Jump to content
  • 0

Renewal Settings


GodHarte

Question


  • Group:  Members
  • Topic Count:  14
  • Topics Per Day:  0.00
  • Content Count:  49
  • Reputation:   1
  • Joined:  08/03/13
  • Last Seen:  

Hi guys im having problem with my server,

 

my server is a Renewal one and its a 2013 version.

 

what i want to happen is...

 

Acid Bomb skill with cast.

 

because on my server these gentics casts acid bomb with 0 dex and its no cast how do i fix that? same wth zen or dangerous soul collect, it should have a cast right?

 

btw my server is 170 dex = no cast.

  • Upvote 1
Link to comment
Share on other sites

3 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  46
  • Topics Per Day:  0.01
  • Content Count:  206
  • Reputation:   13
  • Joined:  01/07/12
  • Last Seen:  

ok so, just to clarify, what you mean is that you want the creator move like this:

 

280nq6g.jpg

 

Instead of this:

 

ieif60.jpg

 

If it is this, it is a really good idea, I remember a high rate server that what players did, is to set their dex into 149, to make their creators move like that haha.

 

+1 for this idea.

 

P.S. I have no clue of how make this happen. haha

Edited by eKoh
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  14
  • Topics Per Day:  0.00
  • Content Count:  49
  • Reputation:   1
  • Joined:  08/03/13
  • Last Seen:  

ok so, just to clarify, what you mean is that you want the creator move like this:

 

280nq6g.jpg

 

Instead of this:

 

ieif60.jpg

 

If it is this, it is a really good idea, I remember a high rate server that what players did, is to set their dex into 149, to make their creators move like that haha.

 

+1 for this idea.

 

P.S. I have no clue of how make this happen. haha

 

wow thanks for the nice info! but thats not the issue,

 

my creator doesnt have a casting time on acid demo even on 0 dex. there should be a casting time right? same with zen or dangerous soul collect skill by Sura.

i tried changing the skill_db but im having a hard time understanding on how to change it from no cast to with casting time

Edited by Eulie
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  19
  • Topics Per Day:  0.01
  • Content Count:  56
  • Reputation:   0
  • Joined:  12/30/13
  • Last Seen:  

Are you using renewal server? If so, navigate through src/config/renewal.h,
uncomment the following as shown below. I hope this helps.
 

edit: Don't forget to compile afterwards.

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_

//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG

/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD

#endif

#endif // _CONFIG_RENEWAL_H_

Edited by lionheart
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...