I'm looking for the pre-re battle computations without removing other renewal features by putting a // in the #definde RENEWAL found in the src/config/renewal.h file.
can it be done? since at 150 int my character cant even damage a poring higher than 1000.
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Yomigaeru
Hello rA.
I'm looking for the pre-re battle computations without removing other renewal features by putting a // in the #definde RENEWAL found in the src/config/renewal.h file.
can it be done? since at 150 int my character cant even damage a poring higher than 1000.
thanks anyways for future helps.
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