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Brow Edit Model Issue


GM Djinsu

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Issue / Problem:

I have a custom map that I created for testing, it works fine in-game however

when I copy the one model I have on the map or add another to the same working map

and re-calculate the light maps and save as I crash when I try to load the map in-game.

What I did to create the working map;

----> I am using ( 2012-04-10aRagexeRE_J )

----> Working + Setup Copy of Brow Edit Revision 586

----> Textures Models Etc. & GRF match up (Setup)

----> Opened a Map from GRF (Gravity Maps, tested multiple)

----> Cleared the Map of all Textures, Walls, Effects etc.

----> Changed the Water height to [ -20 ](Water Edit)

----> Changed (Global Height Value) to be above Water Level.

----> Added some Textures to the map (non-customized)

----> Added one Model (Object) to the map (In-Bounds & Non-customized)

----> Made sure the Object was at the correct Height

----> Added some Lights to the map

----> Calculated the Lightmaps

----> Smoothed the Lightmaps

----> File -> Save As -> Close Brow Edit

----> Added the New Map Files to my (Client-Side)

----> Recompiled Mapcache (Successfully using WeeMapCache)

----> Loaded the map (100%) and my one Model, Lights & Gat Tiles behave correctly

So ... No issues yet, however when I proceed to;

----> Re-Open the same (working map files

----> Add or Copy & Paste another Model (Object)

----> Re-Calculate the Lightmaps

----> File -> Save As [New Map Name] -> Close Brow Edit

----> Added the New Map Files to my (Client-Side)

----> Recompiled Mapcache (Successfully using WeeMapCache)

----> Loaded the map (0%) and immediately crash

I have attempted multiple things to get this to work such as;

----> Copying and Pasting everything to a new cleaned map (Did not work)

----> Cleaned current map of everything but textures and Height / remade (Did not work)

----> Delete the new model, recalculate lightmaps, save as (Did not work) WTF?

What am I doing wrong? I do not understand why it has to be this difficult to

design maps, the experienced mappers out there must have a VERY specific set of

steps they follow when maping, help me out here so I can stop pulling my hair out

I would appreciate it more than words or little green + buttons can begin to explain.

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Sorry to Double Post but I guess to sum up what I am asking is what procedures do you take when approaching fixing an issue within your map also, Is there something obviously wrong with the procedures I have currently taken in creating my custom map?

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Fixed this issue haha apparently the map files need to be re-opened and "save" instead of Save As, this corrected all my test maps immediately

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