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viwnj

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  1. Guess I am a bit late but I found a fix for this issue. It worked for me and hopefully it will work for everyone else as well. In luafiles514\dressroom I just altered the files dress_f.lub and jobdresslist.lub to the following: dress_f.lub: function _get_dresslist(sex, job, index) if 0 == sex then if nil == _DressList_f[job] then return nil, nil end if nil == _DressList_f[job][index] then return nil, nil end return _DressList_f[job][index][1], _DressList_f[job][index][2] else if nil == _DressList_m[job] then return nil, nil end if nil == _DressList_m[job][index] then return nil, nil end return _DressList_m[job][index][1], _DressList_m[job][index][2] end end function _get_Headstylelist(sex, index) if 0 == sex then if nil == _DressHeadstyleList_f[index] then return nil, nil end return _DressHeadstyleList_f[index][1], _DressHeadstyleList_f[index][2] else if nil == _DressHeadstyleList_m[index] then return nil, nil end return _DressHeadstyleList_m[index][1], _DressHeadstyleList_m[index][2] end end function _get_DressHeadPaletteList(sex, index) if 0 == sex then if nil == _DressHeadPaletteList_f[index] then return nil, nil end return _DressHeadPaletteList_f[index][1], _DressHeadPaletteList_f[index][2] else if nil == _DressHeadPaletteList_m[index] then return nil, nil end return _DressHeadPaletteList_m[index][1], _DressHeadPaletteList_m[index][2] end end function _get_DressBodyPaletteList(sex, index) if 0 == sex then if nil == _DressBodyPaletteList_f[index] then return nil, nil end return _DressBodyPaletteList_f[index][1], _DressBodyPaletteList_f[index][2] else if nil == _DressBodyPaletteList_m[index] then return nil, nil end return _DressBodyPaletteList_m[index][1], _DressBodyPaletteList_m[index][2] end end jobdresslist.lub: _DressHeadPaletteList_f = { { "(0) Basic", 0 }, { "(1) Yellow", 1 }, { "(2) Purple", 2 }, { "(3) Crimson", 3 }, { "(4) Green", 4 }, { "(5) Blue", 5 }, { "(6) White", 6 }, { "(7) Black", 7 }, { "(8) Red", 8 } } _DressHeadPaletteList_m = { { "(0) Basic", 0 }, { "(1) Yellow", 1 }, { "(2) Purple", 2 }, { "(3) Crimson", 3 }, { "(4) Green", 4 }, { "(5) Blue", 5 }, { "(6) White", 6 }, { "(7) Black", 7 }, { "(8) Red", 8 } } _DressBodyPaletteList_f = { { "(0) Default color", 0 }, { "(1) Extra color[(1st)", 2 }, { "(2) Extra color[(2nd)", 3 } } _DressBodyPaletteList_m = { { "(0) Default color", 0 }, { "(1) Extra color[(1st)", 2 }, { "(2) Extra color[(2nd)", 3 } } _DressHeadstyleList_f = { { "(1) First Aid", 1 }, { "(2) Bash", 2 }, { "(3) Frost Diver", 3 }, { "(4) Arrow Shower", 4 }, { "(5) Heal", 5 }, { "(6) Vending", 6 }, { "(7) Double Attack", 7 }, { "(8) Gloria", 8 }, { "(9) Increase SP Recovery", 9 }, { "(10) Pharmacy", 10 }, { "(11) Grand Cross", 11 }, { "(12) Clone skill", 12 }, { "(13) Despair", 13 }, { "(14) Service For You", 14 }, { "(15) Auto Counter", 15 }, { "(16) Ankle Snare", 16 }, { "(17) Hammer Fall", 17 }, { "(18) Jupitel Thunder", 18 }, { "(19) Violent Gale", 19 }, { "(20) Spring Rabbit", 20 }, { "(21) Harpy", 21 }, { "(22) Medusa", 22 }, { "(23) Isis", 23 }, { "(24) Asumptio", 24 }, { "(25) Soul Change", 25 }, { "(26) Axe Tornado", 26 }, { "(27) Oratio", 27 }, { "(28) Special Magic Volume", 28 }, { "(29) Dry Season Four", 29 } } _DressHeadstyleList_m = { { "(1) Play Dead", 1 }, { "(2) Two-Handed Sword Mastery", 2 }, { "(3) Napalm Beat", 3 }, { "(4) Double Strafing", 4 }, { "(5) Angelus", 5 }, { "(6) Push Cart", 6 }, { "(7) Envenom", 7 }, { "(8) Bowling Bash", 8 }, { "(9) Venom Dust", 9 }, { "(10) Turn Undead", 10 }, { "(11) Dragonology", 11 }, { "(12) Mace Mastery", 12 }, { "(13) Thunderstorm", 13 }, { "(14) Encore", 14 }, { "(15) Grim Tooth", 15 }, { "(16) Blitz Beat", 16 }, { "(17) Ore Discovery", 17 }, { "(18) Fire Pillar", 18 }, { "(19) Asura Strike", 19 }, { "(20) Petite", 20 }, { "(21) Executioner", 21 }, { "(22) Prince", 22 }, { "(23) Deviace", 23 }, { "(24) Sword Mastery", 24 }, { "(25) Desperado", 25 }, { "(26) Power Swing", 26 }, { "(27) Renovatio", 27 }, { "(28) Chevalier Special", 28 }, { "(29) Tornado Vulkan", 29 } } _DressList_f = { [4060] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4061] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4062] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4063] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4064] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4065] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4073] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4074] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4075] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4076] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4077] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4078] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4079] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4096] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4097] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4098] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4099] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4100] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4101] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4102] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4103] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4104] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4105] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4106] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4107] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4108] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } } } _DressList_m = { [4060] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4061] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4062] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4063] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4064] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4065] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4073] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4074] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4075] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4076] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4077] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4078] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4079] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4096] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4097] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4098] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4099] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4100] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4101] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4102] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4103] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4104] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4105] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4106] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4107] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4108] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } } } But nevertheless, thank you @kanashiroakira for this beautiful NPC!
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