merlini Posted February 15, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 26 Reputation: 0 Joined: 02/09/13 Last Seen: September 22, 2014 Share Posted February 15, 2013 I just thought it would be great to have rates that scales to number of players online in the server This way, farming in off-peak would be somewhat easier. --- Also drop rate scales to the quantity of x item. More quantity of x item = lower drop rate. i.e. Use it on card drop rate to limit number of cards that can exist in the server. Say on a high rate server, you can get Edgar(MVP) card @ 30% chance. Each Edgar card that exist in the server reduces the chance by half or 'x value'. by Half 1st Card @ 30 2nd Card @ 15 3rd Card @ 7.5 4th Card @ 3.25 5th Card @ 1.75 etc. x = 10 1st Card @ 30 2nd Card @ 20 3rd Card @ 10 4th Card @ 0% Quote Link to comment Share on other sites More sharing options...
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merlini
I just thought it would be great to have rates that scales to number of players online in the server
This way, farming in off-peak would be somewhat easier.
---
Also drop rate scales to the quantity of x item. More quantity of x item = lower drop rate.
i.e. Use it on card drop rate to limit number of cards that can exist in the server.
Say on a high rate server, you can get Edgar(MVP) card @ 30% chance. Each Edgar card that exist in the server reduces the chance by half or 'x value'.
by Half
1st Card @ 30
2nd Card @ 15
3rd Card @ 7.5
4th Card @ 3.25
5th Card @ 1.75
etc.
x = 10
1st Card @ 30
2nd Card @ 20
3rd Card @ 10
4th Card @ 0%Link to comment
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