I can't make the attack continue after casting the autospell sonicblow.
I already did this to the skill_db
//-- AS_SONICBLOW
136,0,0,0,0,5000,0
and this to the skill.c
if (skill == AS_SONICBLOW)
//pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.