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Pre-renewal mode


vip53041

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Hello rAthena,

 

my goal is to make pre-renewal mode server.

 

rAthena defult setup to renewal mode.

 

i have edited renewal.h but alot of npc location was in wrong location.

 

how to configure the following points:

  • renewal maps + npc (which is defult on rAthena)
  • renewal monsters + items + gears (which is defult on rAthena)
  • ASPD=190
  • pre-renewal exp system.

 

Thanks in advance.

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your server folder/src/config/renewal.h

 

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL <-- comment this line with //

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
/// "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST <-- comment this line with //

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP <-- comment this line with //

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP <-- comment this line with //

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG <-- comment this line with //

/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
/// - damage is NOT increased by 400%
/// - it does NOT affect grimtooth
/// - weapon and status ATK are increased
#define RENEWAL_EDP <-- comment this line with //

/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD <-- comment this line with //

 

Then recompile server.

Edited by Phenomena
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