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How to do this on my mvp's?


eboni001

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Hello guys does somebody know how to make all my mvp's Giants? my server is based on an anime where the enemies are Giants (Shingeki No Kyojin) and players want all mvps look giants, if possible from mini-boss to boss All of them Except LHZ MVP's.

 

Help Somebody Help With This ^_^.

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It's not very hard, I'll show you an example.

 

You open the file you want to modify (monsters are located unter npc/(pre-)re/mobs). In my example it'll be the Beach Dungeon.

 

//===== rAthena Script =======================================
//= Beach Dungeon Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= Any Athena Version
//===== Additional Comments: =================================
//= 1.1 Official kRO 10.1 spawns [Playtester]
//= 1.2 Small 11.1 spawn update [Playtester]
//= 1.3 More accurate spawns [Playtester]
//= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
//============================================================

//==================================================
// beach_dun - Karu, the West cave 
//==================================================
beach_dun,0,0,0,0	monster	Medusa	1148,60,5000,0,0
beach_dun,0,0,0,0	monster	Nereid	1255,20,5000,0,0
beach_dun,0,0,0,0	monster	Pest	1256,20,5000,0,0
beach_dun,0,0,0,0	monster	Merman	1264,3,5000,0,0
beach_dun,0,0,0,0	boss_monster	Tao Gunka	1583,1,18000000,600000,0

//==================================================
// beach_dun2 - Ruande the northern cave 
//==================================================
beach_dun2,0,0,0,0	monster	Stalactic Golem	1278,65,5000,0,0
beach_dun2,0,0,0,0	monster	Tri Joint	1279,20,5000,0,0
beach_dun2,0,0,0,0	monster	Megalith	1274,15,5000,0,0
beach_dun2,0,0,0,0	monster	Hydra	1068,10,5000,0,0
beach_dun2,0,0,0,0	monster	Nereid	1255,3,5000,0,0

//==================================================
// beach_dun3 - Mao, the East Cave 
//==================================================
beach_dun3,0,0,0,0	monster	Thara Frog	1034,50,5000,0,0
beach_dun3,0,0,0,0	monster	Megalodon	1064,30,5000,0,0
beach_dun3,0,0,0,0	monster	Hydra	1068,30,5000,0,0
beach_dun3,0,0,0,0	monster	Nereid	1255,1,5000,0,0

 

Search for the line where the MVP is located.

beach_dun,0,0,0,0	boss_monster	Tao Gunka	1583,1,18000000,600000,0

There you can modify the monster spawn. To change the size you have to modify the 13th property, which does not exist in this example, so you add it.

The result will be this:

beach_dun,0,0,0,0	boss_monster	Tao Gunka	1583,1,18000000,600000,0,2

 

Reload the scripts (@reloadscript) and the Tao Gunka inside the Beach Dungeon should be big.

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<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

 

i think 1 is small

2 is large

and 3 is normal

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<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

 

i think 1 is small

2 is large

and 3 is normal

there is any way how to make all mvp's except lhz mvp at same time? example any script?

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Just edit them on mob_db.txt in db

Edited by xienne15
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Just edit them on mob_db.txt in db

this is the angeling, to change size what value should i change?

1096,ANGELING,Angeling,Angeling,20,55000,0,163,144,1,120,195,0,70,1,50,20,75,68,200,10,12,1,8,86,0x37B5,200,1072,672,672,0,0,0,0,0,0,0,2254,100,2324,60,610,500,2282,1,509,2000,512,28,714,40,0,0,0,0,4054,1
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editing the mob db only affects the size modification. example poring is small, change it's race to big and minorous card will work in it and the sprite wont change.

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so there's no way on how to do this?

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so there's no way on how to do this?

 

Yomigaeru already posted the solution.

 

 

<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

 

i think 1 is small

2 is large

and 3 is normal

Size can be 0 (medium), 1 (small), or 2 (big).

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so there's no way on how to do this?

 

Yomigaeru already posted the solution.

 

 

><map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

 

i think 1 is small

2 is large

and 3 is normal

Size can be 0 (medium), 1 (small), or 2 (big).

 

ok i dont understand this because im newbie, thx guys ^_^ when i learn how to do it i will take this as reference.

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Really thank you guys, this is working nice ^_^

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