Oh, I have a cool idea about a similar event which I'd like Annie to make real!
1. A portal appears in "mapname" at "X:XX" and remains open until the event ends. 2. Once a player reaches the best Kill/Death ratio, a "[MvP]" fakename will appear before his name and he'll also turn red due to the Berserk effect. 3. In order for another player to become the "[MvP]" and turn red, he must have the best Kill/Death ratio rather than just killing the "[MvP]". 4. The "[MvP]" player will gain "X" zeny per second and "X" PvP Point(s) per minute. 5. If the "[MvP]" player leaves the map, he'll return back to his normal status as long as he stays outside the area where the event is taking place. If he enters the event map again, he'll be considered as "[MvP]" as long as he's still the one with the best Kill/Death ratio. 6. If a normal player kills the "[MvP]", he'll receive "X" PvP Point(s). 7. The event ends after 40 mins. The winner is the one with the best ratio and gets "X" item(s). 8. The portal disappears. 9. The Kill/Death counter is reset.
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Oh, I have a cool idea about a similar event which I'd like Annie to make real!
1. A portal appears in "mapname" at "X:XX" and remains open until the event ends.
2. Once a player reaches the best Kill/Death ratio, a "[MvP]" fakename will appear before his name and he'll also turn red due to the Berserk effect.
3. In order for another player to become the "[MvP]" and turn red, he must have the best Kill/Death ratio rather than just killing the "[MvP]".
4. The "[MvP]" player will gain "X" zeny per second and "X" PvP Point(s) per minute.
5. If the "[MvP]" player leaves the map, he'll return back to his normal status as long as he stays outside the area where the event is taking place. If he enters the event map again, he'll be considered as "[MvP]" as long as he's still the one with the best Kill/Death ratio.
6. If a normal player kills the "[MvP]", he'll receive "X" PvP Point(s).
7. The event ends after 40 mins. The winner is the one with the best ratio and gets "X" item(s).
8. The portal disappears.
9. The Kill/Death counter is reset.
Is it clear enough? ><
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