in the game. This was comparatively much easier because I didn't have to reposition anything, I just had to add some new sprites and then swap out the sprite index in the animations. Interestingly, the male act file for the Kitty band already specifies a back sprite, it's just identical to the front sprite, but the female act file does not. Did two different people work on these? At any rate, here's what they look like once they're fixed. Should you want these sprite edits for your own server, I've attached a GRF file that contains the updates. You'll probably just want to merge this into one of your grf files, since it's very small. headgearfix.grf
    1 point
  4. Install pictushttps://poppeman.se/pictus/
    1 point
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