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nPlayers & quantity = Drop rate


merlini

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I just thought it would be great to have rates that scales to number of players online in the server

 

This way, farming in off-peak would be somewhat easier.

 

 

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Also drop rate scales to the quantity of x item. More quantity of x item = lower drop rate.

i.e. Use it on card drop rate to limit number of cards that can exist in the server.

 

Say on a high rate server, you can get Edgar(MVP) card @ 30% chance. Each Edgar card that exist in the server reduces the chance by half or 'x value'.

 

by Half

1st Card @ 30

2nd Card @ 15

3rd Card @ 7.5

4th Card @ 3.25

5th Card @ 1.75

etc.

 

x = 10

 

1st Card @ 30

2nd Card @ 20

3rd Card @ 10

4th Card @ 0%

 

 

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