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Script 1 x 1


Scofield

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I would change the limiter 1x1 to 7x7

// ==============================================================================
 
// BattleGround System - KvM 1~59
 
// ==============================================================================
 
 
 
// Registration NPC's
 
// *********************************************************************
 
 
 
prontera,158,208,5 script Time Guillaume::KvM04R_Guillaume 418,{ // KvM Guillaume
 
mes "[^0000FFGuillaume^000000]";
 
mes "^0000FFEntre no Chat^000000 para duelar contra outro jogador.";
 
close;
 
 
 
OnInit:
 
waitingroom "Duelo! [1x1]",1,"KvM04_BG::OnGuillaumeJoin",1;
 
end;
 
 
 
OnEnterBG:
 
set $@KvM04BG_id1, waitingroom2bg("bat_c04",53,128,0,"KvM04_BG::OnGuillaumeQuit","KvM04_BG::OnGuillaumeDie");
 
end;
 
}
 
 
 
prontera,153,208,5 script Time Croix::KvM04R_Croix 414,{ // KvM Croix
 
mes "[^FF0000Croix^000000]";
 
mes "^FF0000Entre no Chat^000000 para duelar contra outro jogador.";
 
close;
 
 
 
OnInit:
 
waitingroom "Duelo! [1x1]",1,"KvM04_BG::OnCroixJoin",1;
 
end;
 
 
 
OnEnterBG:
 
set $@KvM04BG_id2, waitingroom2bg("bat_c04",146,55,1,"KvM04_BG::OnCroixQuit","KvM04_BG::OnCroixDie");
 
end;
 
}
 
 
 
// Light Effects
 
// *********************************************************************
 
 
 
bat_c04,54,123,0 script #bat_c04a 111,{
 
end;
 
 
 
OnKvM04LightA: misceffect 54; end;
 
OnKvM04LightB: misceffect 55; end;
 
OnKvM04LightC: misceffect 56; end;
 
}
 
 
 
bat_c04,56,125,0 duplicate(#bat_c04a) #bat_c04b 111
 
bat_c04,58,127,0 duplicate(#bat_c04a) #bat_c04c 111
 
bat_c04,141,56,0 duplicate(#bat_c04a) #bat_c04d 111
 
bat_c04,143,58,0 duplicate(#bat_c04a) #bat_c04e 111
 
bat_c04,145,60,0 duplicate(#bat_c04a) #bat_c04f 111
 
 
 
// Battleground Engine
 
// *********************************************************************
 
 
 
- script KvM04_BG -1,{
 
end;
 
 
 
OnInit:
 
setwall "bat_c04",54,122,6,7,0,"batc04wall_a";
 
setwall "bat_c04",55,122,5,7,0,"batc04wall_b";
 
setwall "bat_c04",140,56,6,7,0,"batc04wall_c";
 
setwall "bat_c04",140,57,5,7,0,"batc04wall_d";
 
disablenpc "TherapistKvM04a";
 
disablenpc "TherapistKvM04b";
 
disablenpc "VintenarKvM04a";
 
disablenpc "VintenarKvM04b";
 
end;
 
 
 
OnGuillaumeJoin:
 
OnCroixJoin:
 
donpcevent "KvM04_BG::OnReadyCheck";
 
end;
 
 
 
OnGuillaumeQuit:
 
OnGuillaumeDie:
 
if( $@KvM04BG == 2 )
 
{
 
getmapxy .@m$, .@x, .@y, 0;
 
if( .@m$ != "bat_c04" || (.@x >= 50 && .@x <= 58 && .@y >= 123 && .@y <= 131) )
 
end; // Killed/Logout on Cementery or outside the map?
 
 
 
set .Guillaume_Count, .Guillaume_Count - 1;
 
set .Croix_Score, .Croix_Score + 1;
 
bg_updatescore "bat_c04",.Guillaume_Score,.Croix_Score;
 
if( .Guillaume_Count < 1 ) donpcevent "KvM04_BG::OnCroixWin";
 
}
 
end;
 
 
 
OnCroixQuit:
 
OnCroixDie:
 
if( $@KvM04BG == 2 )
 
{
 
getmapxy .@m$, .@x, .@y, 0;
 
if( .@m$ != "bat_c04" || (.@x >= 141 && .@x <= 149 && .@y >= 52 && .@y <= 60) )
 
end; // Killed/Logout on Cementery or outside the map?
 
 
 
set .Croix_Count, .Croix_Count - 1;
 
set .Guillaume_Score, .Guillaume_Score + 1;
 
bg_updatescore "bat_c04",.Guillaume_Score,.Croix_Score;
 
if( .Croix_Count < 1 ) donpcevent "KvM04_BG::OnGuillaumeWin";
 
}
 
end;
 
 
 
OnReadyCheck:
 
if( $@KvM04BG )
 
end;
 
 
 
// if( gettime(3) < 16 || gettime(3) > 22 )
 
// end; // 4 to 11 p.m.
 
 
 
if( set(.@Guillaume, getwaitingroomstate(6,"KvM04R_Guillaume")) > 0 )
 
set $@KvM04_GU$, $@waitingroommembers$[0];
 
if( set(.@Croix, getwaitingroomstate(6,"KvM04R_Croix")) > 0 )
 
set $@KvM04_CU$, $@waitingroommembers$[0];
 
 
 
if( .@Guillaume < 1 || .@Croix < 1 )
 
{ // Not enough players to start
 
set .@Announce$, "Duelo! [1x1] - ";
 
if( .@Guillaume )
 
set .@Announce$, .@Announce$ + "<" + $@KvM04_GU$ + "> VS <       >";
 
else if( .@Croix )
 
set .@Announce$, .@Announce$ + "<       > VS <" + $@KvM04_CU$ + ">";
 
else
 
set .@Announce$, .@Announce$ + "A Arena está liberada.";
 
 
 
if( !agitcheck() && $@KvM_Flood < gettimetick(2) )
 
{
 
announce .@Announce$,0,0xffff00;
 
set $@KvM_Flood, gettimetick(2) + 15;
 
}
 
else
 
mapannounce .@Announce$,1,0xffff00;
 
end;
 
}
 
 
 
set $@KvM04BG, 1; // Starting
 
donpcevent "KvM04R_Croix::OnEnterBG";
 
donpcevent "KvM04R_Guillaume::OnEnterBG";
 
donpcevent "KvM04_BG::OnStart";
 
end;
 
 
 
OnStart:
 
announce "Duelo! [1x1]  <" + $@KvM04_GU$ + "> VS <" + $@KvM04_CU$ + "> começou!",0,0xffff00;
 
enablenpc "TherapistKvM04a";
 
enablenpc "TherapistKvM04b";
 
disablenpc "VintenarKvM04a";
 
disablenpc "VintenarKvM04b";
 
set $@KvM04BG_Victory, 0;
 
sleep 2000;
 
// Warp Teams
 
bg_warp $@KvM04BG_id1,"bat_c04",53,128;
 
bg_warp $@KvM04BG_id2,"bat_c04",146,55;
 
// ScoreBoard
 
set .Guillaume_Score, 0;
 
set .Croix_Score, 0;
 
initnpctimer;
 
end;
 
 
 
OnTimer5000:
 
areapercentheal "bat_c04",50,123,58,131,100,100;
 
areapercentheal "bat_c04",141,52,149,60,100,100;
 
mapannounce "bat_c04","Duelo! [1x1] - A Batalha começará em 25 segundos!",1,0xffff00;
 
end;
 
 
 
OnTimer26000:
 
mapannounce "bat_c04","Duelo! [1x1] - A Batalha começará em 4 segundos!",1,0xffff00;
 
end;
 
 
 
OnTimer27000:
 
donpcevent "::OnKvM04LightA";
 
end;
 
 
 
OnTimer28000:
 
donpcevent "::OnKvM04LightB";
 
end;
 
 
 
OnTimer29000:
 
donpcevent "::OnKvM04LightC";
 
end;
 
 
 
OnTimer30000:
 
// Team Members
 
set .Guillaume_Count, bg_get_data($@KvM04BG_id1, 0);
 
set .Croix_Count, bg_get_data($@KvM04BG_id2, 0);
 
if( .Guillaume_Count < 1 || .Croix_Count < 1 )
 
{
 
set $@KvM04BG_Victory, 3;
 
set $@KvM04BG, 3;
 
 
 
set .@Announce$, "Duelo! [1x1] - ";
 
if( .Guillaume_Count < 1 && .Croix_Count < 1 )
 
set .@Announce$, "<" + $@KvM04_GU$ + "> VS <" + $@KvM04_CU$ + "> cancelado.";
 
else if( .Guillaume_Count < 1 )
 
set .@Announce$, "<" + $@KvM04_CU$ + "> está com medo de <" + $@KvM04_GU$ + ">...";
 
else if( .Croix_Count < 1 )
 
set .@Announce$, "<" + $@KvM04_GU$ + "> está com medo de <" + $@KvM04_CU$ + ">...";
 
 
 
announce .@Announce$,0,0xffff00;
 
stopnpctimer;
 
sleep 2000;
 
donpcevent "KvM04_BG::OnStop";
 
end;
 
}
 
 
 
set $@KvM04BG, 2; // Playing
 
areapercentheal "bat_c04",50,123,58,131,100,100;
 
bg_warp $@KvM04BG_id1,"bat_c04",62,119;
 
areapercentheal "bat_c04",141,52,149,60,100,100;
 
bg_warp $@KvM04BG_id2,"bat_c04",137,64;
 
end;
 
 
 
OnTimer32000:
 
mapannounce "bat_c04","Duelo! [1x1] começou!!",1,0xffff00;
 
end;
 
 
 
OnTimer300000:
 
mapannounce "bat_c04","Duelo! [1x1] - A Batalha acabará em 30 segundos.",1,0xffff00;
 
end;
 
 
 
OnTimer330000:
 
if( .Croix_Count > .Guillaume_Count )
 
donpcevent "KvM04_BG::OnCroixWin";
 
else if( .Croix_Count < .Guillaume_Count )
 
donpcevent "KvM04_BG::OnGuillaumeWin";
 
else
 
{ // Draw Game
 
set $@KvM04BG, 3;
 
set $@KvM04BG_Victory, 3;
 
 
 
stopnpctimer;
 
sleep 2000;
 
announce "Duelo! [1x1] - <" + $@KvM04_GU$ + "> VS <" + $@KvM04_CU$ + "> terminou em EMPATE.",0,0xffff00;
 
donpcevent "KvM04_BG::OnStop";
 
}
 
end;
 
 
 
OnGuillaumeWin:
 
set $@KvM04BG, 3;
 
set $@KvM04BG_Victory, 1;
 
 
 
stopnpctimer;
 
sleep 2000;
 
announce "Duelo! [1x1] - <" + $@KvM04_GU$ + "> foi o VENCEDOR! <" + $@KvM04_CU$ + "> perdeu.",0,0xffff00;
 
donpcevent "KvM04_BG::OnStop";
 
end;
 
 
 
OnCroixWin:
 
set $@KvM04BG, 3;
 
set $@KvM04BG_Victory, 2;
 
 
 
stopnpctimer;
 
sleep 2000;
 
announce "Duelo! [1x1] - <" + $@KvM04_CU$ + "> foi o VENCEDOR! <" + $@KvM04_GU$ + "> perdeu.",0,0xffff00;
 
donpcevent "KvM04_BG::OnStop";
 
end;
 
 
 
OnStop:
 
disablenpc "TherapistKvM04a";
 
disablenpc "TherapistKvM04b";
 
enablenpc "VintenarKvM04a";
 
enablenpc "VintenarKvM04b";
 
// Warp Teams
 
bg_warp $@KvM04BG_id1,"bat_c04",53,128;
 
bg_warp $@KvM04BG_id2,"bat_c04",146,55;
 
donpcevent "KvM04_BG_Out::OnBegin";
 
end;
 
 
 
OnReset:
 
stopnpctimer;
 
stopnpctimer "KvM04_BG_Out";
 
set .Croix_Count, 0;
 
set .Guillaume_Count, 0;
 
set .Croix_Score, 0;
 
set .Guillaume_Score, 0;
 
set $@KvM04_GU$, "";
 
set $@KvM04_CU$, "";
 
set $@KvM04BG_Victory, 0;
 
if( $@KvM04BG_id1 ) { bg_destroy $@KvM04BG_id1; set $@KvM04BG_id1, 0; }
 
if( $@KvM04BG_id2 ) { bg_destroy $@KvM04BG_id2; set $@KvM04BG_id2, 0; }
 
disablenpc "TherapistKvM04a";
 
disablenpc "TherapistKvM04b";
 
disablenpc "VintenarKvM04a";
 
disablenpc "VintenarKvM04b";
 
sleep 1000;
 
mapwarp "bat_c04","prontera",155,181;
 
sleep 2000;
 
maprespawnguildid "bat_c04",0,3; // Just in case someone else
 
bg_updatescore "bat_c04",0,0;
 
sleep 2000;
 
set $@KvM04BG, 0;
 
donpcevent "KvM04_BG::OnReadyCheck"; // Maybe a game is ready to start
 
end;
 
}
 
 
 
- script KvM04_BG_Out -1,{
 
end;
 
 
 
OnBegin:
 
initnpctimer;
 
end;
 
 
 
OnTimer3000:
 
mapannounce "bat_c04","Duelo! [1x1] fechará em 2 minutos!",1,0xffff00;
 
end;
 
OnTimer90000:
 
mapannounce "bat_c04","Duelo! [1x1] fechará em 30 segundos!",1,0xffff00;
 
end;
 
OnTimer110000:
 
mapannounce "bat_c04","Duelo! [1x1] fechará em 10 segundos!",1,0xffff00;
 
end;
 
OnTimer120000:
 
OnClock1600:
 
donpcevent "KvM04_BG::OnReset";
 
end;
 
}
 
 
 
// Battleground Therapist
 
// *********************************************************************
 
 
 
bat_c04,51,130,5 script Treinador::TherapistKvM04a 95,{
 
mes "[Treinador]";
 
mes "Apenas respire fundo e lute. Você conseguirá vencer!";
 
specialeffect2 312;
 
close;
 
}
 
 
 
bat_c04,148,53,1 script Treinador::TherapistKvM04b 95,{
 
mes "[Treinador]";
 
mes "Apenas respire fundo e lute. Você conseguirá vencer!";
 
specialeffect2 312;
 
close;
 
}
 
 
 
// Battleground rewards
 
// *********************************************************************
 
 
 
bat_c04,51,130,5 script Guillaume Vintenar::VintenarKvM04a 419,{
 
if( $@KvM04BG_Victory )
 
{
 
if( $@KvM04BG_Victory == 3 )
 
{
 
bg_leave;
 
warp "prontera",134,120;
 
end;
 
}
 
else if( $@KvM04BG_Victory == Bat_Team )
 
{ // Victory
 
bg_leave;
 
warp "prontera",155,181;
 
end;
 
}
 
else
 
{ // 
 
bg_leave;
 
warp "prontera",155,181;
 
end;
 
}
 
 
 
bg_leave;
 
warp "prontera",155,181;
 
end;
 
}
 
end;
 
}
 
 
 
bat_c04,148,53,1 script Croix Vintenar::VintenarKvM04b 415,{
 
if( $@KvM04BG_Victory )
 
{
 
if( $@KvM04BG_Victory == 3 )
 
{
 
bg_leave;
 
warp "prontera",155,181;
 
end;
 
}
 
else if( $@KvM04BG_Victory == Bat_Team )
 
{ // Victory
 
bg_leave;
 
warp "prontera",155,181;
 
end;
 
}
 
else
 
{ // 
 
bg_leave;
 
warp "prontera",155,181;
 
end;
 
}
 
 
 
bg_leave;
 
warp "prontera",155,181;
 
end;
 
}
 
end;
 
}
 
 
 
// MapFlags
 
// *********************************************************************
 
 
 
bat_c04 mapflag battleground 2
 
bat_c04 mapflag nomemo
 
bat_c04 mapflag nosave SavePoint
 
bat_c04 mapflag noteleport
 
bat_c04 mapflag nowarp
 
bat_c04 mapflag nowarpto
 
bat_c04 mapflag noreturn
 
bat_c04 mapflag nobranch
 
bat_c04 mapflag nopenalty
Edited by cumbe11
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