Dev Hatred Posted July 26, 2014 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 17 Reputation: 1 Joined: 07/01/14 Last Seen: March 13, 2018 Share Posted July 26, 2014 Hi guys!. Does anyone have quest shop with preview item applicable in eA?? Thanks~ Quote Link to comment Share on other sites More sharing options...
EL Dragon Posted July 27, 2014 Group: Members Topic Count: 86 Topics Per Day: 0.02 Content Count: 591 Reputation: 146 Joined: 06/19/12 Last Seen: December 10, 2016 Share Posted July 27, 2014 - shop Recolor_Valkyrie_Helm -1,502:5000 quiz_02,23,388,4 script Valkyrie Helm 107,{ set @i,0; mes "[Valkyrie Helm Maker]"; mes "------ INFO -----"; callshop "Recolor_Valkyrie_Helm",1; npcshopattach "Recolor_Valkyrie_Helm"; end; OnBuyItem: if(.Recolor_Valkyrie_Helm) { for(set .e,0; !compare(getarg(.e+1)+"", "Zeny"); set .e,.e+2) {} npcshopadditem "Recolor_Valkyrie_Helm",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup1; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup1; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup1; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " hat 1x " + getitemname(@bought_nameid) + " erworben !",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "Recolor_Valkyrie_Helm",0,0; waitingroom "Valkyrie Helm",0; set .Recolor_Valkyrie_Helm,1; set .i,1; Quest_Setup1: switch(.i) { default: set .Recolor_Valkyrie_Helm,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,914,100,7063,400,1025,50,978,2,983,1,7834,1,671,20,10000000,"SZeny",20033,1,"announce"; case 2: callsub OnBuyItem,914,100,7063,400,1025,50,980,2,976,1,7834,1,671,20,10000000,"SZeny",20034,1,"announce"; case 3: callsub OnBuyItem,914,100,7063,400,1025,50,978,5,7834,1,671,20,10000000,"SZeny",20035,1,"announce"; case 4: callsub OnBuyItem,914,100,7063,400,1025,50,976,5,7834,1,671,20,10000000,"SZeny",20036,1,"announce"; case 5: callsub OnBuyItem,914,100,7063,400,1025,50,979,5,7834,1,671,20,10000000,"SZeny",20037,1,"announce"; case 6: callsub OnBuyItem,914,100,7063,400,1025,50,980,5,7834,1,671,20,10000000,"SZeny",20038,1,"announce"; case 7: callsub OnBuyItem,914,100,7063,400,1025,50,975,2,982,1,7834,1,671,20,10000000,"SZeny",20039,1,"announce"; case 8: callsub OnBuyItem,914,100,7063,400,1025,50,981,5,7834,1,671,20,10000000,"SZeny",20040,1,"announce"; case 9: callsub OnBuyItem,914,100,7063,400,1025,50,975,5,7834,1,671,20,10000000,"SZeny",20041,1,"announce"; case 10: callsub OnBuyItem,914,100,7063,400,1025,50,982,2,983,1,7834,1,671,20,10000000,"SZeny",20042,1,"announce"; case 11: callsub OnBuyItem,914,100,7063,400,1025,50,982,2,7834,1,671,20,10000000,"SZeny",20131,1,"announce"; } } Quote Link to comment Share on other sites More sharing options...
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Dev Hatred
Hi guys!.
Does anyone have quest shop with preview item applicable in eA??
Thanks~
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