Hey Guys!! Those who are interested to help me script out cause I am a noob at scripting.
As the topic goes. Yes I have found a way which may be a turn point where even players be able to earn.
What benefits will the server get through Play2Earn?
1] MORE Players.
2] MORE Donations which may be even 300%+ then what you might expect.
3] New System of Playthrough which enables Cashout System NPC and Web Widgets.
4] Less effort to advertise.
How much will they earn?
From minimum 10$ to 200$ you set the limit.
What is required?
Interested Scripters to help me with this new System.
1.] Need 2 ~ 3 in-game NPC which will handle the Main Task.
2.] Update over Flux CP by adding Cashout System with Logging.
3] RagMart a new Auction system where players could sell their Items for "Flux Cashout Credits" or "Flux Credits".
How do you do it?
1. Players get Flux Credits by Donation.
2. In-Game NPC 'The Paid Quest' which rewards Flux Cashout Credits[FCC] to those who take the Quest. Quest are auto generated.
3. The Paid Quest Requires In-game Custom Currency To take the Quest.
4. How do they earn custom currency is up to you through Battle Arena or Quest. [This takes care of player population in servers.]
They will be busy online for earning Custom Currency so they can Take the available Paid Quest.
Why Paid Quest will be Invested Flux Credits??
Players need Equipment to Participate in Paid Quest. Rental one. Which is the only Sold Item as Donation Item In our server. We make money through that and some commision from the part of Paid Quest going on in bundle. 70 % for them 30% for us what we take from each Paid Quest Completion. Now to the point , Why?? Because now donation items Sold with Flux Cashout Credits will be 50% or more less than that sould with Flux Normal Credits.
In All what we earn is for out server management and maintenance and what they earn is for donating our server helping us grow.
You are free to advice me. and i don't mind evil minds there to steal my idea.
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anticlimax18
Hey Guys!! Those who are interested to help me script out cause I am a noob at scripting.
As the topic goes. Yes I have found a way which may be a turn point where even players be able to earn.
What benefits will the server get through Play2Earn?
1] MORE Players.
2] MORE Donations which may be even 300%+ then what you might expect.
3] New System of Playthrough which enables Cashout System NPC and Web Widgets.
4] Less effort to advertise.
How much will they earn?
From minimum 10$ to 200$ you set the limit.
What is required?
Interested Scripters to help me with this new System.
1.] Need 2 ~ 3 in-game NPC which will handle the Main Task.
2.] Update over Flux CP by adding Cashout System with Logging.
3] RagMart a new Auction system where players could sell their Items for "Flux Cashout Credits" or "Flux Credits".
How do you do it?
1. Players get Flux Credits by Donation.
2. In-Game NPC 'The Paid Quest' which rewards Flux Cashout Credits[FCC] to those who take the Quest. Quest are auto generated.
3. The Paid Quest Requires In-game Custom Currency To take the Quest.
4. How do they earn custom currency is up to you through Battle Arena or Quest. [This takes care of player population in servers.]
They will be busy online for earning Custom Currency so they can Take the available Paid Quest.
Why Paid Quest will be Invested Flux Credits??
Players need Equipment to Participate in Paid Quest. Rental one. Which is the only Sold Item as Donation Item In our server. We make money through that and some commision from the part of Paid Quest going on in bundle. 70 % for them 30% for us what we take from each Paid Quest Completion. Now to the point , Why?? Because now donation items Sold with Flux Cashout Credits will be 50% or more less than that sould with Flux Normal Credits.
In All what we earn is for out server management and maintenance and what they earn is for donating our server helping us grow.
You are free to advice me. and i don't mind evil minds there to steal my idea.
Its Already Credited to me.
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