Ayothaya Dungeon Entrance Quest | closed | |
Dragonis1701 2013-12-22 14:24:29 | The Shaman Boonthon requests the pre-renewal item set on renewal servers. So he requests Needle Packet and Spool instead of Nine Tails and Fabrics. | |
Skorm 2013-12-27 20:15:57 | The information is found here: http://irowiki.org/wiki/Ayothaya_Dungeon_Entrance_Quest This is valid. Quick fix... Untill someone writes something more standard. In rathena/npc/quests/quests_ayothaya.txt ayo_in01,181,193,4 script Shaman#thai 840,{ setarray .@items, (checkre(0)?1022:7213), (checkre(0)?1059:7217); if (ayodunquest == 1) { mes "[Boonthom]"; mes "You...!"; mes "Isn't it....!"; mes "Oooooohhhhhhh!"; next; mes "[Boonthom]"; mes "Oh...?"; next; mes "[Boonthom]"; mes "..."; next; mes "[Boonthom]"; mes "..."; mes "......"; next; mes "[Boonthom]"; mes "..."; mes "......"; mes "........."; next; mes "[Boonthom]"; mes "Never mind."; mes "Hah! I've lost my"; mes "train of thought."; next; mes "[Boonthom]"; mes "So have you come to me to seek help? I can see the fear in your eyes. Let me gaze into your soul, and see what your fear is for myself. Hmmm..."; next; mes "[Boonthom]"; mes "..."; next; mes "[Boonthom]"; mes "..."; mes "......"; next; mes "[Boonthom]"; mes "..."; mes "......"; mes "........."; next; mes "[Boonthom]"; mes "What...!"; mes "I see that you dread the Sa-mhing Tiger! I haven't heard any news of that monster for a long time..."; next; mes "[Boonthom]"; mes "A long time ago,"; mes "the Sa-mhing Tiger"; mes "really did roam the village"; mes "and ate innocent people."; next; mes "[Boonthom]"; mes "However, its terror"; mes "was brought to an end when it"; mes "was finally captured. I was one of those involved in capturing the Sa-mhing Tiger."; next; mes "[Boonthom]"; mes "I insisted killing on it, but the other people were too afraid to do so. Instead, the Sa-mhing Tiger"; mes "was locked in a cave inside of the ancient ruins."; next; mes "[Boonthom]"; mes "I believe that was at least 10 years ago. Perhaps it's already dead by now. However, no one"; mes "knows how powerful the tiger truly"; mes "is. It may still be alive."; next; mes "[Boonthom]"; mes "I don't think we need to worry about it though. It is locked up and there it shall remain."; next; switch(select("I want to explore the ancient ruins.:Locked up! Good! I'm not afraid!")) { case 1: mes "[Boonthom]"; mes "You..."; mes "You are strange."; mes "You want to explore the ancient ruins. Do all adventurers disregard their safety like that?"; next; mes "[Boonthom]"; mes "It's your choice. But remember, it is very dangerous to go through the path to the center of the building. Usually, I forbid it."; next; mes "[Boonthom]"; mes "But if you want to go in,"; mes "I can give you some useful tips."; mes "Would you like to listen?"; next; if (select("If it's that dangerous, I'd rather not try.:Sure!") == 1) { mes "[Boonthom]"; mes "You made a good decision."; mes "You'd better be careful if"; mes "you want to stay alive."; close; } mes "[Boonthom]"; mes "Umm, okay."; mes "Since you're"; mes "that interested..."; next; mes "[Boonthom]"; mes "If you wish to enter the ancient building, you must have protection against evil spirits and malice."; next; if (Class == Job_Priest || Class == Job_Acolyte || Class == Job_Crusader) { mes "[Boonthom]"; mes "Even if you can"; mes "wield the power of"; mes "holiness, you will still need the spiritual security of our land."; } else { mes "[Boonthom]"; mes "There are many ghosts and"; mes "demons within the cave, and they will attack people who do not possess holy power... Like you."; } next; mes "[Boonthom]"; mes "I can make you an object"; mes "containing this holy power if you wish. In order to make it, I will need some materials."; next; mes "[Boonthom]"; mes "^3366991 "+(checkre(0)?"Nine Tails":"Needle Packet")+"^000000,"; mes "^3366991 "+(checkre(0)?"Fabrics":"Spool")+"^000000,"; mes "^3366991 Solid Husk^000000 and"; mes "^3366991 Holy Water^000000..."; mes "That's all I need."; next; mes "[Boonthom]"; mes "Please come back"; mes "when you prepare all"; mes "the materials."; set ayodunquest,2; changequest 12035,12036; close; } mes "[Boonthom]"; mes "Hmmm..."; mes "Not afraid"; mes "of it, are you?"; next; mes "[Boonthom]"; mes "............"; mes "............"; close; } else if (ayodunquest == 2) { if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(7190) > 0 && countitem(523) > 0) { mes "[Boonthom]"; mes "Excellent!"; mes "Now you have brought"; mes "everything I need. Let me make"; mes "the thing for you as promised..."; next; mes "[Boonthom]"; mes "Ooooohmmmmm..."; next; mes "[Boonthom]"; mes "Hmmmmmm..."; mes "Hmmmmmmmmm."; next; mes "[Boonthom]"; mes "Pffff pffff..."; next; mes "[Boonthom]"; mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; delitem .@items[0],1; //Needle_Pouch delitem .@items[1],1; //Spool delitem 7190,1; //Solid_Peeling delitem 523,1; //Holy_Water set ayodunquest,3; changequest 12036,12037; getitem 7285,1; //Thread_Skein next; mes "[Boonthom]"; mes "Even if you lose this, don't worry. Just bring me the materials, and"; mes "I will make you another one."; next; mes "[Boonthom]"; mes "The ancient building consists"; mes "of 2 levels. Before you enter the 2nd underground level, please return to me so that I can tell you how to enter that place."; } mes "[Boonthom]"; mes "Did you forget what materials"; mes "you need to create my object of holy power? Please listen"; mes "carefully this time."; next; mes "[Boonthom]"; mes "^3366991 "+(checkre(0)?"Nine Tails":"Needle Packet")+"^000000,"; mes "^3366991 "+(checkre(0)?"Fabrics":"Spool")+"^000000,"; mes "^3366991 Solid Husk^000000 and"; mes "^3366991 Holy Water^000000."; next; mes "[Boonthom]"; mes "See you later."; close; } else if (ayodunquest == 3) { if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(7190) > 0 && countitem(523) > 0) { mes "[Boonthom]"; mes "Excellent! Now you have brought everything I need, let me make the thing for you as I promised..."; next; mes "[Boonthom]"; mes "Ooooohmmmmm..."; next; mes "[Boonthom]"; mes "Hmmmmmm..."; mes "Hmmmmmmmmm."; next; mes "[Boonthom]"; mes "Pffff pffff..."; next; mes "[Boonthom]"; mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; delitem .@items[0],1; //Needle_Pouch delitem .@items[1],1; //Spool delitem 7190,1; //Solid_Peeling delitem 523,1; //Holy_Water getitem 7285,1; //Thread_Skein next; mes "[Boonthom]"; mes "Even if you lose this, don't worry. Just bring me the materials, I can make you another one."; close; } mes "[Boonthom]"; mes "If you lose the holy threads, don't worry. I can make some more for you. Just gather the following items."; next; mes "[Boonthom]"; mes "^3366991 "+(checkre(0)?"Nine Tails":"Needle Packet")+"^000000,"; mes "^3366991 "+(checkre(0)?"Fabrics":"Spool")+"^000000,"; mes "^3366991 Solid Husk^000000 and"; mes "^3366991 Holy Water^000000."; next; mes "[Boonthom]"; mes "See you later."; close; } else if (ayodunquest > 3 && ayodunquest < 9) { mes "[Boonthom]"; mes "You finally started seeking the tiger. I hope that you will be safe from harm."; next; mes "[Boonthom]"; mes "Feel free to ask"; mes "me for help at anytime."; close; } else if (ayodunquest == 9) { mes "["+strcharinfo(0)+"]"; mes "I copied down this"; mes "message while exploring"; mes "the dungeon. Would you"; mes "take a look at this?"; next; mes "[Stone Slate]"; mes "^333333Do not enter the"; mes "2nd underground level"; mes "...is danger... You wil..."; mes "...encounter... tiger...^000000"; next; mes "[Stone Slate]"; mes "^333333You must kill... In order to do... MUST... How to go... the 2nd underground level..."; mes "You need more... Holy power... in order to... Otherwise, it's impossible...^000000"; next; mes "[Boonthom]"; mes "That was written by one of my comrades who entered the ruins,"; mes "as he regretted letting the tiger live, lest it return."; next; mes "[Boonthom]"; mes "If you were able to find this note, you must have strong determination to venture through the ruins."; next; mes "[Boonthom]"; mes "As you can guess from the"; mes "note, the 2nd underground level is very very dangerous. You will need holy threads that contain even more holy protection."; next; mes "[Boonthom]"; mes "Now, go and gather some materials so that I can create more powerful holy threads for you."; next; mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; mes "^3366992 "+(checkre(0)?"Nine Tails":"Needle Packet")+"^000000 and"; mes "^3366992 "+(checkre(0)?"Fabrics":"Spool")+"^000000."; set ayodunquest,10; changequest 12037,12038; next; mes "[Boonthom]"; mes "Return to me"; mes "once you have"; mes "gathered everything."; close; } else if (ayodunquest == 10) { if (countitem(523) > 1 && countitem(610) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1) { mes "[Boonthom]"; mes "Hmm~"; mes "You've brought"; mes "everything. Quite"; mes "the enthusiastic one,"; mes "aren't you?"; next; mes "[Boonthom]"; mes "Ooooohmmmmm..."; next; mes "[Boonthom]"; mes "Hmmmmmm..."; mes "Hmmmmmmmmm."; next; mes "[Boonthom]"; mes "Pffff pffff..."; next; mes "[Boonthom]"; mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; delitem .@items[0],2; //Needle_Pouch delitem .@items[1],2; //Spool delitem 610,1; //Leaf_Of_Yggdrasil delitem 523,2; //Holy_Water set ayodunquest,11; getitem 7287,1; //Thread_Skein_ changequest 12038,12039; next; mes "[Boonthom]"; mes "Even if you lose this, don't worry. Just bring me the materials, and"; mes "I will make you another one."; close; } mes "[Boonthom]"; mes "Hmm...?"; mes "Didn't I tell you"; mes "what I need to make"; mes "a more powerful"; mes "holy thread?"; next; mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; mes "^3366992 "+(checkre(0)?"Nine Tails":"Needle Packet")+"^000000 and"; mes "^3366992 "+(checkre(0)?"Fabrics":"Spool")+"^000000."; next; mes "[Boonthom]"; mes "Return to me"; mes "with those items"; mes "and I will craft"; mes "more powerful holy"; mes "threads for you."; close; } else if (ayodunquest == 11) { if (countitem(7287) > 0) { mes "[Boonthom]"; mes "Those threads"; mes "will protect you"; mes "from the spiritual"; mes "dangers, but it's up"; mes "to you to defend yourself"; mes "from monster attacks, okay?"; close; } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(7287) == 0) { mes "[Boonthom]"; mes "Ooooohmmmmm..."; next; mes "[Boonthom]"; mes "Hmmmmmm..."; mes "Hmmmmmmmmm."; next; mes "[Boonthom]"; mes "Pffff pffff..."; next; mes "[Boonthom]"; mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; delitem .@items[0],2; //Needle_Pouch delitem .@items[1],2; //Spool delitem 610,1; //Leaf_Of_Yggdrasil delitem 523,2; //Holy_Water getitem 7287,1; //Thread_Skein_ close; } mes "[Boonthom]"; mes "Hmm...?"; mes "Didn't I tell you"; mes "what I need to make"; mes "a more powerful"; mes "holy thread?"; next; mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; mes "^3366992 "+(checkre(0)?"Nine Tails":"Needle Packet")+"^000000 and"; mes "^3366992 "+(checkre(0)?"Fabrics":"Spool")+"^000000."; close; } else if (ayodunquest == 12) { mes "[Boonthom]"; mes "Huh...!"; mes "You must have seen something."; mes "I can tell by the gloomy look on your face, and the shadow looming over your soul."; next; mes "["+strcharinfo(0)+"]"; mes "I found"; mes "this old letter"; mes "in the ruins."; next; mes "[Old Letter]"; mes "^333333Dear, Boonthom...I was a fool...There is Sa-mhing Tig'...One who ....my remains... Please take...to Boonthom..."; next; mes "[Boonthom]"; mes "I see..."; mes "Oh, my dear"; mes "old friend..."; next; mes "[Boonthom]"; mes "Thank you for your trouble."; mes "My friend left that box for me."; mes "But I guess he would wish to give that box to the person who found his remains."; next; mes "[Boonthom]"; mes "If you wish to explore the building again, but you don't have any holy thread, feel free to ask me at anytime."; set ayodunquest,13; completequest 12039; close; } else if (ayodunquest > 12) { if (countitem(7287) > 0) { mes "[Boonthom]"; mes "Best of luck on your"; mes "expeditions, brave"; mes "adventurer~"; close; } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(7287) == 0) { mes "[Boonthom]"; mes "Lost the"; mes "holy threads"; mes "somehow, did you?"; mes "With the items you"; mes "have, I'll simply"; mes "make more of them."; next; mes "[Boonthom]"; mes "Ooooohmmmmm..."; next; mes "[Boonthom]"; mes "Hmmmmmm..."; mes "Hmmmmmmmmm."; next; mes "[Boonthom]"; mes "Pffff pffff..."; next; mes "[Boonthom]"; mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; delitem .@items[0],2; //Needle_Pouch delitem .@items[1],2; //Spool delitem 610,1; //Leaf_Of_Yggdrasil delitem 523,2; //Holy_Water getitem 7287,1; //Thread_Skein_ close; } mes "[Boonthom]"; mes "Hmm...?"; mes "Didn't I tell you"; mes "what I need to make"; mes "a more powerful"; mes "holy thread?"; next; mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; mes "^3366992 Needle Packet^000000 and"; mes "^3366992 Spool^000000."; close; } mes "[Boonthom]"; mes "Ooooohmmmmm..."; close; } | |
Euphy 2013-12-29 03:51:27 | Fixed in 1d64b8f. |