VladimirCastro Posted August 22, 2014 Posted August 22, 2014 if (countitem(501) > 0) { //change 501 to item of your liking }else {mes "[NPC]";mes "Sorry you do not have enough items to use this service.";end;} how can i make it like 10pcs 501 << Quote
GmOcean Posted August 22, 2014 Posted August 22, 2014 if (countitem(501) > 0) { //change 501 to item of your liking Change the 0 to a 10 like so: if (countitem(501) > 10) { //change 501 to item of your liking and then it checks for 10. Quote
nanakiwurtz Posted August 22, 2014 Posted August 22, 2014 Use >= Because if you used >10, you need at least 11 Quote
VladimirCastro Posted August 22, 2014 Author Posted August 22, 2014 prontera,146,173,5 script Farm Zone 121,{ function RandomizeItem; while( 1 ){ mes "How can i help you ?"; switch( select( "Information:Farm Items" )){ Case 1: mes "This is a Farm Zone."; mes "You must pay me 20TCG to enter!."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break; Case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ if (countitem(7227) >= 10) { //change 501 to item of your liking warp .Map$,0,0; } else { mes "[NPC]"; mes "Sorry you do not have enough TCG to use this service."; end; } set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } } } OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,10; // Adding X Minutes of Delay before can go in again. set .DelayMin,60; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,100; // Map that will be used in thos Zone. set .Map$,"guild_vs5"; // Clear Map Every X Minutes. set .RoomCleanMin,60; // Mapflag Initialization setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nomobloot; setmapflag .Map$,mf_nomvploot; setmapflag .Map$,mf_nowarpto; setmapflag .Map$,mf_nochat; setmapflag .Map$,mf_novending; setmapflag .Map$,mf_nocommand,60; setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nojobexp; setmapflag .Map$,mf_nobaseexp; while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"prontera",155,181; monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; } end; OnNormalKill: RandomizeItem( 0,rand(1,5) ); monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill"; end; OnBossKill: RandomizeItem( 1,rand(1,3) ); monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill"; end; // Function that used to Generate Random Items function RandomizeItem { set #FarmHunt,#FarmHunt + getarg(1); // Normal Monster in Zone Drops Lists if( getarg(0) == 0 ) setarray .ItemList[0],13989,14232,13517,7139,12033,12016,607; // Normal Boss in Zone Drops Lists if( getarg(0) == 1 ) setarray .ItemList[0],14536,12912,12267,12266,607,12214,12103,12245,7227; for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; } deletearray .ItemList,getarraysize( .ItemList ); dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items"; if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; } return; } } ididnt work they cant go inside it says room is full but its no one in there Quote
Question
VladimirCastro
if (countitem(501) > 0) { //change 501 to item of your liking
}
else {
mes "[NPC]";
mes "Sorry you do not have enough items to use this service.";
end;
}
how can i make it like 10pcs 501 <<
3 answers to this question
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