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franibaflo

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  1. I really like your work sir but I think you can make it better. I noticed that when using the heal functionality the npc stops following the character after death and becomes stuck to its last position even if you dismiss it. And even if npc is dismissed, you also still can't hire a new clone since it too seem stuck. Below are some of my observations.... if(MaxHp/Hp>=2) { percentheal 10,0; specialeffect2 312; } set getvariableofnpc(.npc_hprecover[@id_use],"DedicatedNPCTimer"),2; ----> Why must this be set higher than hprecover_delay? Setting it to too high or same as hprecover_delay causes the same error. //NPC follows and respawns successfully but no heal if(.npc_hprecover[.@i]>=.hprecover_delay) .hprecover_delay = 1; .npc_hprecover[.@i] = 0; //NPC heals but stops following after you die and stuck after dismiss if(.npc_hprecover[.@i]>=.hprecover_delay) .hprecover_delay = 1; .npc_hprecover[.@i] = 1 or more;
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