prontera,146,237,4 script Chii 716,{
if (Chii == 0) {
mes "[^07ad14Chii^000000]";
mes "Silver bells,";
mes "silver bells ...";
mes "it's christmas time in the city";
next;
emotion e_ho;
mes "[^07ad14Chii^000000]";
mes "Oh~ Hi there!";
mes "can you feel the essence";
mes "of christmas here?";
mes "everything is totally amazing!";
mes "and i reeeally luv it!!!";
next;
mes "[^07ad14Chii^000000]";
mes "Although things are great";
mes "seeing other people's smile";
mes "but, facing also the";
mes "fact that i can't be with ";
mes "my partner right now";
mes "is the saddest part";
next;
mes "[^07ad14Chii^000000]";
mes "i wish that she's with me";
mes "and hoping that Santa would hear";
mes "all my wishes";
next;
emotion e_omg;
mes "[^07ad14Chii^000000]";
mes "Ooops! speaking about santa,";
mes "have you noticed";
mes "why people talking 'bout him?";
next;
menu "I dunno, why?",TEST1,"lol, don't care",TEST2;
TEST1:
mes "[^07ad14Chii^000000]";
mes "Well, i won't be telling secrets";
mes "to anyone i don't even know";
mes "especially to you";
next;
mes "[^07ad14Chii^000000]";
mes "BUUUUUUUT!";
mes "if you really want to know";
mes "there are conditions";
mes "before i will tell you this";
next;
mes "[^07ad14Chii^000000]";
mes "The next time you'll talk to me";
mes "just bring";
mes "5 Lunatic cards";
mes "5 Poring cards";
mes "5 Fabre cards";
set Chii,4;
close;
TEST2:
mes "[^07ad14Chii^000000]";
mes "Okay! Get lost!";
mes "i don't need you!";
next;
warp "xmas_fild01",0,0;
close;
}
if (Chii == 4) {
mes "[^07ad14Chii^000000]";
mes "Hello! You're back!~";
mes "so are you ready to know";
mes "what is going on right now?";
next;
switch(select("Please tell me:I better go")) {
case 1:
if ((countitem(4006) > 4) && (countitem(4001) > 4) && (countitem(4002) > 4)) {
mes "[^07ad14Chii^000000]";
mes "That's great! You did it";
mes "so, here it is,";
mes "but please don't tell anyone about this okay?";
delitem 4006,5;
delitem 4001,5;
delitem 4002,5;
next;
mes "[^07ad14Chii^000000]";
mes "People are talking about Santa";
mes "because rumors says";
mes "that he's coming to town";
mes "and he'll be giving gifts";
mes "to those who have his hat";
next;
mes "[^ff8f1a" + strcharinfo(0) + "^000000]";
mes "What kind of hat is that?";
mes "and where can i find that one";
next;
mes "[^07ad14Chii^000000]";
mes "Rumors says that";
mes "there's an old man";
mes "living on payon who makes";
mes "that hat";
next;
mes "[^07ad14Chii^000000]";
mes "But all i know is, he only accepts";
mes "requests as soon as you bring";
mes "with you his precious stone";
next;
mes "[^07ad14Chii^000000]";
mes "And people says that";
mes "his precious stone";
mes "can only be found at";
mes "the seven desert of morocc";
mes "and its veeeery rare";
next;
mes "[^07ad14Chii^000000]";
emotion e_heh;
mes "And guess what?";
mes "i think i found iiiiit!";
mes "nyaaaaaaaahaha!";
mes "do you want this too?";
next;
mes "[^07ad14Chii^000000]";
mes "Nah! You can have this";
mes "but its not for free";
mes "maybe if you can bring me";
mes "the items i need too";
next;
mes "[^07ad14Chii^000000]";
mes "Here's all i need";
mes "200 red gemstone";
mes "200 yellow gemstone";
mes "200 blue gemstone";
mes "and 150 battle badges";
next;
mes "[^07ad14Chii^000000]";
mes "Just come back";
mes "here if you have it all";
mes "Byeeeee!";
set Chii,2;
close;
}
mes "[^07ad14Chii^000000]";
mes "Oh! i thought";
mes "5 Lunatic cards,";
mes "5 Poring cards,";
mes "and 5 Fabre cards are already with you";
emotion e_swt;
close;
case 2:
mes "[^07ad14Chii^000000]";
mes "Naah! if you change";
mes "your mind,";
mes "you can just find me here";
next;
mes "[^07ad14Chii^000000]";
mes "laa la laaa";
mes "lalalal laaaaa";
mes "...";
emotion e_ho;
close;
}
}
if (Chii == 2) {
mes "[^07ad14Chii^000000]";
mes "Are you ready to have";
mes "this precious stone";
mes "and make that rare hat?";
next;
if ((countitem(7773) > 99) && (countitem(716) > 199) && (countitem(715) > 199) && (countitem(717) > 199)){
mes "[^07ad14Chii^000000]";
mes "Here you go...";
mes "please don't lost it okay?";
next;
delitem 7773,100;
delitem 716,200;
delitem 715,200;
delitem 717,200;
getitem 6084,1;
specialeffect2 852;
mes "[^07ad14Chii^000000]";
mes "Before you go,";
mes "let me remind you";
mes "always bring that stone";
mes "coz he won't make hats";
mes "if you don't have his stone";
set Chii,3;
emotion e_no1;
close;
}
mes "[^07ad14Chii^000000]";
mes "Ooops!~";
mes "i thought you bring";
mes "your items with you";
next;
mes "[^07ad14Chii^000000]";
mes "nah~";
mes "next time, always check your items";
mes "before talking to me";
mes "coz i find hard";
mes "counting all your stuff";
close;
}
if (Chii == 3){
mes "[^07ad14Chii^000000]";
mes "You can find that old man";
mes "at payon and his name is";
mes "Carlo and he was known";
mes "to be the greatest blacksmith";
mes "at his time";
next;
mes "[^07ad14Chii^000000]";
mes "Well,";
mes "good luck to your journey";
mes "til we meet our destiny again~";
close;
}
}
payon,138,146,6 script Carlo 765,{
if (Carlo == 0) {
if (countitem(6084) > 0){
mes "[Carlo]";
mes "That's what im looking for!";
mes "finally!";
mes "talk to me later kid,";
delitem 6084,1;
set Carlo,1;
close;
}
emotion e_swt;
mes "[Carlo]";
mes "...";
next;
mes "[Carlo]";
mes ".......";
next;
mes "[Carlo]";
mes ".....";
next;
emotion e_wah;
mes "[Carlo]";
mes "I lost";
mes "my very precious stone";
close;
}
if (Carlo == 1){
mes "[Carlo]";
mes "So you're the one who";
mes "founded my lost";
mes "precious stone";
mes "so, what is your name?";
next;
input $name$;
mes "[Carlo]";
mes "Ah,";
mes "so you are ^FF0000"+$name$+"^000000";
mes "nice to meet you";
next;
mes "[Carlo]";
mes "I am known to be";
mes "the greatest blacksmith";
mes "i can forge weapons";
mes "and armor up to +20";
mes "before at my times";
next;
mes "[Carlo]";
mes "But sad to say";
mes "i can no longer carry my tools";
mes "anymore so i can't do";
mes "what i usually do before";
next;
mes "[Carlo]";
mes "That's why,";
mes "at this time";
mes "i only make";
mes "rare headgears";
mes "by the way, why are you here?";
next;
switch(select("I'm looking for a hat:Shut up!")) {
case 1:
mes "[Carlo]";
mes "Ooh!";
mes "what hat are you";
mes "looking for?";
next;
mes "[^FF0000" + strcharinfo(0) + "^000000]";
mes "A hat that looks";
mes "like a Santa Hat";
mes "but it has two heads";
mes "at the bottom of it";
next;
mes "[Carlo]";
mes "Aha! You're looking for";
mes "a Twin pompom hat?";
mes "i have lots of collection";
mes "of that hat here";
next;
mes "[Carlo]";
mes "I can give you 2";
mes "of it but, if only";
mes "you can pass my challenge";
mes "to you";
next;
mes "[Carlo]";
mes "I will give you time";
mes "to decide";
mes "so come back to me";
mes "when you are ready";
close;
case 2:
mes "[Carlo]";
mes "How dare you";
mes "to talk to me";
mes "that way!!!";
mes "taste my fist!!!";
specialeffect 650;
sleep2 500;
specialeffect 651;
sleep2 500;
specialeffect 260;
sleep2 1000;
specialeffect 408;
sleep2 100;
specialeffect 510;
sleep2 100;
atcommand "@nuke "+strcharinfo(0);
emotion e_gg;
close;
}
}
}
Can anyone continue this? its for a Christmas chain quest npc , I need around 5 more NPC's and the last one should be santa he'll give out a prize item ID: 21108 and 5381 Hope you could continue this. Thanks
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Can anyone continue this? its for a Christmas chain quest npc , I need around 5 more NPC's and the last one should be santa he'll give out a prize item ID: 21108 and 5381 Hope you could continue this. Thanks
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