psvita Posted November 19, 2014 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 50 Reputation: 0 Joined: 03/02/12 Last Seen: December 6, 2014 Share Posted November 19, 2014 why many default script write setquest xxxx; ? because sometime it alert on right screen with korea word.plus null and number and fix by remove setquest. that is why many script need to setquest what is importent about it. anyone please can explain. thank you. Quote Link to comment Share on other sites More sharing options...
eKoh Posted November 20, 2014 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 206 Reputation: 13 Joined: 01/07/12 Last Seen: July 12, 2020 Share Posted November 20, 2014 well, setquest it used to mark that the player is starting a quest not all the scripts need that, only the ones that are quests, and when you start a quest, an icon should appear on the top right screen as you say, it is in korean because you don't have the data translation folder it is important because when you are making a quest, a npc now should know that you are following it, so it is needed to detect that you are making the quest if ( checkquest(xxxx) == 1 ) mes "You are doing the quest xxxx"; else mes "You are not doing the quest xxxx"; I hope that I've explained myself Quote Link to comment Share on other sites More sharing options...
psvita Posted November 20, 2014 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 50 Reputation: 0 Joined: 03/02/12 Last Seen: December 6, 2014 Author Share Posted November 20, 2014 well, setquest it used to mark that the player is starting a quest not all the scripts need that, only the ones that are quests, and when you start a quest, an icon should appear on the top right screen as you say, it is in korean because you don't have the data translation folder it is important because when you are making a quest, a npc now should know that you are following it, so it is needed to detect that you are making the quest if ( checkquest(xxxx) == 1 ) mes "You are doing the quest xxxx"; else mes "You are not doing the quest xxxx"; I hope that I've explained myself thank you eKoh for explain but ex: bg quest 6025 6026 it show the korea word in my screen although i have translated it. then I try to remove set quest on the script but everything still work fine. then I need to make sure , that it safe or not. about this bg removed setquest Quote Link to comment Share on other sites More sharing options...
eKoh Posted November 21, 2014 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 206 Reputation: 13 Joined: 01/07/12 Last Seen: July 12, 2020 Share Posted November 21, 2014 well, setquest it used to mark that the player is starting a quest not all the scripts need that, only the ones that are quests, and when you start a quest, an icon should appear on the top right screen as you say, it is in korean because you don't have the data translation folder it is important because when you are making a quest, a npc now should know that you are following it, so it is needed to detect that you are making the quest if ( checkquest(xxxx) == 1 ) mes "You are doing the quest xxxx"; else mes "You are not doing the quest xxxx"; I hope that I've explained myself thank you eKoh for explain but ex: bg quest 6025 6026 it show the korea word in my screen although i have translated it. then I try to remove set quest on the script but everything still work fine. then I need to make sure , that it safe or not. about this bg removed setquest can you post a screenshot with the problem? I don't really understand what is the problem Quote Link to comment Share on other sites More sharing options...
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psvita
why many default script write setquest xxxx; ?
because sometime it alert on right screen with korea word.plus null and number
and fix by remove setquest.
that is why many script need to setquest
what is importent about it.
anyone please can explain.
thank you.
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