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Backslide Animation Fix


Shio Devs

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So i was playing with my src folder and happened to find somethings for backslide animation. I'm not sure if this 100% safe, but its working fine no errors on my server. So i thought id share it, I do not recommend this if you don't know what your doing.

 

Please make a backup as this may be different for you/go 

 

In cliff.c Find the line 1997 Or if it's different for your svn, search the text below.

void clif_blown(struct block_list *bl) //FIXME: This needs a better behaviour than just sending 2 position fixes
{
	clif_fixpos(bl);
}

void clif_blown_slide(struct block_list *bl)
{
	clif_slide(bl, bl->x, bl->y);
void clif_fixpos(struct block_list *bl)

Replace with:

void clif_blown(struct block_list *bl)
{

//	clif_fixpos(bl);
	clif_slide(bl, bl->x, bl->y);
}

void clif_fixpos(struct block_list *bl)

Save, Recompile and test it out!

 

please report any errors, leave some feedback... /ene

Edited by Shio Devs
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What different before to do this scr?

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What different before to do this scr?

 

What exactly are you asking? Could you provide a more clear question please,   /sry

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On 12/15/2013 at 10:00 PM, Shio Devs said:

So i was playing with my src folder and happened to find somethings for backslide animation. I'm not sure if this 100% safe, but its working fine no errors on my server. So i thought id share it, I do not recommend this if you don't know what your doing.

 

Please make a backup as this may be different for you/go 

 

In cliff.c Find the line 1997 Or if it's different for your svn, search the text below.


void clif_blown(struct block_list *bl) //FIXME: This needs a better behaviour than just sending 2 position fixes
{
	clif_fixpos(bl);
}

void clif_blown_slide(struct block_list *bl)
{
	clif_slide(bl, bl->x, bl->y);
void clif_fixpos(struct block_list *bl)

Replace with:


void clif_blown(struct block_list *bl)
{

//	clif_fixpos(bl);
	clif_slide(bl, bl->x, bl->y);
}

void clif_fixpos(struct block_list *bl)

Save, Recompile and test it out!

 

please report any errors, leave some feedback... /ene

tnx for this. its working

 

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