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Showing content with the highest reputation on 06/24/23 in Posts
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I missed a variable. This should spawn monsters now: - script EXCLUSIVE_GUILD_MAPS FAKE_NPC,{ OnGuildpointmobDeath: if ( .rate > rand( 10 ) ) { .@point = rand( .guild_amount[0], .guild_amount[1] ); #GUILDPOINTS += .@point; dispbottom "Gained " + .@point + " Point. You got "+F_InsertComma( #GUILDPOINTS ) + " Points now."; } callsub MobSpawn, strcharinfo(3), .respawnGPmobs; end; OnGoldmobDeath: .@r = rand(100); if ( .@r < 3 ) getitem 969, 50; else if ( .@r < 5 ) getitem 969, 20; else if ( .@r < 25 ) getitem 969, 5; else if ( .@r < 50 ) getitem 969, 3; else getitem 969, 1; callsub MobSpawn, strcharinfo(3), .respawnGoldmobs; end; MobSpawn: .@map$ = getarg(0); for(.@i = 0; .@i < getarraysize(getarg(1)); .@i += 3) { .@mobId = getelementofarray(getarg(1), .@i); .@mobType = getelementofarray(getarg(1), .@i + 1); .@mobAmt = getelementofarray(getarg(1), .@i + 2); .@mobTypeName$ = .mobTypeNames$[.@mobType]; .@mobLabel$ =.labels$[.@mobType]; monster .@map$, 0,0, .@mobTypeName$, .@mobId, .@mobAmt, strnpcinfo(0) + "::" + .@mobLabel$; } return; OnInit: //Castle Maps setarray .castleMaps$[0], "prtg_cas01","aldeg_cas05"; // Exclusive Map setarray .exclusiveMaps$[0], "prt_fild07","prt_fild09"; // Guildpoints random amount setarray .guild_amount, 1, 3; // Rate to get Guildpoints .rate = 100; // Mob Spawn // ID, Type (0 = Gold, 1 = Guildpoints), Amount setarray .mobs[0], 1369, 0, 100, 1840, 0, 100, 1934, 1, 50, 1935, 1, 50; // Respawn Mobs Gold // ID, Type (0 = Gold, 1 = Guildpoints), Amount setarray .respawnGoldmobs[0], 1369, 0, 1, 1840, 0, 1; // Respawn Mobs Guildpoints // ID, Type (0 = Gold, 1 = Guildpoints), Amount setarray .respawnGPmobs[0], 1934, 1, 1, 1935, 1, 1; setarray .mobTypeNames$[0], "[DG]Gold", "[DG]Flower"; setarray .labels$[0], "OnGoldmobDeath", "OnGuildpointmobDeath"; for(.@i = 0; .@i < getarraysize(.exclusiveMaps$); .@i++) { setmapflag .exclusiveMaps$[.@i], MF_LOADEVENT; callsub MobSpawn, .exclusiveMaps$[.@i], .mobs; } } byako,152,144,0 script FarmGuild 1,{ copyarray .cpyCastleMaps$[0], getvariableofnpc(.castleMaps$[0], "EXCLUSIVE_GUILD_MAPS"), getarraysize(getvariableofnpc(.castleMaps$[0], "EXCLUSIVE_GUILD_MAPS")); copyarray .cpyExclusiveMaps$[0], getvariableofnpc(.exclusiveMaps$[0], "EXCLUSIVE_GUILD_MAPS"), getarraysize(getvariableofnpc(.exclusiveMaps$[0], "EXCLUSIVE_GUILD_MAPS")); mes "[Entrance Guard]"; if (agitcheck() || agitcheck2() || agitcheck3()) { mes "WoE is currently active you can't enter right now"; close; } if(getcharid(2) == 0) { mes "Your need to be in a Guild, for me to be able to assist you."; close; } .@index = 0; for(.@i = 0; .@i < getarraysize(.cpyCastleMaps$); .@i++) { if(getcastledata(.cpyCastleMaps$[.@i], CD_GUILD_ID) == getcharid(2)) { .@ownedCastleIndexes[.@index] = .@i; .@index++; } } .@ownedCastlesCount = getarraysize(.@ownedCastleIndexes); if (.@ownedCastlesCount == 0 && .@index == 0) { mes "You don't own a Castle. Come back when you do."; close; } if(.@ownedCastlesCount == 0) .@map$ = .cpyExclusiveMaps$[.@ownedCastleIndexes[0]]; if(.@ownedCastlesCount > 0) { for(.@i = 0; .@i < .@ownedCastlesCount; .@i++) .@ownedCastleNames$[.@i] = getcastlename(.cpyCastleMaps$[.@ownedCastleIndexes[.@i]]); mes "You own multiple Castles, select to which Castles exclusive map you want to teleport."; next; select(implode(.@ownedCastleNames$, ":")); .@map$ = .cpyExclusiveMaps$[.@ownedCastleIndexes[@menu - 1]]; } mes "You will be warped to Lost Midgard"; next; warp .@map$, 0, 0; dispbottom "[Guild Message]: Welcome to Lost Midgard"; end; }1 point
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- script EXCLUSIVE_GUILD_MAPS FAKE_NPC,{ OnGuildpointmobDeath: if ( .rate > rand( 10 ) ) { .@point = rand( .guild_amount[0], .guild_amount[1] ); #GUILDPOINTS += .@point; dispbottom "Gained " + .@point + " Point. You got "+F_InsertComma( #GUILDPOINTS ) + " Points now."; } callsub MobSpawn, strcharinfo(3), .respawnGPmobs; end; OnGoldmobDeath: .@r = rand(100); if ( .@r < 3 ) getitem 969, 50; else if ( .@r < 5 ) getitem 969, 20; else if ( .@r < 25 ) getitem 969, 5; else if ( .@r < 50 ) getitem 969, 3; else getitem 969, 1; callsub MobSpawn, strcharinfo(3), .respawnGoldmobs; end; MobSpawn: .@map$ = getarg(0); for(.@i = 0; .@i < getarraysize(getarg(1)); .@i += 3) { .@mobId = getelementofarray(getarg(1), .@i); .@mobType = getelementofarray(getarg(1), .@i + 1); .@mobAmt = getelementofarray(getarg(1), .@i + 2); .@mobTypeName$ = .mobTypeNames$[.@mobType]; .@mobLabel$ =.labels$[.@mobType]; monster .@map$, 0,0, .@mobTypeName$, .@mobId, .@mobAmt, strnpcinfo(0) + "::" + .@mobLabel$; } return; OnInit: //Castle Maps setarray .castleMaps$[0], "prtg_cas01", "prtg_cas02"; // Exclusive Map setarray .exclusiveMaps$[0], "prt_fild07", "prt_fild08"; // Guildpoints random amount setarray .guild_amount, 1, 3; // Rate to get Guildpoints .rate = 100; // Mob Spawn // ID, Type (0 = Gold, 1 = Guildpoints), Amount setarray .mobs[0], 1369, 0, 100, 1840, 0, 100, 1934, 1, 50, 1935, 1, 50; // Respawn Mobs Gold // ID, Type (0 = Gold, 1 = Guildpoints), Amount setarray .respawnGoldmobs[0], 1369, 0, 1, 1840, 0, 1; // Respawn Mobs Guildpoints // ID, Type (0 = Gold, 1 = Guildpoints), Amount setarray .respawnGPmobs[0], 1934, 1, 1, 1935, 1, 1; setarray .mobTypeNames$[0], "[DG]Gold", "[DG]Flower"; setarray .labels$[0], "OnGoldmobDeath", "OnGuildpointmobDeath"; for(.@i = 0; .@i < getarraysize(.maps$); .@i++) { setmapflag .exclusiveMaps$[.@i], MF_LOADEVENT; callsub MobSpawn, .exclusiveMaps$[.@i], .mobs; } } prontera,150,150,0 script Entrance Guard 112,{ copyarray .cpyCastleMaps$[0], getvariableofnpc(.castleMaps$[0], "EXCLUSIVE_GUILD_MAPS"), getarraysize(getvariableofnpc(.castleMaps$[0], "EXCLUSIVE_GUILD_MAPS")); copyarray .cpyExclusiveMaps$[0], getvariableofnpc(.exclusiveMaps$[0], "EXCLUSIVE_GUILD_MAPS"), getarraysize(getvariableofnpc(.exclusiveMaps$[0], "EXCLUSIVE_GUILD_MAPS")); mes "[Entrance Guard]"; if (agitcheck() || agitcheck2() || agitcheck3()) { mes "WoE is currently active you can't enter right now"; close; } if(getcharid(2) == 0) { mes "Your need to be in a Guild, for me to be able to assist you."; close; } .@index = 0; for(.@i = 0; .@i < getarraysize(.cpyCastleMaps$); .@i++) { if(getcastledata(.cpyCastleMaps$[.@i], CD_GUILD_ID) == getcharid(2)) { .@ownedCastleIndexes[.@index] = .@i; .@index++; } } .@ownedCastlesCount = getarraysize(.@ownedCastleIndexes); if (.@ownedCastlesCount == 0 && .@index == 0) { mes "You don't own a Castle. Come back when you do."; close; } if(.@ownedCastlesCount == 0) .@map$ = .cpyExclusiveMaps$[.@ownedCastleIndexes[0]]; if(.@ownedCastlesCount > 0) { for(.@i = 0; .@i < .@ownedCastlesCount; .@i++) .@ownedCastleNames$[.@i] = getcastlename(.cpyCastleMaps$[.@ownedCastleIndexes[.@i]]); mes "You own multiple Castles, select to which Castles exclusive map you want to teleport."; next; select(implode(.@ownedCastleNames$, ":")); .@map$ = .cpyExclusiveMaps$[.@ownedCastleIndexes[@menu - 1]]; } mes "You will be warped to Lost Midgard"; next; warp .@map$, 0, 0; dispbottom "[Guild Message]: Welcome to Lost Midgard"; end; }1 point
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Hello, try this: mall01, 92, 135, 5 script Guild Vip Registrar 612,{ if(getcharid(2) == 0) { mes .NPC$; mes "You need to be in a guild to use my services."; close; } query_sql("SELECT TIMESTAMPDIFF(SECOND, NOW(), expiration_time) FROM vip_guild WHERE `guild_id` = " + getcharid(2), .@secondsUntilExpiration); if (.@secondsUntilExpiration > 0) { mes .NPC$; mes "Dear " + strcharinfo(0) + ", your guild " + strcharinfo(2) + " has still vip status. So there is nothing i can really help you with."; close; } mes .NPC$; mes "Hello " + strcharinfo(0) + ", What can i do for you?"; next; if (select("- I want to make my guild vip:- Nothing") - 1) close; mes .NPC$; mes "Okay, to make your guild vip you need the following: "; mes "- " + .Amount + " x " + getitemname(.ID); next; mes .NPC$; mes "So what do you want now?"; next; if (select("Yes, i have those requirements:I'll think over it again") - 1) close; mes .NPC$; mes "Let me check your items to ensure that you meet the requirements."; next; if (countitem(.ID) < .Amount) { mes .NPC$; mes "Sorry " + strcharinfo(0) + ", it seems like you don't meet the requirements."; close; } mes .NPC$; mes "Alright then, i will register your guild as a vip guild."; query_sql "INSERT INTO `vip_guild` (`guild_id`, `expiration_time`) VALUES (" + getcharid(2) + ", DATE_ADD(NOW(), INTERVAL 1 MONTH))"; delitem .ID, .Amount; close; OnPCLoginEvent: .@rowCount = query_sql("SELECT TIMESTAMPDIFF(DAY, NOW(), expiration_time), TIMESTAMPDIFF(SECOND, NOW(), expiration_time) FROM vip_guild WHERE `guild_id` = " + getcharid(2), .@daysUntilExpiration, .@secondsUntilExpiration); if(.@rowCount == 0) end; if (.@secondsUntilExpiration <= 0) { dispbottom "Your guilds vip state has expired"; query_sql("DELETE FROM `vip_guild` WHERE `guild_id` = " + getcharid(2)); end; } dispbottom "Hello " +strcharinfo(0)+ ", your guilds vip state ends in " + callfunc("F_InsertPlural", .@daysUntilExpiration, "day") + "."; end; OnInit: .NPC$ = "[ " +strnpcinfo(1)+ " ]"; .Amount = 30; .ID = 51582; query_sql("CREATE TABLE IF NOT EXISTS `vip_guild` (`guild_id` INT NOT NULL, `expiration_time` DATETIME NOT NULL, PRIMARY KEY (guild_id)) ENGINE=INNODB"); }1 point