Jump to content
  • 0

Monster HP incorrect?!


timo0o

Question


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  29
  • Reputation:   1
  • Joined:  07/19/13
  • Last Seen:  

Hello everyone,

I've got a Problem with my Testserver. The Monsters HP is very crazy.

 

1st of all, heres my config file:

// The HP rate of MVPs. (Note 2)
mvp_hp_rate: 100

// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
monster_hp_rate: 100 

 But my Monster have various health.

For example Thief Bug, at RateMyServer it should have 126HP, but on my Server it have 354?!

Or Metalling, it have over 2.000 HP!!

The Zombie in payon Dungeon should have ~500HP? But have only ~300?

 

Whats wrong here?

 

Newest Revision of rAthena SQL (17696)

-> The Monster databases are txt, not SQL

 

Or can someone give me the correct standard databases? :D

 

Thanks

Edited by timo0o
Link to comment
Share on other sites

4 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  2
  • Topics Per Day:  0.00
  • Content Count:  106
  • Reputation:   28
  • Joined:  11/08/11
  • Last Seen:  

The databases are correct, you're just using the renewal databases for your server and looking at the pre-renewal database on RMS.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  29
  • Reputation:   1
  • Joined:  07/19/13
  • Last Seen:  

Ah..okay. And how can I switch to PreRE Databases? Where can I config. that?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  0
  • Topics Per Day:  0
  • Content Count:  8
  • Reputation:   1
  • Joined:  11/10/13
  • Last Seen:  

Find these lines in src/config/renewal.h and disable them by commenting them out.
Then recompile your server.
 
/// game renewal server mode
#define RENEWAL

/// renewal cast time
#define RENEWAL_CAST

/// renewal drop rate algorithms
#define RENEWAL_DROP

/// renewal exp rate algorithms
#define RENEWAL_EXP

/// renewal level modifier on damage
#define RENEWAL_LVDMG

/// renewal ASPD [malufett]
#define RENEWAL_ASPD

 

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  29
  • Reputation:   1
  • Joined:  07/19/13
  • Last Seen:  

THANKS!!!! :D :D :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...