ajibasket32 Posted June 22, 2014 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 20 Reputation: 0 Joined: 12/22/11 Last Seen: October 18, 2014 Share Posted June 22, 2014 can anyone give me this NPC?http://irowiki.org/wiki/Fallen_Angel_Wing_Enchants and btw why the iRO FAW effect and rathen FAW effect is different?thanks Quote Link to comment Share on other sites More sharing options...
EL Dragon Posted June 22, 2014 Group: Members Topic Count: 86 Topics Per Day: 0.02 Content Count: 591 Reputation: 146 Joined: 06/19/12 Last Seen: December 10, 2016 Share Posted June 22, 2014 is in npc/re/quests/quests_malangdo.txt // Archangel Wing Enchants :: 2011_enc_angel02 //============================================================ malangdo,234,153,6 script Notice Board#mal 837,{ mes "^0000FFThere's a hastily written message on this bulletin board.^000000"; next; mes "A fallen angel within will unlock a hidden enchantment to Archangel Wings."; close; } mal_in01,15,16,3 script Fallen Angel#mal 403,{ disable_items; if (checkweight(1201,1) == 0) { mes "You are carrying too many items, please reduce them and come back!"; close; } if (MaxWeight - Weight < 10000) { mes "You have overweight, please reduce it and come back!"; close; } if (getequipid(EQI_GARMENT) == 2573) { if (Zeny >= 1000000) set .@menu$, "Enchant Archangel Wing"; else set .@menu$, "^999999You do not have enough zeny!^000000"; } else set .@menu$, "^999999You have not equipped the Archangel Wing!^000000"; mes "[Fallen Angel]"; mes "You seem like a poor guy!"; next; mes "[Fallen Angel]"; mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?"; next; switch(select("What is that?:"+.@menu$+":Enchant Initialization")) { case 1: switch(select("Stop speaking:What are you going to do?")) { case 1: mes "[Fallen Angel]"; mes "What did you say?"; close; case 2: mes "[Fallen Angel]"; mes "I can enchant my capability into your Archangel Wing if you pay 1,000,000 zeny. But you can't enchant it again without resetting it."; next; mes "[Fallen Angel]"; mes "The enchantment is dangerous, so ^ff0000the wing might be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcard and refine level^0000ff!"; close; } case 2: if (Zeny < 1000000) { mes "[Fallen Angel]"; mes "I can't do it if you can't pay!"; close; } mes "[Fallen Angel]"; mes "There are 2 important notices. First, the enchantment requires ^0000ff1,000,000 zeny^000000."; next; mes "[Fallen Angel]"; mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!"; mes "If you can accept these conditions, I will enchant the wing for you."; next; if(select("Let me consider...:I accept, let's enchant!") == 1) { mes "[Fallen Angel]"; mes "Ok! Take your time to consider!"; close; } specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",2; if (getequipisequiped(EQI_GARMENT) == 0) { mes "[Fallen Angel]"; mes "The Archangel Wing has been taken out!"; close; } if (getequipid(EQI_GARMENT) != 2573) { mes "[Fallen Angel]"; mes "Don't take off the item!"; close; } if (getequipcardid(EQI_GARMENT,3)) { mes "[Fallen Angel]"; mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!"; close; } set .@equip_refine, getequiprefinerycnt(EQI_GARMENT); setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2); set .@i, rand(1,900); if (.@i < 2) set .@enchant,4848; //Immuned1 else if (.@i < 3) set .@enchant,4849; //Cranial1 else if (.@i < 4) set .@enchant,4852; //Heal_Amount5 else if (.@i < 9) set .@enchant,4853; //S_Str else if (.@i < 14) set .@enchant,4854; //S_Agi else if (.@i < 19) set .@enchant,4855; //S_Vital else if (.@i < 24) set .@enchant,4856; //S_Int else if (.@i < 29) set .@enchant,4857; //S_Dex else if (.@i < 34) set .@enchant,4858; //S_Luck else if (.@i < 39) set .@enchant,4851; //Heal_Amount4 else if (.@i < 49) set .@enchant,4850; //Heal_Amount3 else if (.@i < 74) set .@enchant,4760; //Matk1 else if (.@i < 84) set .@enchant,4761; //Matk2 else if (.@i < 109) set .@enchant,4817; //Sharp2 else if (.@i < 119) set .@enchant,4816; //Sharp3 else if (.@i < 144) set .@enchant,4814; //Spell2 else if (.@i < 154) set .@enchant,4813; //Spell3 else if (.@i < 179) set .@enchant,4833; //Expert_Archer2 else if (.@i < 189) set .@enchant,4834; //Expert_Archer3 else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2 else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3 else if (.@i < 259) set .@enchant,4701; //Strength2 else if (.@i < 294) set .@enchant,4731; //Agility2 else if (.@i < 329) set .@enchant,4721; //Dexterity2 else if (.@i < 364) set .@enchant,4741; //Vitality2 else if (.@i < 399) set .@enchant,4751; //Luck2 else if (.@i < 434) set .@enchant,4711; //Inteligence2 else if (.@i < 504) set .@enchant,4700; //Strength1 else if (.@i < 574) set .@enchant,4730; //Agility1 else if (.@i < 644) set .@enchant,4720; //Dexterity1 else if (.@i < 714) set .@enchant,4740; //Vitality1 else if (.@i < 784) set .@enchant,4750; //Luck1 else if (.@i < 854) set .@enchant,4710; //Inteligence1 else set .@enchant,0; set Zeny, Zeny - 1000000; delequip EQI_GARMENT; if (.@enchant == 0) { mes "[Fallen Angel]"; mes "Be merciful to the survivor,"; mes "Send flowers to the dead."; next; mes "[Fallen Angel]"; mes "Help for justice,"; mes "Elimination of evil."; next; mes "[Fallen Angel]"; mes "But the important point is... the Archangel Wing is damaged!"; close; } getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing if (.@i < 4) announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10; mes "[Fallen Angel]"; mes "Take it!"; mes "I believe that you will become the dominator of the new world!"; close; case 3: mes "[Fallen Angel]"; mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability."; next; if(select("Let me consider...:Ok, I want initialize it.") == 1) { mes "[Fallen Angel]"; mes "Ok! Take your time to consider!"; close; } specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",2; if (getequipisequiped(EQI_GARMENT) == 0) { mes "[Fallen Angel]"; mes "The Archangel Wing has been taken out!"; close; } if (getequipid(EQI_GARMENT) != 2573) { mes "[Fallen Angel]"; mes "Oh... you have unequipped the Archangel Wing!"; close; } if (countitem(6417) < 3) { mes "[Fallen Angel]"; mes "I can't do it if you can't pay!"; close; } if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant System mes "[Fallen Angel]"; mes "This equipment has not been enchanted, please check it again!"; close; } set .@equip_refine, getequiprefinerycnt(EQI_GARMENT); setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2); delitem 6417,3; //Silvervine delequip EQI_GARMENT; getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing mes "[Fallen Angel]"; mes "Take it!"; close; } } Quote Link to comment Share on other sites More sharing options...
ajibasket32 Posted June 23, 2014 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 20 Reputation: 0 Joined: 12/22/11 Last Seen: October 18, 2014 Author Share Posted June 23, 2014 is in npc/re/quests/quests_malangdo.txt // Archangel Wing Enchants :: 2011_enc_angel02 //============================================================ malangdo,234,153,6 script Notice Board#mal 837,{ mes "^0000FFThere's a hastily written message on this bulletin board.^000000"; next; mes "A fallen angel within will unlock a hidden enchantment to Archangel Wings."; close; } mal_in01,15,16,3 script Fallen Angel#mal 403,{ disable_items; if (checkweight(1201,1) == 0) { mes "You are carrying too many items, please reduce them and come back!"; close; } if (MaxWeight - Weight < 10000) { mes "You have overweight, please reduce it and come back!"; close; } if (getequipid(EQI_GARMENT) == 2573) { if (Zeny >= 1000000) set .@menu$, "Enchant Archangel Wing"; else set .@menu$, "^999999You do not have enough zeny!^000000"; } else set .@menu$, "^999999You have not equipped the Archangel Wing!^000000"; mes "[Fallen Angel]"; mes "You seem like a poor guy!"; next; mes "[Fallen Angel]"; mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?"; next; switch(select("What is that?:"+.@menu$+":Enchant Initialization")) { case 1: switch(select("Stop speaking:What are you going to do?")) { case 1: mes "[Fallen Angel]"; mes "What did you say?"; close; case 2: mes "[Fallen Angel]"; mes "I can enchant my capability into your Archangel Wing if you pay 1,000,000 zeny. But you can't enchant it again without resetting it."; next; mes "[Fallen Angel]"; mes "The enchantment is dangerous, so ^ff0000the wing might be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcard and refine level^0000ff!"; close; } case 2: if (Zeny < 1000000) { mes "[Fallen Angel]"; mes "I can't do it if you can't pay!"; close; } mes "[Fallen Angel]"; mes "There are 2 important notices. First, the enchantment requires ^0000ff1,000,000 zeny^000000."; next; mes "[Fallen Angel]"; mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!"; mes "If you can accept these conditions, I will enchant the wing for you."; next; if(select("Let me consider...:I accept, let's enchant!") == 1) { mes "[Fallen Angel]"; mes "Ok! Take your time to consider!"; close; } specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",2; if (getequipisequiped(EQI_GARMENT) == 0) { mes "[Fallen Angel]"; mes "The Archangel Wing has been taken out!"; close; } if (getequipid(EQI_GARMENT) != 2573) { mes "[Fallen Angel]"; mes "Don't take off the item!"; close; } if (getequipcardid(EQI_GARMENT,3)) { mes "[Fallen Angel]"; mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!"; close; } set .@equip_refine, getequiprefinerycnt(EQI_GARMENT); setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2); set .@i, rand(1,900); if (.@i < 2) set .@enchant,4848; //Immuned1 else if (.@i < 3) set .@enchant,4849; //Cranial1 else if (.@i < 4) set .@enchant,4852; //Heal_Amount5 else if (.@i < 9) set .@enchant,4853; //S_Str else if (.@i < 14) set .@enchant,4854; //S_Agi else if (.@i < 19) set .@enchant,4855; //S_Vital else if (.@i < 24) set .@enchant,4856; //S_Int else if (.@i < 29) set .@enchant,4857; //S_Dex else if (.@i < 34) set .@enchant,4858; //S_Luck else if (.@i < 39) set .@enchant,4851; //Heal_Amount4 else if (.@i < 49) set .@enchant,4850; //Heal_Amount3 else if (.@i < 74) set .@enchant,4760; //Matk1 else if (.@i < 84) set .@enchant,4761; //Matk2 else if (.@i < 109) set .@enchant,4817; //Sharp2 else if (.@i < 119) set .@enchant,4816; //Sharp3 else if (.@i < 144) set .@enchant,4814; //Spell2 else if (.@i < 154) set .@enchant,4813; //Spell3 else if (.@i < 179) set .@enchant,4833; //Expert_Archer2 else if (.@i < 189) set .@enchant,4834; //Expert_Archer3 else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2 else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3 else if (.@i < 259) set .@enchant,4701; //Strength2 else if (.@i < 294) set .@enchant,4731; //Agility2 else if (.@i < 329) set .@enchant,4721; //Dexterity2 else if (.@i < 364) set .@enchant,4741; //Vitality2 else if (.@i < 399) set .@enchant,4751; //Luck2 else if (.@i < 434) set .@enchant,4711; //Inteligence2 else if (.@i < 504) set .@enchant,4700; //Strength1 else if (.@i < 574) set .@enchant,4730; //Agility1 else if (.@i < 644) set .@enchant,4720; //Dexterity1 else if (.@i < 714) set .@enchant,4740; //Vitality1 else if (.@i < 784) set .@enchant,4750; //Luck1 else if (.@i < 854) set .@enchant,4710; //Inteligence1 else set .@enchant,0; set Zeny, Zeny - 1000000; delequip EQI_GARMENT; if (.@enchant == 0) { mes "[Fallen Angel]"; mes "Be merciful to the survivor,"; mes "Send flowers to the dead."; next; mes "[Fallen Angel]"; mes "Help for justice,"; mes "Elimination of evil."; next; mes "[Fallen Angel]"; mes "But the important point is... the Archangel Wing is damaged!"; close; } getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing if (.@i < 4) announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10; mes "[Fallen Angel]"; mes "Take it!"; mes "I believe that you will become the dominator of the new world!"; close; case 3: mes "[Fallen Angel]"; mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability."; next; if(select("Let me consider...:Ok, I want initialize it.") == 1) { mes "[Fallen Angel]"; mes "Ok! Take your time to consider!"; close; } specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",2; if (getequipisequiped(EQI_GARMENT) == 0) { mes "[Fallen Angel]"; mes "The Archangel Wing has been taken out!"; close; } if (getequipid(EQI_GARMENT) != 2573) { mes "[Fallen Angel]"; mes "Oh... you have unequipped the Archangel Wing!"; close; } if (countitem(6417) < 3) { mes "[Fallen Angel]"; mes "I can't do it if you can't pay!"; close; } if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant System mes "[Fallen Angel]"; mes "This equipment has not been enchanted, please check it again!"; close; } set .@equip_refine, getequiprefinerycnt(EQI_GARMENT); setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2); delitem 6417,3; //Silvervine delequip EQI_GARMENT; getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing mes "[Fallen Angel]"; mes "Take it!"; close; } } not this one XD, that was Arch Angel Wing/Eternal Wing, the one that i need is Fallen Anggel Wing, btw thx for reply please i need this npc. anyone could help? 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ajibasket32 Posted June 25, 2014 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 20 Reputation: 0 Joined: 12/22/11 Last Seen: October 18, 2014 Author Share Posted June 25, 2014 anyone? please or at least any could tell me why the effect is different? up Quote Link to comment Share on other sites More sharing options...
Question
ajibasket32
can anyone give me this NPC?
http://irowiki.org/wiki/Fallen_Angel_Wing_Enchants
and btw why the iRO FAW effect and rathen FAW effect is different?
thanks
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