Jump to content
  • 0

Help in Ghost's PvP System


cawogeek

Question


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  26
  • Reputation:   0
  • Joined:  06/25/12
  • Last Seen:  

Ghost Script didn't count deaths here is my script

//========================================================================================
//Title: Ghost's PvP System (Multi-announcer + Ladder)
//Version: 1.4
//Author: Ghost
//Created: 12/27/2011
//Released: 01/31/
//Compatibility: rAthena | eAthena
//Support: TXT & SQL
//rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/
//Required File:
//      SQL Table: http://pastebin.com/dEqrkczy
//      Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8
//References:
//      http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars
//      http://honwiki.net/wiki/Kill_Streak
//      http://honwiki.net/wiki/Multi_Kill
//      http://honwiki.net/wiki/Patch_2.0.0#Nemesis_and_Payback
//      http://igamepros.com/viewtopic.php?f=62&t=4342
//Additional Note:
//      Multiple kill timer is set to Heroes of Newerth's 18 seconds.
//      KDR Algorithm is originally written by me, Ghost.
//      If you like this PvP System, say thanks at my rAthena topic.
//Glossary:
//      KDR: Kill Death Ratio
//      SK: Streak Kill
//      MK: Multi Kill
//Credits:
//      Thank you to the Athena community.
//Changelog:
//      v1.4 = Modified by [Icabit]
//           = Added Gm Menu 80% done [Icabit]
//           = Added pimp and seductive pack [Icabit]
//      v1.3 = Fixed $icaPvPMap$[0] settings [Ghost]
//           = Added $icaGMLevel at configuration [Ghost]
//           = Change SK Hex Color to ^00FF00 for visibility [Ghost]
//           = Fixed Streak Kill ended broadcast [Ghost]
//           = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost]
//           = Changed Top 10 Players ranking from KDR to Kills [Ghost]
//      v1.2 = Fixed obfuscation at PvP Statistics [Ghost]
//      v1.1 = KDR Algorithm update for undefined calculation check [Lighta]
//           = Fixed obfuscation at Nemesis Kill [Lighta]
//      v1.0 = Initial release
//©2011-2012 Ghost
//========================================================================================
-	script	Versus	-1,{
OnInit:
//Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif
set .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial
set .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree
set .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill
set .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree
set .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies
set .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69
set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0
 
//--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer
setarray .KSDotA$[0], "First Blood","none","is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";
setarray .KSHoN$[0], "Blood Lust","none","is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth
setarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies", "is a Killing Machine!";
setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide", "is a Murderer";
setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";
setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth
setarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";
setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide";
if ($icaSave==1){end;}
//--Configuration
set $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable)
set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL)
set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the system
setarray $icaPvPMap$[0], "All"; //List all pvp maps here (Index 0:"All" to enable all maps)
 
//PvP Ladder
set $icaTop, 10; //What is the length of the list?
set $icaReset, 2; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)
set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat?
set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat?
set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat?
set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want)
set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat?
set $icaAnnouncerFeeOption, 0; //Option for payment? (0:Zeny|2:Cashpoint|3:Items)
set $icaAnnouncerZenyFee, 1000; //How much zeny you want to charge to buy an announcer?
set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer?
set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer?
set $icaAnnouncerItemFee, 7227; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want)
set $icaAnnouncerItemAmountFee, 1000; //What item you want to charge to buy an announcer?
 
//Reward Setting (Every Kill)
set $icaMaxZeny, 1000000000; //What is the max zeny of the server?
set $icaZeny, 0; //Earn zeny each kill? (0:Disable)
set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable)
set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable)
setarray $icaItemID[0], 0; //Get items each kill? (0:Disable)
setarray $icaAmount[0], 0; //How many items per kill?
 
//Penalty Setting
set $icaFeed, 10; //How many kills before feeding is called? (10:Recommended)
set $icaPenalty, 0; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)
set $icaKick, 1; //Who to kick? (0:Feedee|1:Feeder|2:Both)
set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended)
 
//Announcer Setting
set $icaBroadcast, 0; //Where do you want to broadcast? (0:bc_map|1:bc_all)
set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)
set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)
set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)
set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge
set $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)
set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")
setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work
 


//--Warning: Fail Safe | Do Not Touch
if($icaSystem > 1){ set $icaSystem, 1; }
if($icaSystem < 0){ set $icaSystem, 0; }
if($icaServerType > 1){ set $icaServerType, 1; }
if($icaServerType < 0){ set $icaServerType, 0; }
if($icaGMLevel > 99){ set $icaGMLevel, 99; }
if($icaGMLevel < 0){ set $icaGMLevel, 0; }
if(($icaPvPMap$[0] == "ALL")||($icaPvPMap$[0] == "ALl")||($icaPvPMap$[0] == "AlL")||($icaPvPMap$[0] == "aLL")||($icaPvPMap$[0] == "aLl") || ($icaPvPMap$[0] == "alL")){ setarray $icaPvPMap$[0], "All"; }
if(.Ladder > 1){ set .Ladder, 1; }
if(.Ladder < 0){ set .Ladder, 0; }
if($icaTop < 0){ set $icaTop, 0; }
if($icaReset > 3){ set $icaReset, 0; }
if($icaReset < 0){ set $icaReset, 0; }
if(($icaReset == 1)&&($icaZenyFee <= 0)){ set $icaReset, 0; }
if(($icaReset == 1)&&($icaZenyFee >= $icaMaxZeny)){ set $icaReset, 0; }
if(($icaReset == 2)&&($icaCashFee <= 0)){ set $icaReset, 0; }
if(($icaReset == 3)&&($icaSkullFee <= 0)){ set $icaReset, 0; }
if($icaZeny > $icaMaxZeny){ set $icaZeny, 0; }
if($icaZeny < 0){ set $icaZeny, 0; }
if($icaCash < 0){ set $icaCash, 0; }
if($icaBroadcast > 1){ set $icaBroadcast, 1; }
if($icaBroadcast < 0){ set $icaBroadcast, 0; }
if($icaFeed < 1){ set $icaFeed, 0; }
if($icaPenalty > 3){ set $icaPenalty, 3; }
if($icaPenalty < 1){ set $icaPenalty, 0; }
if($icaRollback < 1){ set $icaRollback, 0; }
if($icaStreak > 1){ set $icaStreak, 1; }
if($icaStreak < 1){ set $icaStreak, 0; }
if($icaMultiple > 1){ set $icaMultiple, 1; }
if($icaMultiple < 1){ set $icaMultiple, 0; }
if($icaNemesis > 1){ set $icaNemesis, 1; }
if($icaNemesis < 0){ set $icaNemesis, 0; }
if($icaFeeder > 1){ set $icaFeeder, 1; }
if($icaFeeder < 1){ set $icaFeeder, 0; }
if($icaRandomKillWord > 1){ set $icaRandomKillWord, 1; }
if($icaRandomKillWord < 0){ set $icaRandomKillWord, 0; }
end;

OnPCKillEvent:
if($icaSystem)
{
	freeloop(1);
if(getgmlevel() >= $icaGMLevel){ end; }
if($icaPvPMap$[0] != "All"){
	for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){
		if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; }
	}
}
		set #killed$,rid2name(killedrid);
		for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)
		{
			if (@killed$[.@i]=="none")
			{
				set @killed$[.@i],#killed$;
				set @mcountss[.@i],1;
				dispbottom "You have killed: "+@killed$[.@i]+" for "+@mcountss[.@i]+" time/times already";
				break;
			}
			else if (@killed$[.@i]==#killed$)
			{
				set @mcountss[.@i],@mcountss[.@i]+1;
				dispbottom "You have killed: "+@killers$[.@i]+" for "+@mcountss[.@i]+" time/times already";
				if (@mcountss[.@i]>=$icapaybackperiod) {dispbottom "Give that BITCH! some more!";}
				break;
			}
			else if (.@i== 127){break;}	
		}
	for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)	
	{
	if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]>=$icaFeed) && ($icaPenalty))
	{
	switch($icaPenalty)
		{
			case 0: break;
			case 1: callsub OnRollback; break;
			case 2: callsub OnRollback;
				if($icaKick == 0){ atcommand "@kick "+strcharinfo(0); }
				if($icaKick == 1){ atcommand "@kick "+rid2name(killedrid); }
				if($icaKick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(killedrid); }
				break;
			case 3: callsub OnRollback;
				if($icaKick == 0){ atcommand "@block "+strcharinfo(0); }
				if($icaKick == 1){ atcommand "@block "+rid2name(killedrid); }
				if($icaKick == 2){ atcommand "@block "+strcharinfo(0);	atcommand "@block "+rid2name(killedrid); }
				break;
			default: break;
		}
	}
	else if (.@i== 127){break;}
	}
	

	for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)	
	{
		if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]<=$icaFeed))
		{
			if($icaZeny && ((Zeny + $icaZeny) < $icaMaxZeny)){ set Zeny, Zeny + $icaZeny; }
			if($icaCash){ dispbottom "[Point System] +1 Kill Point"; set #CASHPOINT, #CASHPOINT + $icaCash; }
			if($icaSkull){ getnameditem 7420, rid2name(killedrid); }
			for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ getitem $icaItemID[.@i], $icaAmount[.@i]; }else{break;}}
			break;
		}
		else if (.@i== 127){break;}
	}
		if (@killers$[0]=="none"){
		}
		else
		{
		for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){
			
			if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]>=$icapaybackperiod))
			{
			announce strcharinfo(0)+" just have a payback againts "+@killers$[.@i]+" ",bc_blue|bc_all;
			set @mcounts[.@i],1;
			set @killers$[.@i],"none";
			soundeffect ""+#Announcer+"_Payback.wav",0;
			sleep2 500;
			break;
			}
			else if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]<=$icapaybackperiod)){
				break;
			}
			else if (.@i== 127){break;}
		}
		}
		

		if(getcharid(0)!=killedrid)
		{
			set @contains,0;
			for(set @x,0; @x<getarraysize(@killedID); set @x,@x+1)
			{
				if(getcharid(0)==@killedID[@x])
				{
					set @contains,1;
					break;
				}
			}
			
			if(!@contains)
			{	getmapxy .map$,.@x,.@y,0;
				set @pvppoint,rand(1,3);
				set Kill,Kill+1;
				set @killedID[killCTR],killedrid;
				set killCTR,killCTR+1;
				if(killCTR>=$pvpMaxKillCache) set killCTR,0;
				callsub OnRecordStreak;
				set #multikillCTR,#multikillCTR+1;
				if(!#multikill)
				{
					deltimer "Versus::OnPvPMultiKillTrigger";
					addtimer 30000,"Versus::OnMultiKillTrigger";
					set #multikill,1;
				}
				else
				{
					switch(#multikillCTR)
					{
						case 1:
							break;
						case 2:
							soundeffectall ""+#Announcer+"_MK2.wav",0;
							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							break;
						case 3:
							soundeffectall ""+#Announcer+"_MK3.wav",0;
							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							break;
						case 4:
							soundeffectall ""+#Announcer+"_MK4.wav",0;
							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							break;
						case 5:
							soundeffectall ""+#Announcer+"_MK5.wav",0;
							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							break;
						default:
							soundeffectall ""+#Announcer+"_MK6.wav",0;
							if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; }
							break;
					}

				}
						sleep2 500;
				switch(#streak)
				{
				
					case 1:
						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						soundeffect ""+#Announcer+"_KS1.wav",0;
						set #streak$,"First Blood";
						break;
					case 2:
						break;
					case 3:
						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						soundeffect ""+#Announcer+"_KS3.wav",0;
						set #streak$,"Serial Killer";
						break;
					case 4:
						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						soundeffect ""+#Announcer+"_KS4.wav",0;
						set #streak$,"Ultimate Warrior";
						break;
					case 5:
						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						soundeffect ""+#Announcer+"_KS5.wav",0;
						set #streak$,"Legendary";
						break;
					case 6:
						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						soundeffect ""+#Announcer+"_KS6.wav",0;
						set #streak$,"Onslaught";
						break;
					case 7:
						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						soundeffect ""+#Announcer+"_KS7.wav",0;
						set #streak$,"Savage Sick";
						break;
					case 8:
						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						soundeffect ""+#Announcer+"_KS8.wav",0;
						set #streak$,"Domination";
						break;
					case 9:
						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						soundeffect ""+#Announcer+"_KS9.wav",0;
						set #streak$,"Champion";
						break;
					default:
						if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; }
						soundeffect ""+#Announcer+"_KS10.wav",0;
						set #streak$,"Immortal";
						break;
				}
								set #streak,#streak+1;
								dispbottom "Your Current Streak: "+#streak$+"("+(#streak-1)+")";
								for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)	
								{
								if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed))
								{	
								sleep2 500;
								announce strcharinfo(0)+" is owning "+@killed$[.@i]+" "+(($icaNemesis)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .NMColor$;
								if(#Announcer > 0){ soundeffect #Announcer+"_Nemesis.wav",0; } else { soundeffect "1_Nemesis.wav", 0;}
								}
								if(@mcountss[.@i] >= $icaFeed)
								{
									sleep2 500;
									announce @killed$[.@i]+" is feeding "+strcharinfo(0)+" "+(($icaFeeder)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .FDColor$;
									soundeffect "Feeder.wav",0;
								}
								else if (.@i==127) { break;}
								}
			}
		}
}
end;

OnPCDieEvent:
if(getgmlevel() >= $icaGMLevel){ end; }
	if( killerrid > 3000000) { dispbottom "You have been killed by "+rid2name(killerrid); end;}
		if (#streak > 2)
			{
			announce  rid2name(killerrid)+" has ended "+ strcharinfo(0) +"'s "+ #streak$ +"! streak at "+ .map$,0;
			soundeffect ""+#Announcer+"_smackdown.wav",0;
			}
		set Death,Death+1;
		set #streak$,"None";
		set #multikill,0;
		set #multikillCTR,0;
		set NemesisKilled, 0;
		set #nm, 0;
		set #streak,1;
		set #killer$,rid2name(killerrid);
		for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){
			if (@killers$[.@i]=="none")
			{
				set @killers$[.@i],#killer$;
				set @mcounts[.@i],1;
				dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already";
				break;
			}
			else if (@killers$[.@i]==#killer$)
			{
				set @mcounts[.@i],@mcounts[.@i]+1;
				dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already";
				if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";}
				break;
			}
			else if (.@i==127){break;}

		}
		for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){
			if (@killed$[.@i]==#killer$)
			{
				set @mcountss[.@i],1;
				dispbottom " Your nemesis count against him is now back to "+@mcountss[.@i]+"";
				set @killed$[.@i],"none";
				break;
			}
			else if (.@i==127){break;}

		}
		
		//Show the list of killers and their streak against you
		//for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){
		//	
		//if (@killers$[.@i]=="none"){
		//	break;
		//}
		//	dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already";
		//	if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";}
		//}
	end;
	
OnPCLoginEvent:		
if(getgmlevel() >= $icaGMLevel){ end; }
		setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none";
		setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
		setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none";
		setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
		set #streak,1;
		set #streak$,"None";
		set #multikill,0;
		set #multikillCTR,0;
		set NemesisKilled,0;
		set #nm,0;
		set #mcount,0;
		set #killer$,"NONE";
		set #killed$,"NONE";
	end;
OnPCLogoutEvent:
		if($icaSystem){
if(getgmlevel() >= $icaGMLevel){ end; }
	for(set .@i, 0; .@i <= 127; set .@i, .@i + 1)	
	{
	if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed)){ set NemesisKill, NemesisKill + 1; }
	if(@mcountss[.@i] >= $icaFeed){set FeedCount, FeedCount + 1;}
	if (.@i==127) {break;}
	}
	if($icaServerType){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`,  `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calculator", Kill, Death)+"', "+KillingStreak+", "+MultiKill+",  "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); }
	if($icaPvPMap$[0] != "All"){
		for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){
			if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; }
	}
	}

	}
		set #streak,1;
		set #streak$,"None";
		set #multikill,0;
		set #multikillCTR,0;
		set NemesisKilled,0;
		set #nm,0;
		set #mcount,0;
		set #killer$,"NONE";
		set #killed$,"NONE";
		setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none";
		setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
		setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none";
		setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
end;
OnMultiKillTrigger:
	set #multikill,0;
	set #multikillCTR,0;
end;


OnRecordStreak:
if(#streak > 2){
	set KillingStreak, KillingStreak + 1;
	switch(#streak-1){
	case 0:	case 1:	case 2: break; 
	case 3: set KillingSpree, KillingSpree + 1; break; 
	case 4: set Dominating, Dominating + 1; break;
	case 5: set MegaKill, MegaKill + 1; break; 
	case 6: set Unstoppable, Unstoppable + 1; break; 
	case 7: set WickedSick, WickedSick + 1; break;
	case 8: set MonsterKill, MonsterKill + 1; break; 
	case 9: set Godlike, Godlike + 1; break; 
	case 10: set BeyondGodlike, BeyondGodlike + 1; break;
	default: break;
	}
}
if(#multikillCTR > 1){
	set MultiKill, MultiKill + 1;
	switch(#multikillCTR)
	{
	case 0:	case 1: break; 
	case 2: set DoubleKill, DoubleKill + 1; break; 
	case 3: set TripleKill, TripleKill + 1; break;
	case 4: set UltraKill, UltraKill + 1; break;
	case 5: set Rampage, Rampage + 1; break; 
	case 6: set Ownage, Ownage + 1; break;
	default: break;
	}
}

return;
OnRollback:
if($icaZeny){ set Zeny, Zeny - ($icaZeny * $icaRollback); }
if($icaCash){ dispbottom "[Point System] -"+($icaCash * $icaRollback)+" Kill Point"; set #CASHPOINT, #CASHPOINT - ($icaCash * $icaRollback); }
if($icaSkull){ delitem 7420, $icaRollback; }
for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ delitem $icaItemID[.@i], $icaAmount[.@i] * $icaRollback; }}
if((Kill - $icaRollback) > 0){ set Kill, Kill - $icaRollback; } else { set Kill, 0; }
if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; }
if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; }
if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; }
if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; }
if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; }
if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; }
if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; }
if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; }
if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; }
if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; }
if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; }
if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; }
if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; }
if((NemesisKill - ($icaRollback - 3)) > 0){ set NemesisKill, NemesisKill - ($icaRollback - 3); } else { set NemesisKill, 0; }
announce "[Anti-Feed] Your kill count has been rollbacked "+$icaRollback+" times.",bc_self,0xFF0000;
return;
freeloop(0);
}

prontera,158,192,3	script	PvP Ladder[Loki]	467,{
if(getgmlevel() >= $icaGMLevel)
{
	mes "[Loki]"; mes "Here are The Current Settings of your PvP System";
	mes "System Settings";
	mes $icaSystem+" =Toggle PvP System (0:Disable|1:Enable)";
	mes $icaServerType+" =Are you using TXT or SQL? (0:TXT|1:SQL)";
	mes $icaGMLevel+" =GM levels above or equal this level will be ignored by the system";
	next;
	mes "PvP Ladder";
	mes $icaTop+" =What is the length of the list?";
	mes $icaReset+" =Allow players to remes their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)";
	mes $icaZenyFee+" =How much zeny you want to charge to remes their pvp stat?";
	mes $icaCashFee+" =How much cashpoint you want to charge to remes their pvp stat?";
	mes $icaSkullFee+" =How much skull you want to charge to remes their pvp stat?";
	mes $icaAnnouncerFee+" =How much cashpoint per announcer? (DotA announcer is mes as default)";
	next;
	mes "Reward Setting (Every Kill)";
	mes $icaMaxZeny+" =What is the max zeny of the server?";
	mes $icaZeny+" =Earn zeny each kill? (0:Disable)";
	mes $icaCash+" =How much #CASHPOINT every kill? (0:Disable)";
	mes $icaSkull+" =Collect player's skull each kill? (0:Disable|1:Enable)";
	next;
	mes "Penalty Setting";
	mes $icaFeed+" =How many kills before feeding is called? (10:Recommended)";
	mes $icaPenalty+" =What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)";
	mes $icaKick+" =Who to kick? (0:Feedee|1:Feeder|2:Both)";
	mes $icaRollback+" =How many times should the kill count rollback when feeding is called? (10:Recommended)";
	next; 
	mes "Announcer Setting";
	mes $icaBroadcast+" =Where do you want to broadcast? (0:bc_map|1:bc_all)";
	mes $icaStreak+" =Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)";
	mes $icaMultiple+" =Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)";
	mes $icaNemesis+" =Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)";
	mes $icapaybackperiod+" =limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge";
	mes $icaFeeder+" =Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)";
	mes $icaRandomKillWord+" =Randomize the kill words? e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)";
	next;
	mes "[Loki]"; mes "What can I do for you today?";
L_mainmenu:
switch(select("System Settings:PvP Ladder Settings:Reward Settings (Every Kill):Penalty Settings:Announcer Settings:Player Menu:Reset All Settings:Save Current Settings:Reset Ladder:Nothing")){
	case 1:
	L_option1:
	switch(select("Toggle PvP System:TXT or SQL:Min Gm lvl Involved:Back")){
	case 1: 
		L_again:
		mes "Toggle PvP System (0:Disable|1:Enable)";
		set @option,0;
		input @option;
		if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again;}
		set $icaSystem, @option; //Toggle PvP System (0:Disable|1:Enable)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaSystem;
		next;
		goto L_option1;
		end;
		break;
	case 2: 
		L_again1:
		mes "Are you using TXT or SQL? (0:TXT|1:SQL)";
		set @option,0;
		input @option;
		if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again1;}
		set $icaServerType, @option; //Are you using TXT or SQL? (0:TXT|1:SQL)
		mes "is now set to: "+$icaServerType;
		mes "Successfully changed Settings";
		next;
		goto L_option1;
		end;
		break;
	case 3: 
		L_again2:
		mes "GM levels above or equal this level will be ignored by the system input from 0 to 99 only";
		set @option,0;
		input @option;
		if ((@option > 99)||(@option < 0)){ mes "invalid input or out of range"; goto L_again2;}
		set $icaGMLevel, @option; //GM levels above or equal this level will be ignored by the system
		mes "is now set to: "+$icaGMLevel;
		mes "Successfully changed Settings";
		next;
		goto L_option1;
		end;
		break;
	case 4: 
		goto L_mainmenu; 
		end; 
		break;
	} // end of System Settings
	
	case 2:
	L_option2:
	switch(select("Max List:Stat Reset Option:Stat Reset Zeny Fee:Stat Reset Cash Fee:Stat Reset Skull Fee:Stat Reset  Item Fee:Stat Reset Item Fee Amount:Announcer Fee Option:Announcer Zeny Fee:Announcer Cash Fee:Announcer Skull Fee:Announcer Item Fee:Announcer Item Fee Amount:Back")){
	//PvP Ladder
	case 1: 
		L_2again:
		mes "What is the length of the list (minimum of 10)";
		set @option,0;
		input @option;
		if (@option < 9){ mes "invalid input or out of range"; goto L_2again;}
		set $icaTop, @option; //What is the length of the list?
		mes "is now set to: "+$icaTop;
		mes "Successfully changed Settings";
		next;
		goto L_option2;
		end;
		break;
	
	case 2: 
		L_2again1:
		mes "Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)";
		set @option,0;
		input @option;
		if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again1;}
		set $icaReset, @option; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)
		mes "is now set to: "+$icaReset;
		mes "Successfully changed Settings";
		next;
		goto L_option2;
		end;
		break;

	case 3:
		L_2again2:
		mes "How much zeny you want to charge to reset their pvp stat? (minimum of 1000)";
		set @option,0;
		input @option;
		if (@option < 999){ mes "invalid input or out of range"; goto L_2again2;}
		set $icaZenyFee, @option; //how much zeny you want to charge to reset their pvp stat?
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaZenyFee;
		next;
		goto L_option2;
		end;
		break;
	
	case 4:
		L_2again3:
		mes "How much cash you want to charge to reset their pvp stat? (minimum of 1000)";
		set @option,0;
		input @option;
		if (@option < 999){ mes "invalid input or out of range"; goto L_2again3;}
		set $icaCashFee, @option; //how much zeny you want to charge to reset their pvp stat?
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaCashFee;
		next;
		goto L_option2;
		end;
		break;
	
	case 5:
		L_2again4:
		mes "How much skull you want to charge to reset their pvp stat? (minimum of 1000)";
		set @option,0;
		input @option;
		if (@option < 999){ mes "invalid input or out of range"; goto L_2again5;}
		set $icaSkullFee, @option; //how much skull you want to charge to reset their pvp stat?
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaSkullFee;
		next;
		goto L_option2;
		end;
		break;
		
	case 6:
		L_2again5:
		mes "What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want)";
		set @option,0;
		input @option;
		if (@option < 500){ mes "invalid input or out of range"; goto L_2again5;}
		set $icaResetItemFee, @option; //What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want)
		mes "Successfully changed Settings";
		mes "is now set to: "+getitemname($icaResetItemFee);
		next;
		goto L_option2;
		end;
		break;
		
	case 7:
		L_2again6:
		mes "how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat?";
		set @option,0;
		input @option;
		if (@option < 0){ mes "invalid input or out of range"; goto L_2again6;}
		set $icaResetItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat?
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaResetItemAmountFee;
		next;
		goto L_option2;
		end;
		break;
	
	case 8:

		L_2again7:
		mes "Allow players to Buy Announcers? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)";
		set @option,0;
		input @option;
		if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again7;}
		set $icaAnnouncerFeeOption, @option; //How much cashpoint per announcer? (DotA announcer is set as default)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaAnnouncerFeeOption;
		next;
		goto L_option2;
		end;
		break;
	
	case 9:
		L_2again8:
		mes "How much zeny you want to charge to buy an announcer? (minimum of 1000)";
		set @option,0;
		input @option;
		if (@option < 999){ mes "invalid input or out of range"; goto L_2again8;}
		set $icaAnnouncerZenyFee, @option; //how much zeny you want to charge to buy an announcer
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaAnnouncerZenyFee;
		next;
		goto L_option2;
		end;
		break;
		
	case 10:
		L_2again9:
		mes "How much cash you want to charge to buy an announcer? (minimum of 1000)";
		set @option,0;
		input @option;
		if (@option < 999){ mes "invalid input or out of range"; goto L_2again9;}
		set $icaAnnouncerCashFee, @option; //how much zeny you want to charge to buy an announcer?
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaAnnouncerCashFee;
		next;
		goto L_option2;
		end;
		break;
	case 11:
		L_2again10:
		mes "How much skull you want to charge to buy an announcer? (minimum of 1000)";
		set @option,0;
		input @option;
		if (@option < 999){ mes "invalid input or out of range"; goto L_2again10;}
		set $icaAnnouncerSkullFee, @option; //how much skull you want to charge to reset their pvp stat?
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaAnnouncerSkullFee;
		next;
		goto L_option2;
		end;
		break;
	case 12:
	L_2again11:
		mes "What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want)";
		set @option,0;
		input @option;
		if (@option < 500){ mes "invalid input or out of range"; goto L_2again11;}
		set $icaAnnouncerItemFee, @option; //What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want)
		mes "Successfully changed Settings";
		mes "is now set to: "+getitemname($icaAnnouncerItemFee);
		next;
		goto L_option2;
		end;
		break;
	case 13:
	L_2again12:
		mes "how much "+getitemname($icaAnnouncerItemFee)+" to charge to but an announcer?";
		set @option,0;
		input @option;
		if (@option < 0){ mes "invalid input or out of range"; goto L_2again12;}
		set $icaAnnouncerItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat?
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaAnnouncerItemAmountFee;
		next;
		goto L_option2;
		end;
		break;
	case 14: 
		goto L_mainmenu; 
		end; 
		break;
	} // end of PvP Ladder Settings
	case 3:
	L_option3:
	switch(select("What is the max zeny of the server?:Earn zeny each kill?:How much #CASHPOINT every kill?:Collect player's skull each kill?:Back")){
	//Reward Setting (Every Kill)
	case 1: 
		L_3again:
		mes "What is the max zeny of the server? (minimum of 1000000000, nax of 2000000000)";
		set @option,0;
		input @option;
		if ((@option < 999999999)||(@option > 2000000000)){ mes "invalid input or out of range"; goto L_3again;}
		set $icaMaxZeny, @option; //What is the max zeny of the server?
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaMaxZeny;
		next;
		goto L_option3;
		end;
		break;
	
	case 2: 
		L_3again1:
		mes "Earn zeny each kill? (0:Disable)";
		set @option,0;
		input @option;
		if (@option < 0){ mes "invalid input or out of range"; goto L_3again1;}
		set $icaZeny, @option; //Earn zeny each kill? (0:Disable)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaZeny;
		next;
		goto L_option3;
		end;
		break;
	
	case 3: 
		L_3again2:
		mes "Earn zeny each kill? (0:Disable)";
		set @option,0;
		input @option;
		if (@option < 0){ mes "invalid input or out of range"; goto L_3again2;}
		set $icaCash, @option; //How much #CASHPOINT every kill? (0:Disable)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaCash;
		next;
		goto L_option3;
		end;
		break;
	
	case 4: 
		L_3again3:
		mes "Collect player's skull each kill? (0:Disable|1:Enable)";
		set @option,0;
		input @option;
		if (@option < 0){ mes "invalid input or out of range"; goto L_3again3;}
		set $icaSkull, @option; //Collect player's skull each kill? (0:Disable|1:Enable)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaSkull;
		next;
		goto L_option3;
		end;
		break;
	
	case 5: 
		goto L_mainmenu; 
		end; 
		break;

	} // end of reward settings
	
	
	case 4:
	L_option4:
	switch(select("How many kills before feeding is called? (10 is Recommended):What is the penalty for the feedee?:Who to kick?:How many times should the kill count rollback when feeding is called?:Back")){
	//penalty settings
	case 1: 
		L_4again:
		mes "How many kills before feeding is called? (10:Recommended and minimum is 5)";
		set @option,0;
		input @option;
		if (@option < 4){ mes "invalid input or out of range"; goto L_4again;}
		set $icaFeed, @option; //How many kills before feeding is called? (10:Recommended)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaFeed;
		next;
		goto L_option4;
		end;
		break;

	case 2: 
		L_4again1:
		mes "What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)";
		set @option,0;
		input @option;
		if ((@option < 0)||(@option > 3)){ mes "invalid input or out of range"; goto L_4again1;}
		set $icaPenalty, @option; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaPenalty;
		next;
		goto L_option4;
		end;
		break;
	
	case 3: 
		L_4again2:
		mes "Who to kick? (0:Feedee|1:Feeder|2:Both)";
		set @option,0;
		input @option;
		if ((@option < 0)||(@option > 2)){ mes "invalid input or out of range"; goto L_4again2;}
		set $icaKick, @option; //Who to kick? (0:Feedee|1:Feeder|2:Both)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaKick;
		next;
		goto L_option4;
		end;
		break;
	
	case 4: 
		L_4again3:
		mes "How many times should the kill count rollback when feeding is called? recommended("+$icaFeed+") same as the feed limit";
		set @option,0;
		input @option;
		if (@option < 4){ mes "invalid input or out of range"; goto L_4again3;}
		set $icaRollback, @option; //How many times should the kill count rollback when feeding is called? (10:Recommended)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaRollback;
		next;
		goto L_option4;
		end;
		break;
	
	case 5: 
		goto L_mainmenu; 
		end; 
		break;
	}
 	case 5:
	L_option5:
	switch(select("Where do you want to broadcast?:Show number of killing streak in broadcast?:Show number of multiple kill in broadcast?:Show number of nemesis in broadcast?:Show number of feed in broadcast?:Randomize the kill words?:Payback Period limit?:Back")){
	//Announcer Setting
	case 1: 
		L_5again:
		mes "Where do you want to broadcast? (0:bc_map|1:bc_all)";
		set @option,0;
		input @option;
		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again;}
		set $icaBroadcast, @option; //Where do you want to broadcast? (0:bc_all|1:bc_map)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaBroadcast;
		next;
		goto L_option5;
		end;
		break;
		
	case 2: 
		L_5again1:
		mes "Show number of killing streak in broadcast?(0:Disable|1:Enable) e.g. Ghost is Beyond Godlike(8)";
		set @option,0;
		input @option;
		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again1;}
		set $icaStreak, @option; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaStreak;
		next;
		goto L_option5;
		end;
		break;
		
	case 3: 
		L_5again2:
		mes "Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5)";
		set @option,0;
		input @option;
		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again2;}
		set $icaMultiple, @option; //Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaMultiple;
		next;
		goto L_option5;
		end;
		break;
		
	
	case 4: 
		L_5again3:
		mes "Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9)";
		set @option,0;
		input @option;
		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again3;}
		set $icaNemesis, @option; //Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaNemesis;
		next;
		goto L_option5;
		end;
		break;
		
	case 5: 
		L_5again4:
		mes "Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10)";
		set @option,0;
		input @option;
		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;}
		set $icaFeeder, @option; //Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaFeeder;
		next;
		goto L_option5;
		end;
		break;
	
	case 6: 
		L_5again5:
		mes "Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)";
		set @option,0;
		input @option;
		if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;}
		set $icaRandomKillWord, @option; //Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaRandomKillWord;
		next;
		goto L_option5;
		end;
		break;
		
	case 7: 
		L_5again6:
		mes "Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback";
		set @option,0;
		input @option;
		if (@option < 4){ mes "invalid input or out of range"; goto L_5again6;}
		set $icapaybackperiod, @option; //Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback
		mes "Successfully changed Settings";
		mes "is now set to: "+$icapaybackperiod;
		next;
		goto L_option5;
		end;
		break;
		
	case 8: 
		goto L_mainmenu; 
		end; 
		break;
	}
	case 6:
	goto L_player;
	next;
	break;
	case 7:
		//set to default settings
		set $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable)
		set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL)
		set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the system
		setarray $icaPvPMap$[0], "All"; //List all pvp maps here (Index 0:"All" to enable all maps)
		 
		//PvP Ladder
		set $icaTop, 10; //What is the length of the list?
		set $icaReset, 2; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)
		set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat?
		set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat?
		set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat?
		set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want)
		set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat?
		set $icaAnnouncerFeeOption, 1000; //Option for payment? (0:Zeny|2:Cashpoint|3:Items)
		set $icaAnnouncerZenyFee, 0; //How much zeny you want to charge to buy an announcer?
		set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer?
		set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer?
		set $icaAnnouncerItemFee, 7227; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want)
		set $icaAnnouncerItemAmountFee, 1000; //What item you want to charge to buy an announcer?
		 
		//Reward Setting (Every Kill)
		set $icaMaxZeny, 1000000000; //What is the max zeny of the server?
		set $icaZeny, 0; //Earn zeny each kill? (0:Disable)
		set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable)
		set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable)
		setarray $icaItemID[0], 0; //Get items each kill? (0:Disable)
		setarray $icaAmount[0], 0; //How many items per kill?
		 
		//Penalty Setting
		set $icaFeed, 10; //How many kills before feeding is called? (10:Recommended)
		set $icaPenalty, 0; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)
		set $icaKick, 0; //Who to kick? (0:Feedee|1:Feeder|2:Both)
		set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended)
		 
		//Announcer Setting
		set $icaBroadcast, 0; //Where do you want to broadcast? (0:bc_all|1:bc_map)
		set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)
		set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)
		set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)
		set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge
		set $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)
		set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")
		setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work
		break;
	case 8:
	L_saveset:
		mes "Save? (0:No|1:Yes)";
		set @option,0;
		input @option;
		if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_saveset;}
		set $icaSave, @option; //Toggle PvP System (0:Disable|1:Enable)
		mes "Successfully changed Settings";
		mes "is now set to: "+$icaSave;
		next;
		goto L_mainmenu;
		end;
		break;
		
	case 9:
	query_sql "TRUNCATE TABLE `pvp_rank`";
	query_sql "UPDATE `global_reg_value` set `value`='0' WHERE `str`='Kill' OR `str`='Death' OR `str`='KillingStreak' OR `str`='MultiKill' OR `str`='NemesisKill' OR `str`='FeedCount' OR `str`='KillingSpree' OR `str`='Dominating' OR `str`='MegaKill' OR `str`='Unstoppable' OR `str`='WickedSick' OR `str`='MonsterKill' OR `str`='Godlike' OR `str`='BeyondGodlike' OR `str`='DoubleKill' OR `str`='TripleKill' OR `str`='UltraKill' OR `str`='Rampage' OR `str`='Ownage'";
	mes "Ladder Has been Reset";
	close;
	break;
	case 10:
	next;
	mes "Bye~~~";
	close;
	break;
}
end;
close;
}
else
{
L_player:
mes "[Loki]"; mes "Hi! "+ strcharinfo(0) +" What can I do for you today?";
switch(select("Player Ranking:PvP Statistic:Announcer Setting")){
case 1: //Player Ranking
	next; 
	if($icaServerType==1){
		mes "[Top "+$icaTop+" PvP Players]";
		mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000";
		query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+$icaTop+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@multikillCTR;
		for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){
			mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@multikillCTR[.@i]+"^000000 ";
		}
		close;
	} else { 
		mes "Top "+$icaTop+" ranking is not yet implemented for this server type."; 
	}
	break;
case 2: //PvP Statistic
	next;
	mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+"^000000";
	mes "^666666Kills:^000000 "+Kill+" ^666666Deaths:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+"";
	mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+"";
	switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:Reset")){
	case 1: //Killing Streak
		next;
		setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+"";
		mes "Killing Streak Stats";
		switch(#Announcer){
		case 0:
			for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
				mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
			 }
			close;
		default:
			for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
				mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
			 }
			close;
		}
		close;
		break;
	case 2: //Multi-Kill
		next;
		setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"";
		mes "Multi-Kill Stats";
		switch(#Announcer){
		case 0:
			for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
				mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
			 }
			close;
		default:
			for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
				mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
			 }
			close;
		}
		break;
	case 3:	//Nemesis
		next;
		mes "Nemesis Stat";
		mes "^666666Nemesis Kill^000000: "+NemesisKill;
		mes "^666666Feed Count^000000: "+FeedCount;
		close;
		break;
	case 4: //Reset Stat
		next;
		mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?";
		if($icaReset == 0){ mes "^FF0000Reset Option has been disabled^000000"; }
		if($icaReset == 1){ mes "^FF0000Reset Fee:^000000 "+$icaZenyFee+" Zeny"; }
		if($icaReset == 2){ mes "^FF0000Reset Fee:^000000 "+$icaCashFee+" Kill Point"; }
		if($icaReset == 3){ mes "^FF0000Reset Fee:^000000 "+$icaSkullFee+" Skull"; }
		if($icaReset == 4){ mes "^FF0000Reset Fee:^000000 "+$icaResetItemAmountFee+"pieces of "+getitemname($icaResetItemFee)+""; }
		switch(select("No:Yes")){
			case 1: close;
			case 2:
			switch($icaReset){
				case 0: break;
				case 1:
					if(Zeny < $icaZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
					set Zeny, Zeny - $icaZenyFee; break;
				case 2:
					if(#CASHPOINTS < $icaCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; break;
				case 3:
					if(countitem(7420) < $icaSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
					delitem 7420, $icaSkullFee; break;
				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaResetItemFee)+"."; close; }
					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; break;
				default: break;
			}
		if($icaServerType==1){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; }
		callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close;
		}
		close;
	}
	break;
close;
case 3: //Announcer Setting
	next; 
	mes "[Loki]"; mes "What kind of announcer you want to use?"+$icaAnnouncerFeeOption;
			if($icaAnnouncerFeeOption == 0){ mes "^FF0000Buy Announcer Option has been disabled^000000"; next; close; }
			if($icaAnnouncerFeeOption == 1){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerZenyFee+" Zeny"; }
			if($icaAnnouncerFeeOption == 2){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerCashFee+" Kill Point"; }
			if($icaAnnouncerFeeOption == 3){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerSkullFee+" Skull"; }
			if($icaAnnouncerFeeOption == 4){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerItemAmountFee+" pieces of "+getitemname($icaAnnouncerItemFee)+"."; }
	L_Announce:
	switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+":"+((#Announcer == 7)?"^FF0000Pimp^000000":"Pimp")+":"+((#Announcer == 8)?"^FF0000Seductive^000000":"Seductive")+"")){
		case 1: //DotA
			if(#Announcer == 0){ goto L_Announce; }
			soundeffect "0_Startgame.wav", 0;
			set #Announcer, 0;
			announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000;
			close;
			break;
		case 2: //HoN
			if(#Announcer == 1){ goto L_Announce; }
			if(!#Hon){
			next;
			mes "^FF0000Do You Want to Purchase?^000000";
			switch(select("No:Yes")){
			case 1: close;
			case 2:
			switch($icaAnnouncerFeeOption){
				case 0: break;
				case 1:
					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
					set Zeny, Zeny - $icaZenyFee;
					set #Hon, 1;
					break;
				case 2:
					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 
					set #Hon, 1;
					break;
				case 3:
					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
					delitem 7420, $icaSkullFee; 
					set #Hon, 1;
					break;
				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }
					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 
					set #Hon, 1;
					break;
				default: break;
			}
			}
			}
			soundeffect "1_Startgame.wav", 0;
			set #Announcer, 1;
			announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000;
			close;
			break;
		case 3: //Ms. Pudding
			if(#Announcer == 2){ goto L_Announce; }
			if(!#MsPudding){
			next;
			mes "^FF0000Do You Want to Purchase?^000000";
			switch(select("No:Yes")){
			case 1: close;
			case 2:
			switch($icaAnnouncerFeeOption){
				case 0: break;
				case 1:
					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
					set Zeny, Zeny - $icaZenyFee;
					set #MsPudding, 1;
					break;
				case 2:
					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 
					set #MsPudding, 1;
					break;
				case 3:
					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
					delitem 7420, $icaSkullFee; 
					set #MsPudding, 1;
					break;
				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }
					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 
					set #MsPudding, 1;
					break;
				default: break;
			}
			}
			}
			soundeffect "2_Startgame.wav", 0;
			set #Announcer, 2;
			announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000;
			close;	
			break;	
		case 4: //Flamboyant
			if(#Announcer == 3){ goto L_Announce; }
			if(!#Flamboyant){
			next;
			mes "^FF0000Do You Want to Purchase?^000000";
			switch(select("No:Yes")){
			case 1: close;
			case 2:
			switch($icaAnnouncerFeeOption){
				case 0: break;
				case 1:
					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
					set Zeny, Zeny - $icaZenyFee;
					set #Flamboyant, 1;
					break;
				case 2:
					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 
					set #Flamboyant, 1;
					break;
				case 3:
					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
					delitem 7420, $icaSkullFee; 
					set #Flamboyant, 1;
					break;
				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }
					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 
					set #Flamboyant, 1;
					break;
				default: break;
			}
			}
			}
			soundeffect "3_Victory.wav", 0;
			set #Announcer, 3;
			announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000;
			close;	
			break;		
		case 5: //English
			if(#Announcer == 4){ goto L_Announce; }
			if(!#English){
			next;
			mes "^FF0000Do You Want to Purchase?^000000";
			switch(select("No:Yes")){
			case 1: close;
			case 2:
			switch($icaAnnouncerFeeOption){
				case 0: break;
				case 1:
					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
					set Zeny, Zeny - $icaZenyFee;
					set #English, 1;
					break;
				case 2:
					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 
					set #English, 1;
					break;
				case 3:
					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
					delitem 7420, $icaSkullFee; 
					set #English, 1;
					break;
				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }
					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 
					set #English, 1;
					break;
				default: break;
			}
			}
			}
			soundeffect "4_Startgame.wav", 0;
			set #Announcer, 4;
			announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000;
			close;
			break;
		case 6: //Balls of Steel
			if(#Announcer == 5){ goto L_Announce; }
			if(!#BallsofSteel){
			next;
			mes "^FF0000Do You Want to Purchase?^000000";
			switch(select("No:Yes")){
			case 1: close;
			case 2:
			switch($icaAnnouncerFeeOption){
				case 0: break;
				case 1:
					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
					set Zeny, Zeny - $icaZenyFee;
					set #BallsofSteel, 1;
					break;
				case 2:
					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 
					set #BallsofSteel, 1;
					break;
				case 3:
					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
					delitem 7420, $icaSkullFee; 
					set #BallsofSteel, 1;
					break;
				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }
					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 
					set #BallsofSteel, 1;
					break;
				default: break;
			}
			}
			}
			soundeffect "5_Startgame.wav", 0;
			set #Announcer, 5;
			announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000;
			close;
			break;
		case 7: //BreakyCPK
			if(#Announcer == 6){ goto L_Announce; }
			if(!#BreakyCPK){
			next;
			mes "^FF0000Do You Want to Purchase?^000000";
			switch(select("No:Yes")){
			case 1: close;
			case 2:
			switch($icaAnnouncerFeeOption){
				case 0: break;
				case 1:
					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
					set Zeny, Zeny - $icaZenyFee;
					set #BreakyCPK, 1;
					break;
				case 2:
					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 
					set #BreakyCPK, 1;
					break;
				case 3:
					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
					delitem 7420, $icaSkullFee; 
					set #BreakyCPK, 1;
					break;
				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }
					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 
					set #BreakyCPK, 1;
					break;
				default: break;
			}
			}
			}
			soundeffect "6_Startgame.wav", 0;
			set #Announcer, 6;
			announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000;
			close;
			break;
		case 8: //pimp
			if(#Announcer == 7){ goto L_Announce; }
			if(!#PIMP){
			next;
			mes "^FF0000Do You Want to Purchase?^000000";
			switch(select("No:Yes")){
			case 1: close;
			case 2:
			switch($icaAnnouncerFeeOption){
				case 0: break;
				case 1:
					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
					set Zeny, Zeny - $icaZenyFee;
					set #PIMP, 1;
					break;
				case 2:
					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 
					set #PIMP, 1;
					break;
				case 3:
					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
					delitem 7420, $icaSkullFee; 
					set #PIMP, 1;
					break;
				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }
					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 
					set #PIMP, 1;
					break;
				default: break;
			}
			}
			}
			soundeffect "7_Startgame.wav", 0;
			set #Announcer, 7;
			announce "[Loki] Pimp announcer has been configured to your account.",bc_self,0xFF0000;
			close;
			break;
		case 9: //seductive
			if(#Announcer == 8){ goto L_Announce; }
			if(!#SEDUCTIVE){
			next;
			mes "^FF0000Do You Want to Purchase?^000000";
			switch(select("No:Yes")){
			case 1: close;
			case 2:
			switch($icaAnnouncerFeeOption){
				case 0: break;
				case 1:
					if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
					set Zeny, Zeny - $icaZenyFee;
					set #SEDUCTIVE, 1;
					break;
				case 2:
					if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
					set #CASHPOINTS, #CASHPOINTS - $icaCashFee; 
					set #SEDUCTIVE, 1;
					break;
				case 3:
					if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
					delitem 7420, $icaSkullFee; 
					set #SEDUCTIVE, 1;
					break;
				case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; }
					delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; 
					set #SEDUCTIVE, 1;
					break;
				default: break;
			}
			}
			}
			soundeffect "8_Startgame.wav", 0;
			set #Announcer, 8;
			announce "[Loki] Seductive announcer has been configured to your account.",bc_self,0xFF0000;
			close;
			break;
	default: close;break;
	}
end;
 }
close;
 
OnPvPReset:
set Kill, 0;
set Death, 0;
set KillingStreak, 0; 
set MultiKill, 0;
set KillingSpree, 0;
set Dominating, 0;
set MegaKill, 0;
set Unstoppable, 0;
set WickedSick, 0;
set MonsterKill, 0;
set Godlike, 0;
set BeyondGodlike, 0;
set DoubleKill, 0;
set TripleKill, 0;
set UltraKill, 0;
set Rampage, 0;
set Ownage, 0;
set NemesisKill, 0;
set FeedCount, 0;
return;
}
}

//Ghost's KDR Algorithm
function	script	KDR_Calculator	{
if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta]
if(getarg(0) >= getarg(1)){
	if(getarg(1)){
		set .@i, getarg(0)/getarg(1);
		if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; }
		set .@j, (getarg(0)%getarg(1))*100/getarg(1);
		return .@i+"."+.@j;
	} else {
		return getarg(0)+".00";
	}
}
if(getarg(0) < getarg(1)){
	if(getarg(0)){ 
		set .@i, (getarg(0)*10)/getarg(1);
		set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1);
	return "0."+.@i +.@j;
	} else {
		return "0.00";
	}
 }
} 

 

I removed the soundeffectall i dont want any announcer.

TIA! :)

 

 

 
Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...