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R> iRO Fallen Angel Wing Enchant


ajibasket32

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can anyone give me this NPC?
http://irowiki.org/wiki/Fallen_Angel_Wing_Enchants

 

and btw why the iRO FAW effect and rathen FAW effect is different?
thanks :D

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is in  npc/re/quests/quests_malangdo.txt

// Archangel Wing Enchants :: 2011_enc_angel02
//============================================================
malangdo,234,153,6	script	Notice Board#mal	837,{
	mes "^0000FFThere's a hastily written message on this bulletin board.^000000";
	next;
	mes "A fallen angel within will unlock a hidden enchantment to Archangel Wings.";
	close;
}

mal_in01,15,16,3	script	Fallen Angel#mal	403,{
	disable_items;
	if (checkweight(1201,1) == 0) {
		mes "You are carrying too many items, please reduce them and come back!";
		close;
	}
	if (MaxWeight - Weight < 10000) {
		mes "You have overweight, please reduce it and come back!";
		close;
	}
	if (getequipid(EQI_GARMENT) == 2573) {
		if (Zeny >= 1000000)
			set .@menu$, "Enchant Archangel Wing";
		else
			set .@menu$, "^999999You do not have enough zeny!^000000";
	} else
		set .@menu$, "^999999You have not equipped the Archangel Wing!^000000";
	mes "[Fallen Angel]";
	mes "You seem like a poor guy!";
	next;
	mes "[Fallen Angel]";
	mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?";
	next;
	switch(select("What is that?:"+.@menu$+":Enchant Initialization")) {
	case 1:
		switch(select("Stop speaking:What are you going to do?")) {
		case 1:
			mes "[Fallen Angel]";
			mes "What did you say?";
			close;
		case 2:
			mes "[Fallen Angel]";
			mes "I can enchant my capability into your Archangel Wing if you pay 1,000,000 zeny. But you can't enchant it again without resetting it.";
			next;
			mes "[Fallen Angel]";
			mes "The enchantment is dangerous, so ^ff0000the wing might be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcard and refine level^0000ff!";
			close;
		}
	case 2:
		if (Zeny < 1000000) {
			mes "[Fallen Angel]";
			mes "I can't do it if you can't pay!";
			close;
		}
		mes "[Fallen Angel]";
		mes "There are 2 important notices. First, the enchantment requires ^0000ff1,000,000 zeny^000000.";
		next;
		mes "[Fallen Angel]";
		mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!";
 		mes "If you can accept these conditions, I will enchant the wing for you.";
		next;
		if(select("Let me consider...:I accept, let's enchant!") == 1) {
			mes "[Fallen Angel]";
			mes "Ok! Take your time to consider!";
			close;
		}
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",2;
		if (getequipisequiped(EQI_GARMENT) == 0) {
			mes "[Fallen Angel]";
			mes "The Archangel Wing has been taken out!";
			close;
		}
		if (getequipid(EQI_GARMENT) != 2573) {
			mes "[Fallen Angel]";
			mes "Don't take off the item!";
			close;
		}
		if (getequipcardid(EQI_GARMENT,3)) {
			mes "[Fallen Angel]";
			mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!";
			close;
		}
		set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
		setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);

		set .@i, rand(1,900);
		     if (.@i < 2)   set .@enchant,4848; //Immuned1
		else if (.@i < 3)   set .@enchant,4849; //Cranial1
		else if (.@i < 4)   set .@enchant,4852; //Heal_Amount5
		else if (.@i < 9)   set .@enchant,4853; //S_Str
		else if (.@i < 14)  set .@enchant,4854; //S_Agi
		else if (.@i < 19)  set .@enchant,4855; //S_Vital
		else if (.@i < 24)  set .@enchant,4856; //S_Int
		else if (.@i < 29)  set .@enchant,4857; //S_Dex
		else if (.@i < 34)  set .@enchant,4858; //S_Luck
		else if (.@i < 39)  set .@enchant,4851; //Heal_Amount4
		else if (.@i < 49)  set .@enchant,4850; //Heal_Amount3
		else if (.@i < 74)  set .@enchant,4760; //Matk1
		else if (.@i < 84)  set .@enchant,4761; //Matk2
		else if (.@i < 109) set .@enchant,4817; //Sharp2
		else if (.@i < 119) set .@enchant,4816; //Sharp3
		else if (.@i < 144) set .@enchant,4814; //Spell2
		else if (.@i < 154) set .@enchant,4813; //Spell3
		else if (.@i < 179) set .@enchant,4833; //Expert_Archer2
		else if (.@i < 189) set .@enchant,4834; //Expert_Archer3
		else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2
		else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3
		else if (.@i < 259) set .@enchant,4701; //Strength2
		else if (.@i < 294) set .@enchant,4731; //Agility2
		else if (.@i < 329) set .@enchant,4721; //Dexterity2
		else if (.@i < 364) set .@enchant,4741; //Vitality2
		else if (.@i < 399) set .@enchant,4751; //Luck2
		else if (.@i < 434) set .@enchant,4711; //Inteligence2
		else if (.@i < 504) set .@enchant,4700; //Strength1
		else if (.@i < 574) set .@enchant,4730; //Agility1
		else if (.@i < 644) set .@enchant,4720; //Dexterity1
		else if (.@i < 714) set .@enchant,4740; //Vitality1
		else if (.@i < 784) set .@enchant,4750; //Luck1
		else if (.@i < 854) set .@enchant,4710; //Inteligence1
		else set .@enchant,0;

		set Zeny, Zeny - 1000000;
		delequip EQI_GARMENT;
		if (.@enchant == 0) {
			mes "[Fallen Angel]";
			mes "Be merciful to the survivor,";
			mes "Send flowers to the dead.";
			next;
			mes "[Fallen Angel]";
			mes "Help for justice,";
			mes "Elimination of evil.";
			next;
			mes "[Fallen Angel]";
			mes "But the important point is... the Archangel Wing is damaged!";
			close;
		}
		getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
		if (.@i < 4)
			announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
		mes "[Fallen Angel]";
		mes "Take it!";
		mes "I believe that you will become the dominator of the new world!";
		close;
	case 3:
		mes "[Fallen Angel]";
		mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability.";
		next;
		if(select("Let me consider...:Ok, I want initialize it.") == 1) {
			mes "[Fallen Angel]";
			mes "Ok! Take your time to consider!";
			close;
		}
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",2;
		if (getequipisequiped(EQI_GARMENT) == 0) {
			mes "[Fallen Angel]";
			mes "The Archangel Wing has been taken out!";
			close;
		}
		if (getequipid(EQI_GARMENT) != 2573) {
			mes "[Fallen Angel]";
			mes "Oh... you have unequipped the Archangel Wing!";
			close;
		}
		if (countitem(6417) < 3) {
			mes "[Fallen Angel]";
			mes "I can't do it if you can't pay!";
			close;
		}
		if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant System
			mes "[Fallen Angel]";
			mes "This equipment has not been enchanted, please check it again!";
			close;
		}
		set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
		setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
		delitem 6417,3; //Silvervine
		delequip EQI_GARMENT;
		getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing
		mes "[Fallen Angel]";
		mes "Take it!";
		close;
	}
}

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is in  npc/re/quests/quests_malangdo.txt

// Archangel Wing Enchants :: 2011_enc_angel02
//============================================================
malangdo,234,153,6	script	Notice Board#mal	837,{
	mes "^0000FFThere's a hastily written message on this bulletin board.^000000";
	next;
	mes "A fallen angel within will unlock a hidden enchantment to Archangel Wings.";
	close;
}

mal_in01,15,16,3	script	Fallen Angel#mal	403,{
	disable_items;
	if (checkweight(1201,1) == 0) {
		mes "You are carrying too many items, please reduce them and come back!";
		close;
	}
	if (MaxWeight - Weight < 10000) {
		mes "You have overweight, please reduce it and come back!";
		close;
	}
	if (getequipid(EQI_GARMENT) == 2573) {
		if (Zeny >= 1000000)
			set .@menu$, "Enchant Archangel Wing";
		else
			set .@menu$, "^999999You do not have enough zeny!^000000";
	} else
		set .@menu$, "^999999You have not equipped the Archangel Wing!^000000";
	mes "[Fallen Angel]";
	mes "You seem like a poor guy!";
	next;
	mes "[Fallen Angel]";
	mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?";
	next;
	switch(select("What is that?:"+.@menu$+":Enchant Initialization")) {
	case 1:
		switch(select("Stop speaking:What are you going to do?")) {
		case 1:
			mes "[Fallen Angel]";
			mes "What did you say?";
			close;
		case 2:
			mes "[Fallen Angel]";
			mes "I can enchant my capability into your Archangel Wing if you pay 1,000,000 zeny. But you can't enchant it again without resetting it.";
			next;
			mes "[Fallen Angel]";
			mes "The enchantment is dangerous, so ^ff0000the wing might be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcard and refine level^0000ff!";
			close;
		}
	case 2:
		if (Zeny < 1000000) {
			mes "[Fallen Angel]";
			mes "I can't do it if you can't pay!";
			close;
		}
		mes "[Fallen Angel]";
		mes "There are 2 important notices. First, the enchantment requires ^0000ff1,000,000 zeny^000000.";
		next;
		mes "[Fallen Angel]";
		mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!";
 		mes "If you can accept these conditions, I will enchant the wing for you.";
		next;
		if(select("Let me consider...:I accept, let's enchant!") == 1) {
			mes "[Fallen Angel]";
			mes "Ok! Take your time to consider!";
			close;
		}
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",2;
		if (getequipisequiped(EQI_GARMENT) == 0) {
			mes "[Fallen Angel]";
			mes "The Archangel Wing has been taken out!";
			close;
		}
		if (getequipid(EQI_GARMENT) != 2573) {
			mes "[Fallen Angel]";
			mes "Don't take off the item!";
			close;
		}
		if (getequipcardid(EQI_GARMENT,3)) {
			mes "[Fallen Angel]";
			mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!";
			close;
		}
		set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
		setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);

		set .@i, rand(1,900);
		     if (.@i < 2)   set .@enchant,4848; //Immuned1
		else if (.@i < 3)   set .@enchant,4849; //Cranial1
		else if (.@i < 4)   set .@enchant,4852; //Heal_Amount5
		else if (.@i < 9)   set .@enchant,4853; //S_Str
		else if (.@i < 14)  set .@enchant,4854; //S_Agi
		else if (.@i < 19)  set .@enchant,4855; //S_Vital
		else if (.@i < 24)  set .@enchant,4856; //S_Int
		else if (.@i < 29)  set .@enchant,4857; //S_Dex
		else if (.@i < 34)  set .@enchant,4858; //S_Luck
		else if (.@i < 39)  set .@enchant,4851; //Heal_Amount4
		else if (.@i < 49)  set .@enchant,4850; //Heal_Amount3
		else if (.@i < 74)  set .@enchant,4760; //Matk1
		else if (.@i < 84)  set .@enchant,4761; //Matk2
		else if (.@i < 109) set .@enchant,4817; //Sharp2
		else if (.@i < 119) set .@enchant,4816; //Sharp3
		else if (.@i < 144) set .@enchant,4814; //Spell2
		else if (.@i < 154) set .@enchant,4813; //Spell3
		else if (.@i < 179) set .@enchant,4833; //Expert_Archer2
		else if (.@i < 189) set .@enchant,4834; //Expert_Archer3
		else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2
		else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3
		else if (.@i < 259) set .@enchant,4701; //Strength2
		else if (.@i < 294) set .@enchant,4731; //Agility2
		else if (.@i < 329) set .@enchant,4721; //Dexterity2
		else if (.@i < 364) set .@enchant,4741; //Vitality2
		else if (.@i < 399) set .@enchant,4751; //Luck2
		else if (.@i < 434) set .@enchant,4711; //Inteligence2
		else if (.@i < 504) set .@enchant,4700; //Strength1
		else if (.@i < 574) set .@enchant,4730; //Agility1
		else if (.@i < 644) set .@enchant,4720; //Dexterity1
		else if (.@i < 714) set .@enchant,4740; //Vitality1
		else if (.@i < 784) set .@enchant,4750; //Luck1
		else if (.@i < 854) set .@enchant,4710; //Inteligence1
		else set .@enchant,0;

		set Zeny, Zeny - 1000000;
		delequip EQI_GARMENT;
		if (.@enchant == 0) {
			mes "[Fallen Angel]";
			mes "Be merciful to the survivor,";
			mes "Send flowers to the dead.";
			next;
			mes "[Fallen Angel]";
			mes "Help for justice,";
			mes "Elimination of evil.";
			next;
			mes "[Fallen Angel]";
			mes "But the important point is... the Archangel Wing is damaged!";
			close;
		}
		getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
		if (.@i < 4)
			announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
		mes "[Fallen Angel]";
		mes "Take it!";
		mes "I believe that you will become the dominator of the new world!";
		close;
	case 3:
		mes "[Fallen Angel]";
		mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability.";
		next;
		if(select("Let me consider...:Ok, I want initialize it.") == 1) {
			mes "[Fallen Angel]";
			mes "Ok! Take your time to consider!";
			close;
		}
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",2;
		if (getequipisequiped(EQI_GARMENT) == 0) {
			mes "[Fallen Angel]";
			mes "The Archangel Wing has been taken out!";
			close;
		}
		if (getequipid(EQI_GARMENT) != 2573) {
			mes "[Fallen Angel]";
			mes "Oh... you have unequipped the Archangel Wing!";
			close;
		}
		if (countitem(6417) < 3) {
			mes "[Fallen Angel]";
			mes "I can't do it if you can't pay!";
			close;
		}
		if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant System
			mes "[Fallen Angel]";
			mes "This equipment has not been enchanted, please check it again!";
			close;
		}
		set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
		setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
		delitem 6417,3; //Silvervine
		delequip EQI_GARMENT;
		getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing
		mes "[Fallen Angel]";
		mes "Take it!";
		close;
	}
}

not this one XD, that was Arch Angel Wing/Eternal Wing, the one that i need is Fallen Anggel Wing,

btw thx for reply :D

please i need this npc. anyone could help?

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anyone?  please or at least any could tell me why the effect is different?


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