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auto kick player npc


tysonlim1989

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Will automatically kick a player out from a map after a specified time.

Example, when a player goes into a map, after 1 minute, the player will be kick out of the map.

Thank you for helping.

[size=4]set .timeout, 60;[/size]
if ( .timeout == 0 ) set .timeout, 60;
set .respawnmap$, "Prontera";
set .respawnx, 148;
set .respawny, 380;
set .@dif, strnpcinfo(0);
set .remind[.@dif], 0;
for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
set .nobodycounter[.@dif], 0;
getmapxy .@map$, .@x, .@y ,1;
set .starttime[.@dif], gettimetick(0);
do {
set .remaintime[.@dif], .timeout * 1 + .starttime[.@dif] - gettimetick(0);
set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
delwaitingroom strnpcinfo(0);
waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
if ( getmapusers(.@map$) )
set .nobodycounter[.@dif], 0;
else {
set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
if ( .nobodycounter[.@dif] > .nobodygiveup * 1 ) break;
}
sleep 995;
} while ( .remaintime[.@dif] > 1 );
set .remaintime[.@dif], 0;
delwaitingroom "MVP Summoner#"+ .@dif;
mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
end;
close2;
[/Code]

I'm not building a MVP room, just try to copy the art work from the script but can't really make it to work.

Edited by tysonlim1989
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