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Do while for item


simplynice

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So my script is just like this..

//this is the item choices
setarray .beadID[1],4739,4709,4749,4729,4759,4719,4790,4794,4763,4799,4802,4825,4831,4841,4844,4849,4848,4852,4868;
set .@BeadMenu$,"";

//loop for menufor( set .@i,1; .@i < getarraysize( .beadID ); set .@i,.@i + 1 ){
set .@BeadMenu$,.@BeadMenu$ + getitemname( .beadID[.@i] )+":";
}

//makes a selection of what item you want
set .@Bead,select( .@BeadMenu$ );
 

 

 

 

 

I want the player to choose three kinds of bead or loop it 3 times and save it into an array.

set .beadChoices[1],.beadID[.@Bead]1,.beadID[.@Bead]2,.beadID[.@Bead]3;

 

How can i achieve this?

 
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Hello,

 

I wrote this little code snippet and I hope that helps you.

 

The logic should be correct, but not checked for syntax errors.

 

	// array with options (item id) to build the menu
	setarray .beadID[0], 4001, 4002, 4003, 4004, 4005;
	// clear the array with possible previous select
	deletearray .@selections[0], getarraysize(.beadID);	
	
	// how many options can select before the script ends the loop
	set .@how_many_selects, 3;
	
	while (.@how_many_selects > 0)
	{
		// build dynamic menu showing the selected options
		set .@menu_str$, "";
		for ( set .@i, 0; .@i < getarraysize(.beadID); set .@i, .@i+1 )
			set .@menu_str$, ( .@menu_str$ == "" ? "" : .@menu_str$ + ":" ) + ( .@selections[.@i] ? ">" : "" ) + getitemname(.beadID[.@i]);
	
		// does the selection
		set .@select, select(.@menu_str$) - 1;

		if (.@selections[.@select]) {
			set .@selections[.@select], 0;
			set .@how_many_selects, .@how_many_selects + 1;
		}
		else {
			set .@selections[.@select], 1;
			set .@how_many_selects, .@how_many_selects - 1;
		}
	
		// prevent infinite loop errors
		sleep2 1;
	}
	
	// at this point, .@selections should contains indexes with the selected options, keeping the associative indexes with .beadID
	// so, if .@selections[10] == 1 means that .beadID[10] was selected
	
	for ( set .@i, 0; .@i < getarraysize(.beadID); set .@i, .@i+1 ) {
		if (.@selections[.@i]) {
			getitem .beadID[.@i], 1;
		}
	}
	
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Thank you for this sir! I edited your work into much simpler one, it will let you select up to 3x with the same item.

 

   

 

 setarray .beadID[1],4739,4709,4749,4729,4759,4719,4790,4794,4763,4799,4802,4825,4831,4841,4844,4849,4848,4852,4868;
    
    deletearray .@selections[1], getarraysize(.beadID);
    
    set .@how_many_selects, 4;
    
    while (.@how_many_selects > 1)
    {
    set .@BeadMenu$,"";
    
    for( set .@i,1; .@i < getarraysize( .beadID ); set .@i,.@i + 1 ){
        set .@BeadMenu$,.@BeadMenu$ + getitemname( .beadID[.@i] )+":";
    }
    set .@Bead,select( .@BeadMenu$ );
    set .@how_many_selects, .@how_many_selects - 1;
    set .@selections[.@how_many_selects], .beadID[.@Bead];
    sleep2 1;
    }
    
    for ( set .@i, 1; .@i < getarraysize(.beadID); set .@i, .@i+1 ) {
        if (.@selections[.@i]) {
            //getitem .@selections[.@i],1;
            dispbottom "ITEM ID"+.@selections[.@i];
        }
    }
    close;
 

Thanks for the snippet.

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