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Renewal Pierce Damage

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Aleos
2012-02-07 01:02:18
Pre-renewal pierce damage was calculated based off of hard (equip) and soft (VIT) DEF. This leads to a large amount of damage since DEF was increased in renewal. The new renewal calculation is (hard DEF/2). It would be nice to have this changed since renewal stats are in place (even though lots of renewal stuff is being put on hold) and this leads to players easily dealing more damage than they should. The line below needs to be changed:

battle.c

ATK_RATE2(
flag.idef ?100:(flag.pdef ?(int)(flag.pdef *(def1+vit_def)):(1+(900-def1)/9)),
flag.idef2?100:(flag.pdef2?(int)(flag.pdef2*(def1+vit_def)):(1+(900-def1)/9))
);


to

ATK_RATE2(
flag.idef ?100:(flag.pdef ?(int)(flag.pdef *(def1/2)):(1+(900-def1)/9)),
flag.idef2?100:(flag.pdef2?(int)(flag.pdef2*(def1/2)):(1+(900-def1)/9))
);



Source: iRO Wiki Forum

Xantara
2012-02-08 04:27:30
Although I think this is true as there are at least a few of other threads mentioning this (and the def increase in renewal), there still seems like there is a couple of parts in the actual iRO wiki saying IP and such still depend on soft vit. It might just be that they haven't updated em yet though...? =s

Aleos
2012-02-08 14:15:26
A lot of the actual wiki pages are wrong still for pierce damage. It still states that Ice Pick/Occult Impact/etc are calculated from soft + hard DEF (Which is wrong). That's why I tried to get my source link from the forum rather than the actual iRO wiki page. You can see here of what I'm talking about.

This is the formula that Doddler put up:
[quote]
Icepick Damage
FinalDamage(Icepick) = [① + ② ± ③ + MasteryATK + (TargetEquipDEF/2)] * (600 / EquipDEF+600) - StatusDef
* (Icepick no longer bypasses defense, but gains 1 atk per def. This atk does not stack with skill modifiers)[/quote]

Gepard
2012-02-10 09:27:23
Ok, to summarize: Ice Pick effect in RE is "ignore defense and add 1 attack per 2 target's equip DEF".

Questions:
Is additional attack affected by skill bonus? Or anything else?
Does IP ignore all def or just equip def?

vlatag12
2012-05-26 06:02:25
is this already fixed?

Aleos
2012-06-04 13:40:26
@Gepard
As per Doddler's quote above, additional skill attack does not stack but people in the forums tend to say otherwise. Ice Pick ignores all DEF and increases attack by hard DEF (Equips), not soft DEF (VIT).

@vlatag12
Not yet.

exneval
2012-06-16 04:33:19
maybe i can up this issue with

[CODE]
Now it only increases e.Atk by (target_s e.Def)/2 and bypasses s.Def and e.Def.
[/CODE]

Wildcard
2012-06-16 11:59:19
Will be added with the complete renewal atk calcs, when and if I finish them. For now, I will have to appeal to your patience for some more. Thank you for the info, I will verify and work it in, it was actually still on my todo list.

juniez
2012-06-17 15:17:20
[quote name='Wildcard' timestamp='1339847959' post='10720']
Will be added with the complete renewal atk calcs, when and if I finish them. For now, I will have to appeal to your patience for some more. Thank you for the info, I will verify and work it in, it was actually still on my todo list.
[/quote]

any progress ? /lv

wakoko321
2012-06-29 13:40:23
Hope this will be released too.. :)

having a hard time balancing some skills due to piercing effect.. :)

Akinari
2013-04-17 05:01:15
I believe this was fixed in [rev=17071] and [rev=17089].
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