Jump to content
  • 0

How to avoid monster warp on a determine area map.


javierlog08

Question


  • Group:  Members
  • Topic Count:  5
  • Topics Per Day:  0.00
  • Content Count:  15
  • Reputation:   0
  • Joined:  07/18/12
  • Last Seen:  

I have a mob that can teleport. but i have a map area, where basilisc is set.  i want that the monster cant teleport on that area of my map.

Link to comment
Share on other sites

1 answer to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.00
  • Content Count:  135
  • Reputation:   41
  • Joined:  02/05/14
  • Last Seen:  

Here's a sample script and an explanation of what it does:

prontera,50,50,0	script	basc_area	-1,10,10,{

	OnTouchNPC:
		unitwarp "this", -1, -1;
		end;

}

When a non-player character (monster) enters a 10 by 10 rectangular cell area around (50, 50) in the map prontera, warp the unit to a random position on this map.

 

 

Modify this line to adjust the starting position and cell area:

prontera,50,50,0	script	basc_area	-1,10,10,{
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...